# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
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D39 | Inescapable Hunger |
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Surge: Score this immediately when a friendly fighter makes a Move action through one or more blocked hexes and ends that Move action adjacent to an enemy fighter. | 1 | - |
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D41 | Nexus of Terror |
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Score this in an end phase if your warband holds the most objectives. | 2 | - |
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D45 | Call of the Grave |
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Choose an enemy fighter and push them up to two hexes towards a friendly fighter. | - | - |
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D46 | Chilling Scream |
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Your opponents cannot play power cards. This persists until the end of the power step. | - | - |
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- | - | |||
D48 | Echoing Spite |
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Reaction: Play this after a friendly fighter's Range 1 Attack action that fails. That fighter makes that Attack action again. | - | - |
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D50 | Frightful Aspect |
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Push an enemy fighter up to one hex. | - | - |
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D56 | Debilitating Aura |
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The Attack actions of adjacent enemy fighters have -1 Dice (to a minimum of 1). | - | - |
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D63 | Swooping Dash |
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+2 Move. | - | - |
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DC272 | Dominant Position |
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Score this in an end phase if your warband holds more objectives than any other warband. | 2 | - |
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- | - | 11/56 (19.64%) | ||
DC285 | Impending Doom |
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Surge: Score this immediately after an activation if one or more enemy fighters are adjacent to two or more friendly fighters. | 1 | - |
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- | - | 11/56 (19.64%) | ||
DC331 | Treasure Hunter |
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Score this in an end phase if your warband holds two or more objectives in enemy territory. | 3 | - |
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E13 | Path to Victory |
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Dual: Score this in an end phase if One or more enemy fighters were taken out of action in the preceding action phase And: Your warband holds two or more objectives. |
2 | - |
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- | NewestDuplicate | 12/56 (21.43%) | ||
E23 | Confusion |
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Choose two fighters that are adjacent to each other. Place each fighter in the hex that was occupied by the other fighter when you chose them. | - | - |
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- | NewestDuplicate | 9/56 (16.07%) | ||
E27 | Duel of Wits |
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Reaction: Play this after an opponent plays a ploy. Draw two power cards. Restricted |
- | - |
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- | NewestDuplicate | 16/56 (28.57%) | ||
E35 | Mighty Swing |
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The first Range 1 Attack action made by a friendly fighter in the next activation has Scything. | - | - |
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? | NewestDuplicate | 11/56 (19.64%) | ||
E43 | Champion's Fortitude |
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You can re-roll one dice in this fighter's defence rolls. | - | - |
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? | NewestDuplicate | 9/56 (16.07%) | ||
E48 | Gloryseeker |
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+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - |
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- | NewestDuplicate | 32/56 (57.14%) | ||
E51 | Great Strength |
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+1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - |
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- | NewestDuplicate | 50/56 (89.29%) | ||
H165 | Partial Resurrection |
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Place one friendly fighter that is out of action on a starting hex in your territory. Give that fighter one Raise token. Then give that fighter wound counters until that fighter is vulnerable. | - | Leader |
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- | - | 3/56 (5.36%) | ||
H169 | False Vigour |
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Illusion Give this only to a fighter with a Wounds characteristic of 3 or less. Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. +1 Dice to this fighter's Range 1 Attack actions +1 Move. |
- | - |
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H191 | Contest of Equals |
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Surge: Score this immediately after a failed Attack action if the attack roll and the defence roll contained the same number of successes (including critical successes). | 1 | - |
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? | - | 31/56 (55.36%) | ||
H194 | Ever Downwards |
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Surge, Hybrid: Score this immediately after a power step in which: You delved three or more times Or: You delved one or more times, and one of the feature tokens you delved was in a hex in enemy territory and occupied by your leader. |
1 | - |
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- | - | 8/56 (14.29%) | ||
H198 | Fearless Seekers |
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Score this in an end phase if two or more friendly fighters are on feature tokens in enemy territory. | 2 | - |
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- | - | 6/56 (10.71%) | ||
H201 | Horrors in the Dark |
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Surge, Hybrid: Score this immediately after an activation if: Two or more friendly fighters are in cover hexes that are not in your territory. Or: Two or more friendly fighters hold objectives that are not in your territory. |
1 | - |
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- | - | 9/56 (16.07%) | ||
H233 | Cover of Darkness |
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Pick one: Gambits cannot deal damage. This effect persists until the end of the next power step. Or: Push one friendly fighter up to 2 hexes into a cover hex. |
- | - |
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? | - | 14/56 (25%) | ||
H281 | Illusory Form |
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Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. This fighter is on Guard. |
- | - |
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- | - | 2/56 (3.57%) | ||
H297 | Shademark |
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If this fighter's Defence characteristic is ![]() |
- | - |
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H299 | Shadow Keeper |
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(Errata update) Illusion, Denizen Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. This fighter is on Guard. Reaction: After an enemy fighter's failed Attack action, if this fighter was the target, was adjacent and there was one or more ![]() |
- | - |
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- | - | 12/56 (21.43%) | ||
NM203 | Extraordinary Revelation |
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Score this in an end phase if two or more friendly fighters are each holding an objective in enemy territory. | 3 | - |
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NM225 | Sudden Revelation |
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Surge: Score this immediately after a power step if your warband flipped two or more feature tokens in that power step. | 1 | - |
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- | - | 12/56 (21.43%) | ||
NM261 | Swarming Darkness |
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Choose one friendly fighter and pick one feature token within 3 hexes of that fighter. If that feature token is an objective token, flip it. Otherwise move that feature token 1 hex towards that fighter. | - | - |
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- | - | 3/56 (5.36%) | ||
NM301 | Shadow Spear |
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Attack action
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