Gorechosen Of Dromm - Learning Control
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
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DC272 | Dominant Position | Score this in an end phase if your warband holds more objectives than any other warband. | 2 | - | - | - | ||||||
DC377 | Hypnotic Buzz | Choose one enemy fighter within 2 hexes of one or more friendly fighters. Push the chosen fighter 1 hex. | - | - | - | - | ||||||
DC385 | Maddening Drone | Choose one enemy fighter. That fighter's player picks one: give that fighter one Move token, or that fighter is un-Inspired and cannot be Inspired. If they pick the latter, this effect persists until the end of the round, or until that fighter is taken out of action. When this effect ends, the chosen fighter is Inspired. | - | - | - | - | ||||||
DC404 | Silence Descends | Give one Move token to each fighter in no one's territory. | - | - | - | - | ||||||
DC406 | Souljaws | Trap Reaction: Play this after an enemy fighter's Move action. Roll one magic dice. On a roll of Channel, that fighter is un-Inspired and cannot be Inspired. This effect persists until the end of the round or until that fighter is taken out of action. When this effect ends, the chosen fighter is Inspired. |
- | - | - | - | ||||||
DC440 | Extruded Snare | 3 Fury 3 1 If this Attack action succeeds, give the target one Move token. Then discard this card. |
- | - | - | - | ||||||
DC488 | Soultooth Dagger | (Errata update) The Grievous 1 keyword replaces the similar ability on this card. This fighter is a Hunter. 1 Fury 3 2 +1 Damage on a critical hit. You can re-roll one dice in the attack roll if the target has one or more Move and/or Charge tokens. |
- | - | - | - | ||||||
DC489 | Soultooth Darts | This fighter is a Hunter. 3 Fury 3 1 |
- | - | - | - | ||||||
DC491 | Soultooth Net | This fighter is a Hunter. 2 Fury 3 1 If this Attack action succeeds, give the target one Charge token. You can re-roll one dice in the attack roll if the target has one or more Move and/or Charge tokens.After making this Attack action, discard this card. |
- | - | - | - | ||||||
E13 | Path to Victory | Dual: Score this in an end phase if One or more enemy fighters were taken out of action in the preceding action phase And: Your warband holds two or more objectives. |
2 | - | - | NewestDuplicate | 5/37 (13.51%) | |||||
E38 | No Time | Power cards cannot be played until after the next activation. | - | - | ? | NewestDuplicate | ||||||
H150 | Chaotic Paths | Choose one enemy fighter with no Move or Charge tokens. The chosen fighter's player picks one: Deal 1 damage to that fighter Or: You scatter 3 from that fighter's hex and push that fighter along the chain to the end hex. If the chain is interrupted, or if the fighter would be pushed into a hex that is blocked or occupied, do not push them any further. |
- | - | - | - | ||||||
H191 | Contest of Equals | Surge: Score this immediately after a failed Attack action if the attack roll and the defence roll contained the same number of successes (including critical successes). | 1 | - | ? | - | 19/37 (51.35%) | |||||
H192 | Cryptic Clues | Dual: Score this in an end phase if: There are two or more surviving friendly fighters And: Each of those fighters is on a feature token, in a cover hex or in a lethal hex. |
2 | - | - | - | 3/37 (8.11%) | |||||
H226 | Sinking Feeling | Score this in an end phase if there are more friendly fighters on feature tokens than there are enemy fighters on feature tokens. | 1 | - | - | - | 2/37 (5.41%) | |||||
H233 | Cover of Darkness | Pick one: Gambits cannot deal damage. This effect persists until the end of the next power step. Or: Push one friendly fighter up to 2 hexes into a cover hex. |
- | - | ? | - | ||||||
H255 | Rising Water | -2 from each fighter's Move characteristic, to a minimum of 0, in the next activation step. | - | - | - | - | ||||||
H270 | Blazing Icon | You cannot give this card to a beast. This fighter is a priest. When this fighter is the target of an Attack action, enemy fighters cannot provide support. |
- | - | - | - | ||||||
NM97 | A Brutal Reckoning | Surge, Dual: Score this immediately after: A friendly fighter's Attack action takes an enemy fighter out of action. If: That friendly fighter had one or more blood tithe counters and/or one or more wound counters. |
1 | - | - | - | ||||||
NM103 | Glorious Battle | Score this in an end phase if four or more fighters each have one or more Charge tokens and/or one or more blood tithe counters. | 2 | - | - | - | 3/37 (8.11%) | |||||
NM119 | Aura of Wrath | Fighters within 2 hexes of this fighter cannot be driven back. | - | - | - | - | ||||||
NM148 | Savage Slaughter | Surge, Hybrid: Score this immediately after a friendly fighter's Attack action that takes the target out of action if: That friendly fighter is a beast or Khorne fighter Or: That friendly fighter has no upgrades. |
1 | - | - | - | 3/37 (8.11%) | |||||
NM211 | Lost Together | Dual: Score this in the third end phase if: There are two or more surviving friendly fighters And: Each of those friendly fighters is on an objective token in the same territory. |
3 | - | - | - | ||||||
NM221 | Reel 'Em In | Surge, Dual: Score this immediately after: An enemy fighter in enemy territory or no one's territory was pushed If: That enemy fighter ended that push in your territory. |
1 | - | - | - | ||||||
NM225 | Sudden Revelation | Surge: Score this immediately after a power step if your warband flipped two or more feature tokens in that power step. | 1 | - | - | - | 6/37 (16.22%) | |||||
NM226 | Surging Darkness | Surge: Score this immediately after an activation step if two or more friendly fighters with Charge tokens are on feature tokens. | 1 | - | - | - | ||||||
NM261 | Swarming Darkness | Choose one friendly fighter and pick one feature token within 3 hexes of that fighter. If that feature token is an objective token, flip it. Otherwise move that feature token 1 hex towards that fighter. | - | - | - | - | ||||||
NM266 | Waist Deep | Fighters that are not on feature tokens at the start of the next activation step have a Move characteristic of 2 in the next activation step. | - | - | - | - | ||||||
NM282 | Darkwater Anchor | -1 Damage to Range 3+ Attack actions that target this fighter, to a minimum of 1. In addition, this fighter cannot be pushed by enemy warbands. |
- | - | - | - | 8/37 (21.62%) | |||||
NM285 | Dredge Line | Action: Choose an enemy fighter on a feature token. Push the chosen fighter 2 hexes closer to this fighter. Then break this card. | - | - | - | - | ||||||
NM294 | Mask of Shadows | Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. This fighter cannot be the target of an Attack action unless the attacker is adjacent. |
- | - | - | - | 2/37 (5.41%) | |||||
NM295 | Nether Defence | +1 Defence if this fighter is in a cover hex. This fighter cannot be on Guard. | - | - | - | - |