# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
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N213 | Brutal Savagery |
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The first Attack action made by a friendly fighter in the next activation has +1 Dice. | - | - |
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- | - | |||
N218 | Predatory Growls |
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Choose an enemy fighter and push them one hex. | - | - |
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- | - | |||
N223 | Blooming Spores |
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+1 Damage to this fighter's Attack actions with a Range of 1 or 2. | - | Mollog the Mighty |
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- | - | |||
N224 | Foul Temper |
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You can re-roll one dice in each attack roll for this fighter's Attack actions. Restricted |
- | - |
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- | - | |||
DC262 | Awesome Predator |
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Hybrid: Score this in an end phase if: You have the Primacy token Or: One or more surviving friendly fighters have one or more Attack actions with a Damage characteristic of 4+. |
1 | - |
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- | - | 6/56 (10.71%) | ||
DC267 | Clean Kills |
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Dual: Score this in an end phase if: Enemy fighters with a combined Wounds characteristic of 6 or more are out of action And: No enemy fighter has one or more wound counters. |
2 | - |
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- | - | 7/56 (12.5%) | ||
DC269 | Demolish the Opposition |
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Hybrid: Score this in the third end phase if: There are no enemy fighters in enemy territory Or: There is no more than one surviving enemy fighter. |
3 | - |
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- | - | 6/56 (10.71%) | ||
DC287 | Intimidating Display |
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Hybrid: Score this in an end phase if: A surviving friendly fighter has a higher Wounds characteristic than any other surviving fighter Or: Three or more friendly fighters are in enemy territory. |
1 | - |
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- | - | 3/56 (5.36%) | ||
DC315 | Savage Exemplar |
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Surge: Score this immediately after your leader's Attack action that takes an enemy fighter out of action. | 1 | - |
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- | - | 3/56 (5.36%) | ||
DC338 | Wasteland |
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Score this an end phase if there are no objectives in one or more players' territories. | 1 | - |
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- | - | 9/56 (16.07%) | ||
DC366 | Heeded Instinct |
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Choose one friendly fighter. Push the chosen fighter 1 hex, or up to 2 hexes if that fighter is a Quarry. | - | - |
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- | - | 18/56 (32.14%) | ||
DC407 | Spiritcomb |
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Choose one friendly fighter. Heal (1) that fighter, or Heal (2) that fighter if that fighter has three or more upgrades. | - | - |
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- | - | 2/56 (3.57%) | ||
DC429 | Charike Claws |
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This fighter is a Quarry. If this fighter is a Quarry, this fighter's Range 1 and Range 2 Attack actions have Cleave. If this fighter is a Hunter, this fighter's Attack actions have Cleave. | - | - |
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DC472 | Regenerative Cycle |
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Reaction: After this fighter's activation, discard one or more power cards. Heal (X) this fighter where X is the number of power cards you discarded. | - | - |
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DC483 | Silent Helm |
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Silent Relic This fighter is a Quarry. If this fighter is a Quarry, each time this fighter is the target of an Attack action, one ![]() If this fighter has three or more Silent Relics, you can re-roll one dice in this fighter's defence rolls. |
- | - |
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- | - | 14/56 (25%) | ||
DC493 | Soundless Step |
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Reaction: After this fighter's activation, push this fighter 1 hex. | - | - |
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- | - | 12/56 (21.43%) | ||
E12 | No Remorse |
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Surge: Score this immediately after a friendly fighter's Attack action that takes an enemy fighter out of action, if that Attack action had a Damage characteristic greater than the target's Wounds characteristic. | 1 | - |
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- | NewestDuplicate | |||
E22 | Commanding Stride |
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Push your leader up to 3 hexes. After this push your leader must be in a starting hex. | - | - |
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- | NewestDuplicate | 6/56 (10.71%) | ||
E49 | Great Fortitude |
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+1 Wounds. | - | - |
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- | NewestDuplicate | 27/56 (48.21%) | ||
E51 | Great Strength |
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+1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - |
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- | NewestDuplicate | 50/56 (89.29%) | ||
AM4 | Abject Grovelling |
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Pick one opponent and a number between 1 and 3. That opponent gains that amount of spent glory points. After your opponent gains those glory points, you can draw up to X power cards or Heal (X) one surviving friendly fighter, where X was the number you picked. | - | - |
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AM10 | Drawing Power |
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Choose one friendly fighter that is holding an objective. Deal 1 damage to the chosen fighter and give that fighter one Guard token and one Charge token. +1 Dice and +1 Damage to that fighter's Range 1 and Range 2 Attack actions. This effect persists until the chosen fighter is taken out of action. |
- | - |
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- | - | 2/56 (3.57%) | ||
AM35 | The Seal of Ordolos |
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Seal of Power +2 Defence After an Attack action in which you made a defence roll for this fighter that contained one or more ![]() |
- | - |
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- | - | |||
H194 | Ever Downwards |
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Surge, Hybrid: Score this immediately after a power step in which: You delved three or more times Or: You delved one or more times, and one of the feature tokens you delved was in a hex in enemy territory and occupied by your leader. |
1 | - |
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- | - | 8/56 (14.29%) | ||
H201 | Horrors in the Dark |
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Surge, Hybrid: Score this immediately after an activation if: Two or more friendly fighters are in cover hexes that are not in your territory. Or: Two or more friendly fighters hold objectives that are not in your territory. |
1 | - |
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- | - | 9/56 (16.07%) | ||
H216 | Make a Path |
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Dual: Score this in an end phase if: Your leader has one or more Charge tokens and is in enemy territory And: One or more enemy fighters are out of action. |
1 | - |
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- | - | 3/56 (5.36%) | ||
H233 | Cover of Darkness |
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Pick one: Gambits cannot deal damage. This effect persists until the end of the next power step. Or: Push one friendly fighter up to 2 hexes into a cover hex. |
- | - |
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? | - | 14/56 (25%) | ||
H240 | Halls of Hidden Eyes |
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Waypoint Rolls of ![]() ![]() |
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NM184 | Counterpunch |
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Reaction: After an enemy fighter's Attack action, if the attacker is adjacent, stagger the attacker. | - | - |
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NM223 | Shadow Elimination |
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Surge, Dual: Score this immediately after a power step if: Your warband flipped a feature token in enemy territory in that power step And: That token is an objective token held by a friendly leader. |
1 | - |
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NM225 | Sudden Revelation |
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Surge: Score this immediately after a power step if your warband flipped two or more feature tokens in that power step. | 1 | - |
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- | - | 12/56 (21.43%) | ||
NM245 | King of the Deeps |
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+1 Dice to the first Attack action made by a friendly fighter in the next activation step. +2 Dice instead if one or more of that fighter's Attack actions' Damage characteristics are greater than the target's Wounds characteristic. | - | - |
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- | - | 6/56 (10.71%) |