Deadly Synergy Rivals Deck
Universal
Card sets (1)
Deadly Synergy Rivals Deck
While using this Rivals deck, adjacent friendly fighters are united.
Enemy fighters adjacent to a united friendly fighter are Flanked.
If each other friendly fighter is slain, the remaining friendly fighter is united.
Play formats
6
Valid:
Organised Play Nemesis Rivals
Objectives (12)
Total glory - 16
6 |
6 |
0
Ploys (10)
Upgrades (10)
Total glory value - 15
| # | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| DY1 | Aggressive Unity |
|
|
Score this in an end phase if 3 or more melee Attacks were made by united friendly fighters this battle round. | 2 | - |
|
- | - | |||
| DY2 | Beatdown |
|
|
Score this in an end phase if the same enemy fighter was picked to be the target of 3 or more different friendly fighters' melee Attacks this battle round. | 1 | - |
|
- | - | |||
| DY3 | Closed Down |
|
|
Score this in an end phase if a united friendly fighter is holding a treasure token that was held by an enemy fighter this battle round. | 2 | - |
|
- | - | |||
| DY4 | Got Your Back! |
|
|
Score this immediately after an enemy fighter's failed Attack if the target was a unite friendly fighter. | 1 | - |
|
- | - | |||
| DY5 | Helping Hand |
|
|
Score this immediately after a united friendly fighter's successful Attack if the Attack roll contained any Single support. |
1 | - |
|
- | - | |||
| DY6 | Hemmed In |
|
|
Score this in an end phase if an enemy leader was slain by a united friendly fighter this battle round. | 2 | - |
|
- | - | |||
| DY7 | Inevitable Outcome |
|
|
Score this in an end phase if 2 or more united friendly fighter are adjacent to the same enemy fighter. | 1 | - |
|
- | - | |||
| DY8 | Infiltrate |
|
|
Score this immediately after a friendly fighter's successful Attack if the target was in neutral or enemy territory and either the attacker was united or the target was Flanked and/or Surrounded. | 1 | - |
|
- | - | |||
| DY9 | Outmuscle |
|
|
Score this in an end phase if an enemy fighter was driven back as part of a united friendly fighter's successful Attack this battle round. | 2 | - |
|
- | - | |||
| DY10 | Tag Team |
|
|
Score this immediately after a friendly fighter's successful Attack if they have no Move or Charge tokens and either the attacker was united or the target was Flanked and/or Surrounded. | 1 | - |
|
- | - | |||
| DY11 | Tandem Assault |
|
|
Score this immediately after an enemy fighter is slain by a friendly fighter's Attack if the attacker was united or the target was Flanked and/or Surrounded. | 1 | - |
|
- | - | |||
| DY12 | United Aid |
|
|
Score this immediately after you make a Save roll for a united friendly fighter if there were more successes in the Save roll than the Attacker roll and the Save roll contained any Single support. If you are the underdog, the Save roll does not have to contain any Single support. |
1 | - |
|
- | - | |||
| DY13 | Another Swing |
|
|
Play this immediately after a united friendly fighter's failed melee Attack if the attacker is adjacent to 2 united friendly fighters. That fighter Attacks again using a melee weapon, but the Damage characteristic of that weapon is reduced to 1. | - | - |
|
- | - | |||
| DY14 | Army of Two |
|
|
Pick a friendly fighter. That fighter is united in the next turn. | - | - |
|
- | - | |||
| DY15 | Brother-in-Arms |
|
|
Play this immediately before you pick a melee weapon as part of a united friendly fighter's Attack. Pick a united friendly fighter adjacent to the attacker. Use 1 of that fighter's melee weapons for that Attack instead. | - | - |
|
- | - | |||
| DY16 | Defiant Duo |
|
|
Pick 2 adjacent united friendly fighters. If you are the underdog, pick 2 united friendly fighters instead. Give 1 of those fighters a Guard token and then heal the other fighter. | - | - |
|
- | - | |||
| DY17 | Out of Nowhere |
|
|
Play this immediately after you make an Attack roll for a united friendly fighter. Change 1 dice in that Attack roll to Single support or Double support. |
- | - |
|
- | - | |||
| DY18 | Selfless Parry |
|
|
Play this immediately after a united friendly fighter is picked to be the target of an Attack. Pick a united friendly fighter adjacent to the target. The target has that fighter's Save characteristic for that Attack. | - | - |
|
- | - | |||
| DY19 | Sidestep |
|
|
Pick a friendly fighter. Push that fighter 1 hex. | - | - |
|
- | - | |||
| DY20 | Take One for the Team |
|
|
Play this immediately after a united friendly fighter is picked to be the target of an Attack. Pick a united friendly fighter adjacent to the target and within range of the weapon being used for the Attack. That fighter must be the target of that Attack instead. | - | - |
|
- | - | |||
| DY21 | Timed Strike |
|
|
Play this immediately after you pick a melee weapon as part of an Attack for a friendly fighter that is not united. That weapon has +1 Attack dice for that Attack. | - | - |
|
- | - | |||
| DY22 | Unified Front |
|
|
United friendly fighters have +1 Save in the next turn, to a maximum of 3. | - | - |
|
- | - | |||
| DY23 | Battering Ram |
|
|
Attack rolls made for this fighter as part of melee Attacks always count as having more Critical success than the Save roll for purposes of Drive Back and Overrun. |
1 | - |
|
- | - | |||
| DY24 | Coordinated Deathblow |
|
|
Melee Attack action
|
2 | - |
|
- | - | |||
| DY25 | Duellist |
|
|
Footwork: Immediately after this fighter has Attacked, you can push this fighter 1 hex. | 1 | - |
|
- | - | |||
| DY26 | Entangling Strike |
|
|
Melee Attack action
|
1 | - |
|
- | - | |||
| DY27 | Great Fortitude |
|
|
This fighter has +1 Health. | 2 | - |
|
- | - | |||
| DY28 | Keen Eye |
|
|
This fighter's melee weapons have +1 Attack dice. | 2 | - |
|
- | - | |||
| DY29 | Rush to Aid |
|
|
Assist: Immediately after this fighter has Attacked, you can pick a united friendly fighter. Push this fighter up to 2 hexes. That push must end adjacent to that united friendly fighter. | 2 | - |
|
- | - | |||
| DY30 | Shared Incentive |
|
|
This upgrade can only be given to your leader. This fighter has +1 Move. United friendly fighters have +1 Move if they are adjacent to this fighter when they start that Move. |
2 | - |
|
- | - | |||
| DY31 | Spurred Momentum |
|
|
Driven: Immediately after this fighter's successful Attack, if this fighter was united, remove their Move and Stagger tokens and then discard this card. | 1 | - |
|
- | - | |||
| DY32 | Titan of Combat |
|
|
This fighter is united. | 1 | - |
|
- | - |




1 
2