|B299||Scrum||Surge: Score this immediately after an activation if four or more fighters on the battlefield are in a single group in which each fighter is adjacent to at least one other fighter in that group.||1||-||-||-||4/56 (7.14%)|
|B322||Blindside||Reaction: Play this during an Attack action, before the attack roll. Push one friendly fighter up to 2 hexes so that they are a supporting fighter.||-||-||?||-||4/56 (7.14%)|
|B366||Sidestep||Choose a friendly fighter and push them one hex.||-||-||-||BGduplicate||15/56 (26.79%)|
|B377||Victimise||+1 Dice to the first Range 1 or Range 2 Attack action made by a friendly fighter in the next activation. If that Attack action targets a Quarry you can re-roll any number of attack dice in the attack roll for that Attack action.||-||-||-||-||12/56 (21.43%)|
|B398||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||BGduplicate||26/56 (46.43%)|
|B429||Strength of Terror||This fighter is a Quarry. If this fighter is a Quarry, +1 Dice to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||-||9/56 (16.07%)|
|DC194||Created for War||Score this in an end phase if friendly fighters made four or more Attack actions in the preceding action phase.||2||-||-||-|
|DC196||Macabre Splendour||Hybrid: Score this in an end phase if:
Each surviving friendly fighter is Inspired
Or: One or more surviving friendly fighters each have three or more upgrades.
|DC201||Pride of the Thorac Caste||Surge: Score this immediately after an activation if three or more Morteks are in enemy territory.||1||-||-||-|
|DC204||Walking Mass Grave||Score this in an end phase if each surviving friendly fighter has one or more Move and/or Charge tokens.||1||-||-||-|
|DC207||Dire Ultimatum||-1 Dice from enemy fighters' Attack actions, to a minimum of 1, unless the Attack action targets a friendly Kainan. This effect persists until an enemy fighter makes an Attack action that targets a friendly Kainan, until a friendly Kainan is out of action, or until the end of the round.||-||Mir Kainan||-||-|
|DC209||Lethal Accuracy||When you play this, you can discard any number of your tithe counters. In the next activation, +1 Dice to the first Attack action made by a friendly Mortek, and +X Dice in addition where X is the number of tithe counters you discarded.||-||-||-||-|
|DC210||Methodical Assault||Reaction: Play this after a friendly Mortek's failed Attack action. Pick one opponent. That opponent picks one: you gain two tithe counters, or that Mortek makes an Attack action.||-||-||-||-|
|DC216||Aura of Shyish||-1 Dice from adjacent enemy fighters' Attack actions, to a minimum of 1.||-||-||-||-|
|DC217||Disciplined Charge||You can re-roll any number of dice in this fighter's attack rolls during this fighter's Charge action.||-||Mortek||-||-|
|DC218||Empowered Nadirite||+1 Damage to this fighter's Range 1 and Range 2 Nadirite Attack actions.
+1 Dice to this fighter's Nadirite Attack actions.
|-||Binar Khenta, Karu, Nohem, Senha||-||-|
|DC219||Hatred of the Living||You can re-roll one attack dice in this fighter's attack rolls for Range 1 and Range 2 Attack actions.
Reaction: During an Attack action that targets this fighter, before the deal damage step, reduce the Damage characteristic of that Attack action by 1, to a minimum of 1, then discard this card.
|DC222||Unnerving Synchrony||Reaction: After an adjacent friendly Mortek's Attack action, other than a Scything Attack action, this fighter makes an Attack action.||-||Mortek||-||-|
|DC223||Unstoppable Juggernaut||+1 Move
|DC224||Witchlight Glimmer||This fighter is Inspired and cannot be un-Inspired.
You can re-roll one dice in this fighter's attack rolls.
|DC257||Absolute Dominance||Dual: Score this in an end phase if:
There are two or more surviving friendly fighters
And: No more than one surviving enemy fighter.
|DC262||Awesome Predator||Hybrid: Score this in an end phase if:
You have the Primacy token
Or: One or more surviving friendly fighters have one or more Attack actions with a Damage characteristic of 4+.
|DC269||Demolish the Opposition||Hybrid: Score this in the third end phase if:
There are no enemy fighters in enemy territory
Or: There is no more than one surviving enemy fighter.
|DC295||Martial Mage||Surge: Score this immediately after a friendly wizard's Range 1 or Range 2 Attack action that takes an enemy fighter out of action.||1||-||-||-|
|DC299||Not so Fast||Surge, Hybrid: Score this immediately after a friendly fighter's Attack action which:
Takes an enemy fighter with a higher Move characteristic than each surviving fighter out of action
Or: Takes an enemy Quarry out of action.
|DC315||Savage Exemplar||Surge: Score this immediately after your leader's Attack action that takes an enemy fighter out of action.||1||-||-||-||5/56 (8.93%)|
|DC326||Surge of Aggression||Surge, Hybrid: Score this immediately after:
You gain the Primacy token
Or: A friendly fighter's successful Attack action with a Damage characteristic of 4+.
|DC358||Eternal Chase||Each fighter's Move characteristic is 4 and cannot be modified further, each fighter is a Hunter and each fighter is a Quarry. This effect persists until the end of the round.||-||-||-||-|
|DC366||Heeded Instinct||Choose one friendly fighter. Push the chosen fighter 1 hex, or up to 2 hexes if that fighter is a Quarry.||-||-||-||-||6/56 (10.71%)|
|DC412||Swarming Advance||Choose one friendly fighter in enemy territory. Push up to two other friendly fighters 1 hex so that they are closer to the chosen fighter.||-||-||-||-|
|DC478||Savage Strength||This fighter is a Hunter.
+1 Damage to this fighter's Range 1 or Range 2 Attack actions.
-1 Defence (to a minimum of 1).
|E36||Mirror Move||Reaction: Play this after an opponent pushes one fighter. Choose one other fighter and push the chosen fighter the same number of hexes.||-||-||?||NewestDuplicate||3/56 (5.36%)|