Edge of the Knife Rivals Deck
Universal
Card sets (1)
Edge of the Knife Rivals Deck
While using this Rivals deck, fighters with a Health characteristic of 2 or less and/or 2 or more damage tokens are tempered.
Play formats
Cards: 6
Valid:
Nemesis Rivals
Objectives (12)
Total glory - 16
6 |
6 |
0
Ploys (10)
Upgrades (10)
Total glory value - 13
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
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EK1 | Aggressive Defender |
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Score this immediately after a friendly fighter's Attack if the attacker is holding a treasure token. | 1 | - |
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EK2 | All In |
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Score this in an end phase if there are no tempered friendly fighters in friendly territory and any tempered friendly fighters are in neutral and/or enemy territory. | 1 | - |
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EK3 | Behind Enemy Lines |
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Score this immediately after an opponent's Action step if a tempered friendly fighter holds a feature token in enemy territory. | 1 | - |
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EK4 | Calm Before the Storm |
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Score this in an end phase if there are any damaged fighters and those fighters are not adjacent. | 2 | - |
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EK5 | Double Team |
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Score this immediately after a friendly fighter's successful Attack if the target was Flanked by a friendly fighter. | 1 | - |
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EK6 | Immovable |
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Score this immediately after an opponent's Action step if a friendly fighter was the target of an Attack in that Action step while they were tempered and the target was not slain. | 1 | - |
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EK7 | Power in Numbers |
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Score this immediately after an Action step if 3 or more tempered fighters with no Move tokens are adjacent. If you are the underdog score this if 2 or more tempered fighters with no Move tokens are adjacent instead. | 1 | - |
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EK8 | Risky Position |
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Score this in an end phase if a tempered friendly fighter is in enemy territory. | 1 | - |
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EK9 | Sneak Into Position |
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Score this immediately after an opponent's Action step if 2 or more tempered friendly fighters are adjacent to the same enemy fighter. | 1 | - |
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EK10 | Trial of the Tempered |
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Score this in an end phase if each fighter is tempered. | 3 | - |
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EK11 | Two-pronged Assault |
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Score this in an end phase if 2 or more tempered friendly fighters are in enemy territory. | 1 | - |
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EK12 | Usurper |
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Score this in an end phase if an enemy leader was slain by a tempered friendly fighter this battle round. | 2 | - |
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EK13 | Death Throes |
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Pick a tempered friendly fighter. In the next Action step, Attacks that target this fighter have -2 Attack dice. | - | - |
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EK14 | Fake Out! |
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Pick an enemy fighter with a Health characteristic of 3 or more that is adjacent to a tempered friendly fighter, and then roll an Attack dice. If the roll contains any ![]() ![]() ![]() |
- | - |
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EK15 | Final Stand |
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In the next Action step, tempered friendly fighters cannot be pushed. | - | - |
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EK16 | Opportunity Strikes |
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Play this immediately after you pick a weapon as part of an Attack for a tempered friendly fighter. That weapon had +1 Attack dice for that Attack. | - | - |
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EK17 | Power from Death |
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Play this immediately after a friendly fighter with a bounty of 1 or more is slain by an enemy fighter, if that fighter was tempered before inflicting the damage that would slay them. Draw up to 3 Power cards. | - | - |
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EK18 | Running Riot |
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Play this immediately after a tempered friendly fighter's successful Attack. Pick another friendly fighter. That fighter is tempered. | - | - |
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EK19 | Sidestep |
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Pick a friendly fighter. Push that fighter 1 hex. | - | - |
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EK20 | Spiteful Traps |
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Pick an enemy fighter with a Health characteristic of 3 or more within 2 hexes of your leader. Give that fighter a Move token. | - | - |
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EK21 | Synchronised Effort |
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Pick 2 tempered friendly fighters within 4 hexes of each other. Remove those fighters from the battlefield and then place each in the hex the other was removed from. | - | - |
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EK22 | The Uprising! |
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All friendly fighters are tempered in the next Action step. | - | - |
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EK23 | Dark Horse |
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This fighter is tempered. | 1 | - |
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EK24 | Deadly Aim |
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This fighter's weapons have Ensnare. | 1 | - |
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EK25 | Fuelled by Pain |
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Melee Attack action
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1 | - |
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EK26 | Great Fortitude |
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This fighter has +1 Health. | 2 | - |
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EK27 | Impervious |
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While this fighter is tempered, Save rolls for this fighter cannot be affected by Cleave and Ensnare. | 1 | - |
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EK28 | Lash Out |
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Thrash: Immediately after this fighter is slain, before removing them from the battlefield, roll a number of Save dice equal to the battle round. For each ![]() |
1 | - |
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EK29 | Mobbed! |
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When this fighter Attacks, if the target is within 3 hexes of any other friendly fighters, the target is Flanked and Surrounded for that Attack. | 2 | - |
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EK30 | Parting Shot |
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Pyrrhic Strike: Immediately after this fighter is slain by an enemy fighter, before removing them from the battlefield, pick an enemy fighter within 2 hexes of them. Give that fighter a stagger token. If this fighter was tempered before inflicting the damage that would slay them, inflict 1 damage on that fighter. | 1 | - |
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EK31 | Pesky Nuisance |
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Enemy fighters adjacent to this fighter must target this fighter with any Attacks. | 2 | - |
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EK32 | Sharpened Points |
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This fighter's weapons have Cleave. | 1 | - |
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