# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
B263 | Ahead of the Hunt | Score this in an end phase if there is at least one surviving friendly Quarry. | 1 | - | - | - | ||||||
B281 | Gathered Momentum | Surge, Hybrid: Score this immediately If: You score your second or subsequent surge objective card in a phase Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action. |
1 | - | - | - | ||||||
B282 | Hidden Purpose | Surge: Score this immediately after an activation if your warband holds two or more objectives. | 1 | - | - | - | ||||||
B301 | Show of Force | Surge, Hybrid: Score this immediately after an activation If: Three or more friendly fighters are in enemy territory Or: One or more friendly fighters each have three or more upgrades. |
1 | - | - | - | ||||||
B324 | Buried Instinct | Reaction: Play this during an Attack action, that targets a friendly fighter, before the attack roll. Give that friendly fighter one Guard token. If that friendly fighter is Quarry, you can also re-roll 1 dice in the defence roll for that Attack action. | - | - | - | - | ||||||
B328 | Collapse | Pick three edge hexes in a single group with each hex in the group adjacent to at least one other hex in the group, and all in one player's territory. Each fighter in a hex you picked is dealt 1 damage. | - | - | - | - | ||||||
B377 | Victimise | +1 Dice to the first Range 1 or Range 2 Attack action made by a friendly fighter in the next activation. If that Attack action targets a Quarry you can re-roll any number of attack dice in the attack roll for that Attack action. | - | - | - | - | ||||||
B387 | Barb-laden Net | 2 Fury 3 1 If this Attack action is successful, give the target one Charge token and discard this card. |
- | Hunter | - | - | ||||||
B400 | Hidden Presence | This fighter is a Quarry. If this fighter is a Quarry, players cannot choose this fighter when a gambit is played. | - | - | - | - | ||||||
B429 | Strength of Terror | This fighter is a Quarry. If this fighter is a Quarry, +1 Dice to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | - | ||||||
DC35 | Endless Revel | Surge: Score this immediately after an activation if each surviving friendly fighter has one or more Move and/or Charge tokens. | 1 | - | - | - | ||||||
DC36 | Excess of Avidity | Score this in an end phase if your warband holds more objectives than any other warband. | 2 | - | - | - | ||||||
DC39 | Excess of Indolency | Hybrid: Score this in an end phase if: There are no enemy fighters with any Move or Charge tokens Or: Your warband holds two or more objectives. |
2 | - | - | - | ||||||
DC47 | Dark Desires | Choose one enemy fighter. The chosen fighter's player must pick one: give that fighter one Move token or you push that fighter 1 hex. | - | - | - | - | ||||||
DC51 | Lure of Slaanesh | Choose one fighter. Push the chosen fighter 1 hex or up to 1 hex for each surviving friendly fighter with one or more wound counters. | - | - | - | - | ||||||
DC53 | Shared Pain | Reaction: Play this during an enemy fighter's Attack action that targets a friendly fighter, after the determine success step. When resolving the deal damage step, choose one friendly fighter within 3 hexes of the target. That fighter, rather than the target, is dealt the damage from the Attack action. Then the combat sequence ends. | - | - | - | - | ||||||
DC57 | Distracting Ostentation | -1 Dice from Attack actions made by enemy fighters adjacent to this fighter (to a minimum of 1). | - | - | - | - | ||||||
DC60 | Sickening Resilience | When this fighter is dealt damage, roll one defence dice. On a roll of Block, this fighter is only dealt 1 damage. | - | - | - | - | ||||||
DC272 | Dominant Position | Score this in an end phase if your warband holds more objectives than any other warband. | 2 | - | - | - | ||||||
DC273 | Everything to Prove | Surge, Hybrid: Score this immediately after an activation if: An opponent has the Primacy token Or: There is one or more surviving friendly Quarry and you have the Primacy token. |
1 | - | - | - | ||||||
DC290 | Lie in Wait | Hybrid: Score this in an end phase if: Three or more friendly Hunters hold objectives Or: Two or more friendly fighters hold objectives, and each is a Quarry. |
2 | - | - | - | ||||||
DC336 | Underdog | Hybrid: Score this in an end phase if: An opponent has the Primacy token Or: Each opponent has scored 3 or more objective cards more than you. |
2 | - | - | - | ||||||
DC366 | Heeded Instinct | Choose one friendly fighter. Push the chosen fighter 1 hex, or up to 2 hexes if that fighter is a Quarry. | - | - | - | - | ||||||
DC382 | Living Land | Pick one: flip an objective token that has the same number as the round number, or move one objective token in your territory 1 hex. | - | - | - | - | ||||||
DC392 | Outrun Death | Choose one fighter. That fighter is a Quarry. If that fighter is a Quarry, that fighter has +2 Move. This effect persists until the end of the round or until that fighter is taken out of action. | - | - | - | - | ||||||
DC434 | Dominant Defender | If this fighter is holding an objective, this fighter is on Guard. If this fighter's defence roll includes no successes, discard the Primacy token. Reaction: After an Attack action in which this fighter's defence roll included one or more Critical success, gain the Primacy token. |
- | - | - | - | ||||||
DC478 | Savage Strength | This fighter is a Hunter. +1 Damage to this fighter's Range 1 or Range 2 Attack actions. -1 Defence (to a minimum of 1). |
- | - | - | - | ||||||
DC491 | Soultooth Net | This fighter is a Hunter. 2 Fury 3 1 If this Attack action succeeds, give the target one Charge token. You can re-roll one dice in the attack roll if the target has one or more Move and/or Charge tokens.After making this Attack action, discard this card. |
- | - | - | - | ||||||
E2 | Branching Fate | Surge: Score this immediately after an Attack action if you roll three or more dice during the attack or defence roll and they all show a different symbol. | 1 | - | - | NewestDuplicate | 6/30 (20%) | |||||
E27 | Duel of Wits | Reaction: Play this after an opponent plays a ploy. Draw two power cards. Restricted |
- | - | - | NewestDuplicate | 7/30 (23.33%) | |||||
E49 | Great Fortitude | +1 Wounds. | - | - | - | NewestDuplicate | 14/30 (46.67%) | |||||
E51 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | NewestDuplicate | 27/30 (90%) |