|N213||Brutal Savagery||The first Attack action made by a friendly fighter in the next activation has +1 Dice.||-||-||-||-|
|N218||Predatory Growls||Choose an enemy fighter and push them one hex.||-||-||-||-|
|N223||Blooming Spores||+1 Damage to this fighter's Attack actions with a Range of 1 or 2.||-||Mollog the Mighty||-||-|
|N224||Foul Temper||You can re-roll one dice in each attack roll for this fighter's Attack actions.
|DC262||Awesome Predator||Hybrid: Score this in an end phase if:
You have the Primacy token
Or: One or more surviving friendly fighters have one or more Attack actions with a Damage characteristic of 4+.
|DC267||Clean Kills||Dual: Score this in an end phase if:
Enemy fighters with a combined Wounds characteristic of 6 or more are out of action
And: No enemy fighter has one or more wound counters.
|DC269||Demolish the Opposition||Hybrid: Score this in the third end phase if:
There are no enemy fighters in enemy territory
Or: There is no more than one surviving enemy fighter.
|DC287||Intimidating Display||Hybrid: Score this in an end phase if:
A surviving friendly fighter has a higher Wounds characteristic than any other surviving fighter
Or: Three or more friendly fighters are in enemy territory.
|DC315||Savage Exemplar||Surge: Score this immediately after your leader's Attack action that takes an enemy fighter out of action.||1||-||-||-||3/56 (5.36%)|
|DC338||Wasteland||Score this an end phase if there are no objectives in one or more players' territories.||1||-||-||-||9/56 (16.07%)|
|DC366||Heeded Instinct||Choose one friendly fighter. Push the chosen fighter 1 hex, or up to 2 hexes if that fighter is a Quarry.||-||-||-||-||18/56 (32.14%)|
|DC407||Spiritcomb||Choose one friendly fighter. Heal (1) that fighter, or Heal (2) that fighter if that fighter has three or more upgrades.||-||-||-||-||2/56 (3.57%)|
|DC429||Charike Claws||This fighter is a Quarry. If this fighter is a Quarry, this fighter's Range 1 and Range 2 Attack actions have Cleave. If this fighter is a Hunter, this fighter's Attack actions have Cleave.||-||-||-||-|
|DC472||Regenerative Cycle||Reaction: After this fighter's activation, discard one or more power cards. Heal (X) this fighter where X is the number of power cards you discarded.||-||-||-||-|
|DC483||Silent Helm||Silent Relic
This fighter is a Quarry. If this fighter is a Quarry, each time this fighter is the target of an Attack action, one Critical success in the attack roll is considered to be a success instead.
If this fighter has three or more Silent Relics, you can re-roll one dice in this fighter's defence rolls.
|DC493||Soundless Step||Reaction: After this fighter's activation, push this fighter 1 hex.||-||-||-||-||12/56 (21.43%)|
|E12||No Remorse||Surge: Score this immediately after a friendly fighter's Attack action that takes an enemy fighter out of action, if that Attack action had a Damage characteristic greater than the target's Wounds characteristic.||1||-||-||NewestDuplicate|
|E22||Commanding Stride||Push your leader up to 3 hexes. After this push your leader must be in a starting hex.||-||-||-||NewestDuplicate||6/56 (10.71%)|
|E49||Great Fortitude||+1 Wounds.||-||-||-||NewestDuplicate||27/56 (48.21%)|
|E51||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||50/56 (89.29%)|
|AM4||Abject Grovelling||Pick one opponent and a number between 1 and 3. That opponent gains that amount of spent glory points. After your opponent gains those glory points, you can draw up to X power cards or Heal (X) one surviving friendly fighter, where X was the number you picked.||-||-||-||-|
|AM10||Drawing Power||Choose one friendly fighter that is holding an objective. Deal 1 damage to the chosen fighter and give that fighter one Guard token and one Charge token.
+1 Dice and +1 Damage to that fighter's Range 1 and Range 2 Attack actions. This effect persists until the chosen fighter is taken out of action.
|AM35||The Seal of Ordolos||Seal of Power
After an Attack action in which you made a defence roll for this fighter that contained one or more Critical success, deal 1 damage to this fighter and pick one opponent. That opponent gains 1 glory point.
|H194||Ever Downwards||Surge, Hybrid: Score this immediately after a power step in which:
You delved three or more times
Or: You delved one or more times, and one of the feature tokens you delved was in a hex in enemy territory and occupied by your leader.
|H201||Horrors in the Dark||Surge, Hybrid: Score this immediately after an activation if:
Two or more friendly fighters are in cover hexes that are not in your territory.
Or: Two or more friendly fighters hold objectives that are not in your territory.
|H216||Make a Path||Dual: Score this in an end phase if:
Your leader has one or more Charge tokens and is in enemy territory
And: One or more enemy fighters are out of action.
|H233||Cover of Darkness||Pick one:
Gambits cannot deal damage. This effect persists until the end of the next power step.
Or: Push one friendly fighter up to 2 hexes into a cover hex.
|H240||Halls of Hidden Eyes||Waypoint
Rolls of Single support and Double support are successes in attack rolls if the target is in a cover hex. This effect persists until another Waypoint is played.
|NM184||Counterpunch||Reaction: After an enemy fighter's Attack action, if the attacker is adjacent, stagger the attacker.||-||-||-||-|
|NM223||Shadow Elimination||Surge, Dual: Score this immediately after a power step if:
Your warband flipped a feature token in enemy territory in that power step
And: That token is an objective token held by a friendly leader.
|NM225||Sudden Revelation||Surge: Score this immediately after a power step if your warband flipped two or more feature tokens in that power step.||1||-||-||-||12/56 (21.43%)|
|NM245||King of the Deeps||+1 Dice to the first Attack action made by a friendly fighter in the next activation step. +2 Dice instead if one or more of that fighter's Attack actions' Damage characteristics are greater than the target's Wounds characteristic.||-||-||-||-||6/56 (10.71%)|