|DC338||Wasteland||Score this an end phase if there are no objectives in one or more players' territories.||1||-||-||-||2/12 (16.67%)|
|DC339||Winged Death||Surge, Hybrid: Score this immediately after:
A friendly fighter's Range 3+ Attack action takes an enemy fighter out of action
Or: A friendly fighter ends a Charge action 6 or more hexes away from the hex in which they started.
|DC366||Heeded Instinct||Choose one friendly fighter. Push the chosen fighter 1 hex, or up to 2 hexes if that fighter is a Quarry.||-||-||-||-||8/12 (66.67%)|
|DC483||Silent Helm||Silent Relic
This fighter is a Quarry. If this fighter is a Quarry, each time this fighter is the target of an Attack action, one Critical success in the attack roll is considered to be a success instead.
If this fighter has three or more Silent Relics, you can re-roll one dice in this fighter's defence rolls.
|E2||Branching Fate||Surge: Score this immediately after an Attack action if you roll three or more dice during the attack or defence roll and they all show a different symbol.||1||-||-||NewestDuplicate||5/12 (41.67%)|
|E5||Great Gains||Score this in an end phase if you scored five or more glory points in this round.||2||-||-||NewestDuplicate|
|E21||Centre of Attention||Choose one fighter and push each other fighter that is within 2 hexes of the chosen fighter up to 1 hex so that they are closer to the chosen fighter in an order you choose.||-||-||-||NewestDuplicate||3/12 (25%)|
|E27||Duel of Wits||Reaction: Play this after an opponent plays a ploy. Draw two power cards.
|E34||Lethal Ward||Pick one objective token. Deal 1 damage to any fighter in the same hex as that token.||-||-||-||NewestDuplicate|
|E36||Mirror Move||Reaction: Play this after an opponent pushes one fighter. Choose one other fighter and push the chosen fighter the same number of hexes.||-||-||?||NewestDuplicate||2/12 (16.67%)|
|E40||Sidestep||Choose one friendly fighter and push that fighter 1 hex.||-||-||-||NewestDuplicate||6/12 (50%)|
|E48||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||NewestDuplicate||6/12 (50%)|
|E49||Great Fortitude||+1 Wounds.||-||-||-||NewestDuplicate||7/12 (58.33%)|
|E51||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||12/12 (100%)|
|H130||Elimination Order||Surge, Hybrid: Score this immediately after:
A friendly assassin's Attack action that takes the target out of action
Or: A friendly fighter's Attack action that takes an enemy leader out of action, if no other enemy fighters are out of action.
|H191||Contest of Equals||Surge: Score this immediately after a failed Attack action if the attack roll and the defence roll contained the same number of successes (including critical successes).
|H192||Cryptic Clues||Dual: Score this in an end phase if:
There are two or more surviving friendly fighters
And: Each of those fighters is on a feature token, in a cover hex or in a lethal hex.
|H205||In Cold Blood||Surge, Dual: Score this immediately if:
A friendly fighter's Attack action takes the target out of action
And: That friendly fighter has no wound counters, or that friendly fighter is an assassin.
|H233||Cover of Darkness||Pick one:
Gambits cannot deal damage. This effect persists until the end of the next power step.
Or: Push one friendly fighter up to 2 hexes into a cover hex.
You cannot give this card to a leader.
This fighter is an assassin.
This fighter is considered to be in a cover hex.
|H286||Master of Shadows||This fighter is a hunter.
You can re-roll one dice in this fighter's attack rolls while this fighter is in a cover hex.
|H290||Phantom Darts||Attack action, Illusion
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.
3 Fury 3 1
|NM35||Coiling Darkness||Dual: Score this in an end phase if:
Two or more friendly fighters are in cover hexes
And: One or more of those fighters made one or more Attack actions in this round.
|NM42||The Shadows Deepen||Hybrid: Score this in an end phase if:
Each surviving friendly fighter is in a cover hex
Or: Two or more enemy fighters are in cover hexes.
|NM48||Rippling Darkness||Choose one enemy fighter in a cover or edge hex. Deal 1 damage to the chosen fighter.||-||-||-||-|
|NM49||Shadestalker Darts||Choose a friendly Drusylla or a friendly Valyssa. The chosen fighter makes the following Attack action:
3 Fury 3 1
|-||Drusylla Vyserax, Valyssa Umbrael||-||-|
|NM56||Aided by Darkness||+1 Damage to this fighter's Range 1 and Range 2 Attack actions if the attacker and/or target is in a cover hex.||-||-||-||-|
Rolls of Single support are successes in this fighter's attack rolls for Attack actions that target a fighter adjacent to, or in, a cover hex.
Rolls of Single support are successes in this fighter's defence rolls if this fighter is adjacent to, or in, a cover hex.
|NM195||Chum the Waters||Dual: Score this in an end phase if:
One or more enemy fighters are each on a feature token
And: One or more of those fighters have one or more wound counters.
|NM225||Sudden Revelation||Surge: Score this immediately after a power step if your warband flipped two or more feature tokens in that power step.
|NM260||Suffocating Mists||Choose one enemy fighter that is in a cover hex. Deal 1 damage to the chosen fighter.||-||-||-||-|
|NM295||Nether Defence||+1 Defence if this fighter is in a cover hex. This fighter cannot be on Guard.||-||-||-||-|