# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
B299 | Scrum | Surge: Score this immediately after an activation if four or more fighters on the battlefield are in a single group in which each fighter is adjacent to at least one other fighter in that group. | 1 | - | - | - | ||||||
B322 | Blindside | Reaction: Play this during an Attack action, before the attack roll. Push one friendly fighter up to 2 hexes so that they are a supporting fighter. | - | - | ? | - | ||||||
B366 | Sidestep | Choose a friendly fighter and push them one hex. | - | - | - | BGduplicate | 8/30 (26.67%) | |||||
B377 | Victimise | +1 Dice to the first Range 1 or Range 2 Attack action made by a friendly fighter in the next activation. If that Attack action targets a Quarry you can re-roll any number of attack dice in the attack roll for that Attack action. | - | - | - | - | ||||||
B398 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | BGduplicate | 27/30 (90%) | |||||
B429 | Strength of Terror | This fighter is a Quarry. If this fighter is a Quarry, +1 Dice to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | - | ||||||
DC194 | Created for War | Score this in an end phase if friendly fighters made four or more Attack actions in the preceding action phase. | 2 | - | - | - | ||||||
DC196 | Macabre Splendour | Hybrid: Score this in an end phase if: Each surviving friendly fighter is Inspired Or: One or more surviving friendly fighters each have three or more upgrades. |
1 | - | - | - | ||||||
DC201 | Pride of the Thorac Caste | Surge: Score this immediately after an activation if three or more Morteks are in enemy territory. | 1 | - | - | - | ||||||
DC204 | Walking Mass Grave | Score this in an end phase if each surviving friendly fighter has one or more Move and/or Charge tokens. | 1 | - | - | - | ||||||
DC207 | Dire Ultimatum | -1 Dice from enemy fighters' Attack actions, to a minimum of 1, unless the Attack action targets a friendly Kainan. This effect persists until an enemy fighter makes an Attack action that targets a friendly Kainan, until a friendly Kainan is out of action, or until the end of the round. | - | Mir Kainan | - | - | ||||||
DC209 | Lethal Accuracy | When you play this, you can discard any number of your tithe counters. In the next activation, +1 Dice to the first Attack action made by a friendly Mortek, and +X Dice in addition where X is the number of tithe counters you discarded. | - | - | - | - | ||||||
DC210 | Methodical Assault | Reaction: Play this after a friendly Mortek's failed Attack action. Pick one opponent. That opponent picks one: you gain two tithe counters, or that Mortek makes an Attack action. | - | - | - | - | ||||||
DC216 | Aura of Shyish | -1 Dice from adjacent enemy fighters' Attack actions, to a minimum of 1. | - | - | - | - | ||||||
DC217 | Disciplined Charge | You can re-roll any number of dice in this fighter's attack rolls during this fighter's Charge action. | - | Mortek | - | - | ||||||
DC218 | Empowered Nadirite | +1 Damage to this fighter's Range 1 and Range 2 Nadirite Attack actions. +1 Dice to this fighter's Nadirite Attack actions. |
- | Binar Khenta, Karu, Nohem, Senha | - | - | ||||||
DC219 | Hatred of the Living | You can re-roll one attack dice in this fighter's attack rolls for Range 1 and Range 2 Attack actions. Reaction: During an Attack action that targets this fighter, before the deal damage step, reduce the Damage characteristic of that Attack action by 1, to a minimum of 1, then discard this card. Restricted |
- | Mir Kainan | - | - | ||||||
DC222 | Unnerving Synchrony | Reaction: After an adjacent friendly Mortek's Attack action, other than a Scything Attack action, this fighter makes an Attack action. | - | Mortek | - | - | ||||||
DC223 | Unstoppable Juggernaut | +1 Move +1 Wounds. |
- | Mortek | - | - | ||||||
DC224 | Witchlight Glimmer | This fighter is Inspired and cannot be un-Inspired. You can re-roll one dice in this fighter's attack rolls. |
- | Mortek | - | - | ||||||
DC257 | Absolute Dominance | Dual: Score this in an end phase if: There are two or more surviving friendly fighters And: No more than one surviving enemy fighter. |
3 | - | - | - | ||||||
DC262 | Awesome Predator | Hybrid: Score this in an end phase if: You have the Primacy token Or: One or more surviving friendly fighters have one or more Attack actions with a Damage characteristic of 4+. |
1 | - | - | - | ||||||
DC269 | Demolish the Opposition | Hybrid: Score this in the third end phase if: There are no enemy fighters in enemy territory Or: There is no more than one surviving enemy fighter. |
3 | - | - | - | ||||||
DC295 | Martial Mage | Surge: Score this immediately after a friendly wizard's Range 1 or Range 2 Attack action that takes an enemy fighter out of action. | 1 | - | - | - | ||||||
DC299 | Not so Fast | Surge, Hybrid: Score this immediately after a friendly fighter's Attack action which: Takes an enemy fighter with a higher Move characteristic than each surviving fighter out of action Or: Takes an enemy Quarry out of action. |
1 | - | - | - | ||||||
DC315 | Savage Exemplar | Surge: Score this immediately after your leader's Attack action that takes an enemy fighter out of action. | 1 | - | - | - | ||||||
DC326 | Surge of Aggression | Surge, Hybrid: Score this immediately after: You gain the Primacy token Or: A friendly fighter's successful Attack action with a Damage characteristic of 4+. |
1 | - | - | - | ||||||
DC358 | Eternal Chase | Each fighter's Move characteristic is 4 and cannot be modified further, each fighter is a Hunter and each fighter is a Quarry. This effect persists until the end of the round. | - | - | - | - | ||||||
DC366 | Heeded Instinct | Choose one friendly fighter. Push the chosen fighter 1 hex, or up to 2 hexes if that fighter is a Quarry. | - | - | - | - | ||||||
DC412 | Swarming Advance | Choose one friendly fighter in enemy territory. Push up to two other friendly fighters 1 hex so that they are closer to the chosen fighter. | - | - | - | - | ||||||
DC478 | Savage Strength | This fighter is a Hunter. +1 Damage to this fighter's Range 1 or Range 2 Attack actions. -1 Defence (to a minimum of 1). |
- | - | - | - | ||||||
E36 | Mirror Move | Reaction: Play this after an opponent pushes one fighter. Choose one other fighter and push the chosen fighter the same number of hexes. | - | - | ? | NewestDuplicate | 9/30 (30%) |