|B263||Ahead of the Hunt||Score this in an end phase if there is at least one surviving friendly Quarry.||1||-||-||-||15/56 (26.79%)|
|B282||Hidden Purpose||Surge: Score this immediately after an activation if your warband holds two or more objectives.||1||-||-||-||27/56 (48.21%)|
|B307||Team Effort||Dual: Score this in an end phase
If: There are two or more surviving friendly fighters
And: Each surviving friendly fighter made one or more actions in the previous phase.
|B313||The Hunter Hunted||Surge: Score this immediately after a friendly Quarry's Attack action takes an enemy Hunter out of action.||2||-||-||-|
|B324||Buried Instinct||Reaction: Play this during an Attack action, that targets a friendly fighter, before the attack roll. Give that friendly fighter one Guard token. If that friendly fighter is Quarry, you can also re-roll 1 dice in the defence roll for that Attack action.||-||-||-||-||9/56 (16.07%)|
|B342||Glorious Triumph||Reaction: Play this after a friendly fighter's Attack action that takes an adjacent enemy fighter out of action. Your warband is considered to hold one more objective than it holds. This effect persists until that friendly fighter is taken out of action or until the start of the next round.||-||-||-||-||6/56 (10.71%)|
|B363||Restless Prize||Pick one objective token and move it into an adjacent hex up to two times. You cannot move it into a lethal hex or a hex that includes a feature token.||-||-||?||-||19/56 (33.93%)|
2 Fury 3 1If this Attack action is successful, give the target one Charge token and discard this card.
|B393||Cryptic Companion||This fighter is a Quarry. If this fighter is a Quarry and is holding an objective at the end of an action phase, gain 1 glory point.||-||-||-||-||13/56 (23.21%)|
|G1||Bold Conquest||Surge, Dual: Score this immediately after an activation
If: Your leader made a Charge action in that activation
And: your leader is holding an objective.
|G7||Steadfast Defender||Surge: Score this immediately after an Attack action that targets a friendly fighter holding an objective, if that fighter is still holding that objective.||1||-||?||-|
|G14||Distraction||Choose one enemy fighter and push them 1 hex.||-||-||-||BGduplicate||43/56 (76.79%)|
|DC35||Endless Revel||Surge: Score this immediately after an activation if each surviving friendly fighter has one or more Move and/or Charge tokens.||1||-||-||-||3/56 (5.36%)|
|DC36||Excess of Avidity||Score this in an end phase if your warband holds more objectives than any other warband.||2||-||-||-||3/56 (5.36%)|
|DC39||Excess of Indolency||Hybrid: Score this in an end phase if:
There are no enemy fighters with any Move or Charge tokens
Or: Your warband holds two or more objectives.
|DC51||Lure of Slaanesh||Choose one fighter. Push the chosen fighter 1 hex or up to 1 hex for each surviving friendly fighter with one or more wound counters.||-||-||-||-||3/56 (5.36%)|
|DC57||Distracting Ostentation||-1 Dice from Attack actions made by enemy fighters adjacent to this fighter (to a minimum of 1).||-||-||-||-|
|DC60||Sickening Resilience||When this fighter is dealt damage, roll one defence dice. On a roll of Block, this fighter is only dealt 1 damage.||-||-||-||-||2/56 (3.57%)|
|DC272||Dominant Position||Score this in an end phase if your warband holds more objectives than any other warband.||2||-||-||-||27/56 (48.21%)|
|DC273||Everything to Prove||Surge, Hybrid: Score this immediately after an activation if:
An opponent has the Primacy token
Or: There is one or more surviving friendly Quarry and you have the Primacy token.
|DC298||Nearing Hunt's End||Hybrid: Score this in an end phase if
Two or more friendly Hunters and at least one enemy Quarry are in the same territory
Or: One or more enemy fighters each have three or more wound counters.
|DC358||Eternal Chase||Each fighter's Move characteristic is 4 and cannot be modified further, each fighter is a Hunter and each fighter is a Quarry. This effect persists until the end of the round.||-||-||-||-|
|DC366||Heeded Instinct||Choose one friendly fighter. Push the chosen fighter 1 hex, or up to 2 hexes if that fighter is a Quarry.||-||-||-||-||6/56 (10.71%)|
|DC375||Hunting Season||Each fighter is a Hunter and each fighter is a Quarry. This effect persists until the end of the round.||-||-||-||-||2/56 (3.57%)|
|DC392||Outrun Death||Choose one fighter. That fighter is a Quarry. If that fighter is a Quarry, that fighter has +2 Move. This effect persists until the end of the round or until that fighter is taken out of action.||-||-||-||-||9/56 (16.07%)|
|DC447||Formidable Defence||This fighter is a Quarry. If this fighter is a Quarry:
-1 Dice from this fighter's Attack actions (to a minimum of 1).
|DC454||Impressive Bulk||-1 Move, to a minimum of 0
This fighter is Quarry.
|DC465||Preybond||This fighter is a Quarry If this fighter is a Quarry, when this fighter is the target of an Attack action, this fighter is considered to have one additional supporting fighter for each other surviving friendly Quarry.||-||-||-||-|
|DC483||Silent Helm||Silent Relic
This fighter is a Quarry. If this fighter is a Quarry, each time this fighter is the target of an Attack action, one Critical success in the attack roll is considered to be a success instead.
If this fighter has three or more Silent Relics, you can re-roll one dice in this fighter's defence rolls.
|E27||Duel of Wits||Reaction: Play this after an opponent plays a ploy. Draw two power cards.||-||-||?||NewestDuplicate|
|E49||Great Fortitude||+1 Wounds.||-||-||-||NewestDuplicate||17/56 (30.36%)|
|E51||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||19/56 (33.93%)|