Shared deck

The Dread Pageant The Dread Pageant
Chaos Chaos

Card sets (9)

Direchasm core setElathain's Soulraid expansionEssential Cards PackArena Mortis 2 expansionHarrowdeep core setBlackpowder's Buccaneers expansionIllusory Might Universal DeckThe Exiled Dead expansionNethermaze core set


Play formats

Cards: 6 | 27 non-Rivals card/s

Valid:
Relic Open

Not valid:
Championship Nemesis Rivals

Upgrades (12)

12 | 0

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
DC36 Excess of Avidity The Dread Pageant Objective Score this in an end phase if your warband holds more objectives than any other warband.
2 - Direchasm core set - -  
DC39 Excess of Indolency The Dread Pageant Objective Hybrid: Score this in an end phase if:
There are no enemy fighters with any Move or Charge tokens
Or: Your warband holds two or more objectives.
2 - Direchasm core set - -  
DC41 Excess of Vainglory The Dread Pageant Objective Surge, Hybrid: Score this immediately after a friendly fighter's Attack action if:
That Attack action takes an enemy fighter with two or more upgrades out of action
Or: That friendly fighter has three or more upgrades.
1 - Direchasm core set - -  
DC51 Lure of Slaanesh The Dread Pageant Ploy Choose one fighter. Push the chosen fighter 1 hex or up to 1 hex for each surviving friendly fighter with one or more wound counters.
- - Direchasm core set - -  
DC53 Shared Pain The Dread Pageant Ploy Reaction: Play this during an enemy fighter's Attack action that targets a friendly fighter, after the determine success step. When resolving the deal damage step, choose one friendly fighter within 3 hexes of the target. That fighter, rather than the target, is dealt the damage from the Attack action. Then the combat sequence ends.
- - Direchasm core set - -  
DC60 Sickening Resilience The Dread Pageant Upgrade When this fighter is dealt damage, roll one defence dice. On a roll of BlockBlock, this fighter is only dealt 1 damage.
- - Direchasm core set - -  
DC272 Dominant Position Universal Objective Score this in an end phase if your warband holds more objectives than any other warband.
2 - Direchasm core set - -  
DC309 Prize Beyond Measure Universal Objective Surge: Score this immediately after an activation if one or more surviving friendly fighters hold an objective and each have three or more upgrades.
1 - Elathain's Soulraid expansion - -  
DC320 Silver Lining Universal Objective Surge: Score this immediately after an activation if you have four or more upgrade cards in your hand. You must reveal the power cards in your hand to your opponent(s) when you do so.
1 - Elathain's Soulraid expansion - -  
E5 Great Gains Universal Objective Score this in an end phase if you scored five or more glory points in this round.
2 - Essential Cards Pack - NewestDuplicate 23/44 (52.27%)  
E21 Centre of Attention Universal Ploy Choose one fighter and push each other fighter that is within 2 hexes of the chosen fighter up to 1 hex so that they are closer to the chosen fighter in an order you choose.
- - Essential Cards Pack - NewestDuplicate 19/44 (43.18%)  
E25 Daylight Robbery Universal Ploy Roll one attack dice. On a roll of HammerSmash or Critical successCritical success take one unspent glory point from one opponent.
Restricted
- - Essential Cards Pack - NewestDuplicate 4/44 (9.09%)  
E27 Duel of Wits Universal Ploy Reaction: Play this after an opponent plays a ploy. Draw two power cards.
Restricted
- - Essential Cards Pack - NewestDuplicate 11/44 (25%)  
AM2 A Good Death Universal Ploy Reaction: Play this after an enemy fighter's Attack action that takes a friendly fighter with a lower Wounds characteristic than the attacker out of action. Gain 1 spent glory point.
- - Arena Mortis 2 expansion - -  
AM9 Dark Sacrifice Universal Ploy Reaction: Play this after a gambit or Attack action that takes one or more friendly fighters out of action. Draw two power cards.
- - Arena Mortis 2 expansion - -  
AM17 Omega's Offering Universal Ploy Choose one friendly fighter and put one glory point on this card. Ater the chosen fighter is taken out of action by an enemy warband, you gain the glory point on this card. This effect persists until the chosen fighter is taken out of action.
- - Arena Mortis 2 expansion - -  
H158 Phantom Pain Chaos Upgrade Illusion
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.
-1 Defence, to a minimum of 1
This fighter's Range 3+ Attack actions have +1 Range.
- - Harrowdeep core set - -  
H192 Cryptic Clues Universal Objective Dual: Score this in an end phase if:
There are two or more surviving friendly fighters
And: Each of those fighters is on a feature token, in a cover hex or in a lethal hex.
2 - The Exiled Dead expansion - - 3/44 (6.82%)  
H202 Illusory Nemesis Universal Objective Surge, Hybrid: Score this immediately after:
A power step if one or more opponents played one or more Illusion upgrades in that power step
Or: You play your third or subsequent Illusion upgrade in the same phase.
1 - Illusory Might Universal Deck - -  
H215 Lost in Shadow Universal Objective Dual: Score this in an end phase if:
Your warband holds two or more objectives
And: One or more enemy fighters are each in a cover hex.
2 - Harrowdeep core set - -  
H217 Masters of Illusion Universal Objective Surge: Score this immediately after a power step if each surviving friendly fighter has one or more Illusion upgrades.
1 - Illusory Might Universal Deck - -  
H242 Illusory Find Universal Ploy Reveal cards from the top of your power deck one by one until you reveal an Illusion upgrade. Add that card to your hand, then return the revealed cards to your power deck and shuffle your power deck. If you did not reveal an Illusion upgrade, return the revealed cards to your power deck and shuffle your power deck.
- - Illusory Might Universal Deck - -  
H271 Bloodwrack Mask Universal Upgrade Illusion
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.
Reaction: After an enemy fighter's Move action, if that enemy fighter is within 1 hex of this fighter, deal 1 damage to that fighter.
- - Illusory Might Universal Deck - -  
H277 Encrusted Key Universal Upgrade Cursed Key
If this fighter is in a cover hex at the end of the third action phase, gain 1 glory point.
- - Blackpowder's Buccaneers expansion - -  
H279 False Presence Universal Upgrade Illusion
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.
When this card is broken, if this fighter is on the battlefield, place this fighter in a starting hex in your territory.
- - Illusory Might Universal Deck - - 2/44 (4.55%)  
H281 Illusory Form Universal Upgrade Illusion
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.
This fighter is on Guard.
- - Illusory Might Universal Deck - -  
H290 Phantom Darts Universal Upgrade Attack action, Illusion
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.

