# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
N213 | Brutal Savagery | The first Attack action made by a friendly fighter in the next activation has +1 Dice. Forsaken Forsaken |
- | - | - | - | ||||||
N218 | Predatory Growls | Choose an enemy fighter and push them one hex. Forsaken Forsaken |
- | - | - | - | ||||||
N223 | Blooming Spores | +1 Damage to this fighter's Attack actions with a Range of 1 or 2. Forsaken Forsaken |
- | Mollog the Mighty | - | - | ||||||
N224 | Foul Temper | You can re-roll one dice in each attack roll for this fighter's Attack actions. Forsaken Forsaken |
- | - | - | - | ||||||
DC262 | Awesome Predator | Hybrid: Score this in an end phase if: You have the Primacy token Or: One or more surviving friendly fighters have one or more Attack actions with a Damage characteristic of 4+. |
1 | - | - | - | ||||||
DC267 | Clean Kills | Dual: Score this in an end phase if: Enemy fighters with a combined Wounds characteristic of 6 or more are out of action And: No enemy fighter has one or more wound counters. |
2 | - | - | - | ||||||
DC269 | Demolish the Opposition | Hybrid: Score this in the third end phase if: There are no enemy fighters in enemy territory Or: There is no more than one surviving enemy fighter. |
3 | - | - | - | ||||||
DC287 | Intimidating Display | Hybrid: Score this in an end phase if: A surviving friendly fighter has a higher Wounds characteristic than any other surviving fighter Or: Three or more friendly fighters are in enemy territory. |
1 | - | - | - | ||||||
DC315 | Savage Exemplar | Surge: Score this immediately after your leader's Attack action that takes an enemy fighter out of action. | 1 | - | - | - | ||||||
DC338 | Wasteland | Score this an end phase if there are no objectives in one or more players' territories. | 1 | - | - | - | ||||||
DC366 | Heeded Instinct | Choose one friendly fighter. Push the chosen fighter 1 hex, or up to 2 hexes if that fighter is a Quarry. | - | - | - | - | ||||||
DC407 | Spiritcomb | Choose one friendly fighter. Heal (1) that fighter, or Heal (2) that fighter if that fighter has three or more upgrades. | - | - | - | - | ||||||
DC429 | Charike Claws | This fighter is a Quarry. If this fighter is a Quarry, this fighter's Range 1 and Range 2 Attack actions have Cleave. If this fighter is a Hunter, this fighter's Attack actions have Cleave. | - | - | - | - | ||||||
DC472 | Regenerative Cycle | Reaction: After this fighter's activation, discard one or more power cards. Heal (X) this fighter where X is the number of power cards you discarded. | - | - | - | - | ||||||
DC483 | Silent Helm | Silent Relic This fighter is a Quarry. If this fighter is a Quarry, each time this fighter is the target of an Attack action, one Critical success in the attack roll is considered to be a success instead. If this fighter has three or more Silent Relics, you can re-roll one dice in this fighter's defence rolls. |
- | - | - | - | ||||||
DC493 | Soundless Step | Reaction: After this fighter's activation, push this fighter 1 hex. | - | - | - | - | ||||||
E12 | No Remorse | Surge: Score this immediately after a friendly fighter's Attack action that takes an enemy fighter out of action, if that Attack action had a Damage characteristic greater than the target's Wounds characteristic. | 1 | - | - | NewestDuplicate | ||||||
E22 | Commanding Stride | Push your leader up to 3 hexes. After this push your leader must be in a starting hex. | - | - | - | NewestDuplicate | 4/44 (9.09%) | |||||
E49 | Great Fortitude | +1 Wounds. | - | - | - | NewestDuplicate | 19/44 (43.18%) | |||||
E51 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | NewestDuplicate | 37/44 (84.09%) | |||||
AM4 | Abject Grovelling | Pick one opponent and a number between 1 and 3. That opponent gains that amount of spent glory points. After your opponent gains those glory points, you can draw up to X power cards or Heal (X) one surviving friendly fighter, where X was the number you picked. | - | - | - | - | ||||||
AM10 | Drawing Power | Choose one friendly fighter that is holding an objective. Deal 1 damage to the chosen fighter and give that fighter one Guard token and one Charge token. +1 Dice and +1 Damage to that fighter's Range 1 and Range 2 Attack actions. This effect persists until the chosen fighter is taken out of action. |
- | - | - | - | ||||||
AM35 | The Seal of Ordolos | Seal of Power +2 Defence After an Attack action in which you made a defence roll for this fighter that contained one or more Critical success, deal 1 damage to this fighter and pick one opponent. That opponent gains 1 glory point. |
- | - | - | - | ||||||
H194 | Ever Downwards | Surge, Hybrid: Score this immediately after a power step in which: You delved three or more times Or: You delved one or more times, and one of the feature tokens you delved was in a hex in enemy territory and occupied by your leader. |
1 | - | - | - | 2/44 (4.55%) | |||||
H201 | Horrors in the Dark | Surge, Hybrid: Score this immediately after an activation if: Two or more friendly fighters are in cover hexes that are not in your territory. Or: Two or more friendly fighters hold objectives that are not in your territory. |
1 | - | - | - | ||||||
H216 | Make a Path | Dual: Score this in an end phase if: Your leader has one or more Charge tokens and is in enemy territory And: One or more enemy fighters are out of action. |
1 | - | - | - | ||||||
H233 | Cover of Darkness | Pick one: Gambits cannot deal damage. This effect persists until the end of the next power step. Or: Push one friendly fighter up to 2 hexes into a cover hex. |
- | - | ? | - | ||||||
H240 | Halls of Hidden Eyes | Waypoint Rolls of Single support and Double support are successes in attack rolls if the target is in a cover hex. This effect persists until another Waypoint is played. |
- | - | - | - | ||||||
NM184 | Counterpunch | Reaction: After an enemy fighter's Attack action, if the attacker is adjacent, stagger the attacker. | - | - | - | - | ||||||
NM223 | Shadow Elimination | Surge, Dual: Score this immediately after a power step if: Your warband flipped a feature token in enemy territory in that power step And: That token is an objective token held by a friendly leader. |
1 | - | - | - | ||||||
NM225 | Sudden Revelation | Surge: Score this immediately after a power step if your warband flipped two or more feature tokens in that power step. | 1 | - | - | - | 6/44 (13.64%) | |||||
NM245 | King of the Deeps | +1 Dice to the first Attack action made by a friendly fighter in the next activation step. +2 Dice instead if one or more of that fighter's Attack actions' Damage characteristics are greater than the target's Wounds characteristic. | - | - | - | - | 8/44 (18.18%) |