Starblood Vanguard Stalkers
|DC97||Astromatrix Alignment||Surge: Score this immediately after you flip a feature token in enemy territory.
|DC98||Balance the Cosmic Equation||Hybrid: Score this in an end phase if:
There are two or more enemy fighters out of action
Or: Your warband holds more objectives than any other warband.
|DC100||Formidable Focus||Surge: Score this immediately after an activation if three or more friendly fighters are in enemy territory.||1||-||-||-|
|DC101||Heralds of Annihilation||Surge: Score this immediately after an activation in which a friendly fighter made an Attack action that took an enemy leader out of action.||1||-||-||-|
|DC102||Instinctive Tactics||Surge: Score this immediately after resolving your warband's second or subsequent reaction in the same phase.||1||-||-||-|
|DC103||Perfect Warrior||Dual: Score this in an end phase if:
There is a surviving friendly Klaq-Trok
And: Each enemy leader is out of action.
|DC105||Sotek's Hunters||Surge: Score this immediately after an activation in which a friendly fighter made a Range 3+ Attack action that took an enemy fighter out of action.||1||-||-||-|
|DC106||The Great Plan||Dual: Score this in an end phase if:
You have scored six or more objective cards
And: You have scored one or more Surge objective cards, one or more Dual objective cards and one or more Hybrid objective cards.
|DC107||Vengeance of the Heavens||Score this in an end phase if there are more enemy fighters out of action than there are surviving enemy fighters.||2||-||-||-|
|DC108||Will of the Slann||Score this in an end phase if your warband holds one or more objectives in two or more players' territories.||2||-||-||-|
|DC109||Burst from the Shadows||Choose up to two friendly Hunters. Push each chosen fighter up to 2 hexes.||-||-||-||-|
|DC110||Huanchi's Device||Pick one: push one enemy fighter 1 hex, or pick an opponent. That player picks three fighters from their warband and pushes each of them 1 hex. If they have fewer than three surviving fighters, they push each of their surviving fighters 1 hex.||-||-||-||-|
|DC113||Lords of Space and Time||Choose one friendly fighter that is not adjacent to any enemy fighters. Place that fighter in the same hex as an objective token in enemy territory, not adjacent to any enemy fighters. Then give that fighter one Move token.||-||-||-||-|
Reaction: Play this during a friendly fighter's Attack action, after the deal damage step. Give the target one Move token.
|DC117||The Great Drake||Asterism
+1 Dice to friendly fighters' Range 1 Attack actions. This effect persists until the end of the round or until any player plays another Asterism card.
|DC120||Astrolith Igniter||Reaction: During a friendly fighter's Range 1 or Range 2 Attack action, before the attack roll, spend 1 glory point. That Attack action gains Cleave until it has been resolved.||-||Kixi-Taka, The Diviner||-||-|
|DC122||Heaven-blessed Weapon||+1 Dice and Knockback 1 to this fighter's Range 1 Attack actions.||-||-||-||-|
|DC123||Herald of the Old Ones||If this fighter is within 3 hexes of a friendly Skink that is the target of an Attack action, you can re-roll one defence dice in that Skink's defence roll.||-||Kixi-Taka, The Diviner||-||-|
|DC125||Spawning Bond||Reaction: After another friendly Skink is pushed from a hex within 3 hexes, push this fighter 1 hex.||-||Skink||-||-|
|DC126||Supreme Predator||This fighter is a Hunter. This fighter cannot be a Quarry. Each enemy fighter is a Quarry. You can re-roll one dice in this fighter's attack rolls if the target is a Quarry.||-||Klaq-Trok||-||-|
|DC127||Unfeeling Resilience||When this fighter is dealt damage, reduce that damage by 1 (to a minimum of 1).||-||-||-||-|
+2 Move instead if this fighter is a Skink.
|DC272||Dominant Position||Score this in an end phase if your warband holds more objectives than any other warband.||2||-||-||-|
|DC339||Winged Death||Surge, Hybrid: Score this immediately after:
A friendly fighter's Range 3+ Attack action takes an enemy fighter out of action
Or: A friendly fighter ends a Charge action 6 or more hexes away from the hex in which they started.
|DC343||Beast Trail||Choose one friendly Hunter or Quarry with no Move or Charge tokens that is in an edge hex. Place that fighter in another edge hex. Then give that fighter one Move token.||-||-||-||-|
|DC357||Energy Drain||Choose one fighter in the same hex as an objective. Give one Move token to that fighter, and one Hunger counter to each fighter within 2 hexes of that fighter.||-||-||-||-|
|DC392||Outrun Death||Choose one fighter. That fighter is a Quarry. If that fighter is a Quarry, that fighter has +2 Move. This effect persists until the end of the round or until that fighter is taken out of action.||-||-||-||-|
|DC403||Shocking Ferocity||Reaction: Play this during an Attack action that targets an adjacent friendly fighter, after the deal damage step. Deal 1 damage to the attacker.||-||-||-||-|
Reaction: Play this after an enemy fighter's Move action that ends in the same hex as an objective token. Scatter 1 from that hex and push that enemy fighter to the end of the chain. If that enemy fighter cannot be pushed into a hex, that fighter is not pushed.
|DC445||Feral Symbiote||+1 Damage to this fighter's Range 1 Attack actions. After this fighter's activation, give this fighter 1 Hunger counter. Then, if this fighter has 3 or more Hunger counters, deal 1 damage to this fighter.||-||-||-||-|
|DC480||Scavenged Armour||You cannot give this upgrade to a fighter in your territory. When you give this upgrade to a fighter, give that fighter one Guard token.
|DC492||Soultooth Spear||This fighter is a Hunter.
2 Smash 2 2You can re-roll one dice in the attack roll if the target has one or more Move and/or Charge tokens.