Hex 3 SwordFury 3 Damage 1
Grievous, Seeking

Seeking: +1 Dice if the target is in a cover hex.
- - Illusory Might Universal Deck - - 2/44 (4.55%)  
H292 Phantom Fists Universal Upgrade Attack action, Illusion
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.

Hex 1 HammerSmash 3 Damage 2
Stagger

- - Illusory Might Universal Deck - -  
H293 Phantom Shield Universal Upgrade Illusion
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.
This fighter's Defence characteristic is BlockBlock 2 and cannot be modified.
- - Illusory Might Universal Deck - - 2/44 (4.55%)  
H294 Phantom Spear Universal Upgrade Attack action, Illusion
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.

Hex 2 HammerSmash 2 Damage 2
Cleave

- - Illusory Might Universal Deck - -  
H299 Shadow Keeper Universal Upgrade (Errata update) Illusion, Denizen
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.
This fighter is on Guard.
Reaction: After an enemy fighter's failed Attack action, if this fighter was the target, was adjacent and there was one or more Critical successCritical success in the defence roll, deal 1 damage to the attacker.
- - Blackpowder's Buccaneers expansion - - 3/44 (6.82%)  
H303 Terrifying Shadow Universal Upgrade Illusion
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.
-1 Dice from Attack actions that target this fighter while this fighter is in a cover hex, to a minimum of 1.
+1 Defence while this fighter is in a cover hex if this fighter is a minion.
- - Harrowdeep core set - -  
NM225 Sudden Revelation Universal Objective Surge: Score this immediately after a power step if your warband flipped two or more feature tokens in that power step.
1 - Nethermaze core set - - 6/44 (13.64%)