Slan 2 obj - consider revel
|B263||Ahead of the Hunt||Score this in an end phase if there is at least one surviving friendly Quarry.||1||-||-||-|
|B282||Hidden Purpose||Surge: Score this immediately after an activation if your warband holds two or more objectives.||1||-||-||-|
|B295||Path to Victory||Dual: Score this in an end phase
If: One or more enemy fighters were taken out of action in the previous phase
And: Your warband holds two or more objectives.
|B301||Show of Force||Surge, Hybrid: Score this immediately after an activation
If: Three or more friendly fighters are in enemy territory
Or: One or more friendly fighters each have three or more upgrades.
|B306||Swift Capture||Surge, Dual: Score this immediately after an activation
If: Your warband holds one or more objectives in friendly territory
And: Your warband holds one or more objectives in enemy territory.
|B317||Uncontested||Dual: Score this in an end phase
If: Your warband holds two or more objectives
And: No enemy fighters hold objectives.
|B328||Collapse||Pick three edge hexes in a single group with each hex in the group adjacent to at least one other hex in the group, and all in one player's territory. Each fighter in a hex you picked is dealt 1 damage.||-||-||-||-|
|B342||Glorious Triumph||Reaction: Play this after a friendly fighter's Attack action that takes an adjacent enemy fighter out of action. Your warband is considered to hold one more objective than it holds. This effect persists until that friendly fighter is taken out of action or until the start of the next round.||-||-||-||-|
|B363||Restless Prize||Pick one objective token and move it into an adjacent hex up to two times. You cannot move it into a lethal hex or a hex that includes a feature token.||-||-||-||-|
|B366||Sidestep||Choose a friendly fighter and push them one hex.||-||-||-||BGduplicate||6/12 (50%)|
|B396||Great Fortitude||+1 Wounds.||-||-||-||BGduplicate||7/12 (58.33%)|
|B398||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||BGduplicate||12/12 (100%)|
|B404||Hunter's Talisman||+1 Dice to this fighter's Attack actions. If the target is a Quarry, you can re-roll one attack dice in the attack roll.||-||Hunter||-||-|
|B429||Strength of Terror||This fighter is a Quarry. If this fighter is a Quarry, +1 Dice to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||-|
|B430||Substance Siphon||This fighter's Defence characteristic is Dodge X where X is the round number. Their Defence characteristic cannot be modified, and you cannot re-roll dice in the defence roll when this fighter is the target of an Attack action.||-||-||?||-|
|G1||Bold Conquest||Surge, Dual: Score this immediately after an activation
If: Your leader made a Charge action in that activation
And: your leader is holding an objective.
|G14||Distraction||Choose one enemy fighter and push them 1 hex.||-||-||?||NewestDuplicate|
|A23||Deserved Confidence||This fighter has the following cumulative benefits, depending on how many upgrades they have:
3+: +1 Wound and this fighter cannot be driven back.
5+: +1 Move
9+: This fighter's Attack actions have Innate (Fury Smash).
|A28||Gauntlet of Command||Mortis Relic
If this fighter has two or more Mortis Relics, +1 Wounds.
Reaction: After this fighter's activation, spend 1 glory point. If you do, push one friendly fighter 1 hex.
|A37||The Crown of the Dead||Mortis Relic
If this fighter has two or more Mortis Relics, you can re-roll one attack dice in this fighter's attack rolls.
Reaction: After this fighter's activation, spend 1 glory point. If you do, draw two power cards and then discard one power card.
|DC36||Excess of Avidity||Score this in an end phase if your warband holds more objectives than any other warband.||2||-||-||-|
|DC37||Excess of Carnality||Surge: Score this immediately after an activation if two or more friendly fighters are adjacent to the same enemy fighter.||1||-||-||-|
|DC39||Excess of Indolency||Hybrid: Score this in an end phase if:
There are no enemy fighters with any Move or Charge tokens
Or: Your warband holds two or more objectives.
|DC41||Excess of Vainglory||Surge, Hybrid: Score this immediately after a friendly fighter's Attack action if:
That Attack action takes an enemy fighter with two or more upgrades out of action
Or: That friendly fighter has three or more upgrades.
|DC45||Bonded Bodyguard||Reaction: After another fighter's Move action, if that fighter is not adjacent to a friendly Slakeslash, push a friendly Slakeslash up to 2 hexes. After the push, that Slakeslash must be no more than 2 hexes from a friendly Vasillac.||-||Slakeslash||-||-|
|DC46||Cruel Pangs||Choose one fighter holding an objective. Deal 1 damage to that fighter.||-||-||-||-|
|DC51||Lure of Slaanesh||Choose one fighter. Push the chosen fighter 1 hex or up to 1 hex for each surviving friendly fighter with one or more wound counters.||-||-||-||-|
|DC53||Shared Pain||Reaction: Play this during an enemy fighter's Attack action that targets a friendly fighter, after the determine success step. When resolving the deal damage step, choose one friendly fighter within 3 hexes of the target. That fighter, rather than the target, is dealt the damage from the Attack action. Then the combat sequence ends.||-||-||-||-|
|DC57||Distracting Ostentation||-1 Dice from Attack actions made by enemy fighters adjacent to this fighter (to a minimum of 1).||-||-||-||-|
|DC272||Dominant Position||Score this in an end phase if your warband holds more objectives than any other warband.||2||-||-||-||5/12 (41.67%)|
Reaction: Play this after an enemy fighter's Move action that ends in the same hex as an objective token. Scatter 1 from that hex and push that enemy fighter to the end of the chain. If that enemy fighter cannot be pushed into a hex, that fighter is not pushed.
|DC478||Savage Strength||This fighter is a Hunter.
+1 Damage to this fighter's Range 1 or Range 2 Attack actions.
-1 Defence (to a minimum of 1).