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Card sets (1)

Silent Menace Universal Deck


Play formats

Cards: 5 | 32 non-Rivals card/s

Valid:
Relic Open

Not valid:
Championship Nemesis Rivals

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
DC258 Advancing Swarm Universal Objective Score this in an end phase if three or more friendly fighters have one or more Charge tokens.
1 - Silent Menace Universal Deck - -  
DC265 Brutal Attrition Universal Objective Score this in an end phase if the number of enemy fighters out of action is equal to or greater than the number of surviving friendly fighters.
1 - Silent Menace Universal Deck - -  
DC268 Cold-blooded Killers Universal Objective Score this in an end phase if two or more enemy fighters are out of action.
1 - Silent Menace Universal Deck - -  
DC269 Demolish the Opposition Universal Objective Hybrid: Score this in the third end phase if:
There are no enemy fighters in enemy territory
Or: There is no more than one surviving enemy fighter.
3 - Silent Menace Universal Deck - -  
DC277 Forbidding Strike Universal Objective Surge, Dual: Score this immediately after an activation in which a friendly fighter's Attack action took an enemy fighter out of action if:
That was your first activation in this round
And: That enemy fighter was holding an objective.
2 - Silent Menace Universal Deck - -  
DC285 Impending Doom Universal Objective Surge: Score this immediately after an activation if one or more enemy fighters are adjacent to two or more friendly fighters.
1 - Silent Menace Universal Deck - -  
DC288 Killing Strike Universal Objective Surge: Score this immediately after an activation in which a friendly fighter's Attack action took an enemy fighter out of action, if that was your first activation in this round.
1 - Silent Menace Universal Deck - -  
DC294 Martial Adept Universal Objective Hybrid: Score this in an end phase if:
One or more friendly fighters each have two or more Attack action upgrades
Or: one or more friendly fighters each have three or more upgrades.
1 - Silent Menace Universal Deck - -  
DC300 Orchestrated Kill Universal Objective Surge: Score this immediately after a friendly fighter's Attack action that takes an enemy fighter out of action, if the friendly fighter had one or more supporting fighters.
1 - Silent Menace Universal Deck - -  
DC311 Promise of Destruction Universal Objective Score this in an end phase if there are one or more persisting gambits.
1 - Silent Menace Universal Deck - -  
DC323 Stinging Strike Universal Objective Surge: Score this immediately after an activation in which a friendly fighter's Range 3+ Attack action was successful, if that was your first activation in this round.
1 - Silent Menace Universal Deck - -  
DC337 Untouchable Swarm Universal Objective Dual: Score this in an end phase if:
Four or more surviving friendly fighters have one or more Charge tokens
And: No friendly fighters were taken out of action in this round.
2 - Silent Menace Universal Deck - -  
DC342 Acidic Strike Universal Ploy Reaction: Play this after a friendly fighter's successful Attack action. Pick one of the target's upgrades and discard that card.
- - Silent Menace Universal Deck - -  
DC367 Hidden Sting Universal Ploy Reaction: Play this after a friendly fighter's successful Range 1 Attack action, if there were one or more Critical successCritical success in the attack roll. Deal 1 damage to the target.
- - Silent Menace Universal Deck - -  
DC377 Hypnotic Buzz Universal Ploy Choose one enemy fighter within 2 hexes of one or more friendly fighters. Push the chosen fighter 1 hex.
- - Silent Menace Universal Deck - -  
DC385 Maddening Drone Universal Ploy Choose one enemy fighter. That fighter's player picks one: give that fighter one Move token, or that fighter is un-Inspired and cannot be Inspired. If they pick the latter, this effect persists until the end of the round, or until that fighter is taken out of action. When this effect ends, the chosen fighter is Inspired.
- - Silent Menace Universal Deck - -  
DC388 Membranous Wings Universal Ploy +2 Move to the next friendly fighter to make a Charge action. This effect persists until after the next friendly fighter's Charge action.
- - Silent Menace Universal Deck - -  
DC407 Spiritcomb Universal Ploy Choose one friendly fighter. Heal (1) that fighter, or Heal (2) that fighter if that fighter has three or more upgrades.
- - Silent Menace Universal Deck - -  
DC410 Strength of the Swarm Universal Ploy +1 Dice to the next Attack action made by a friendly fighter if the attacker has one or more supporting fighters.
In addition, +1 Damage to the next Attack action made by a friendly fighter if the attacker has two or more supporting fighters.
This effect persists until after the next Attack action made by a friendly fighter.
- - Silent Menace Universal Deck - -  
DC412 Swarming Advance Universal Ploy Choose one friendly fighter in enemy territory. Push up to two other friendly fighters 1 hex so that they are closer to the chosen fighter.
- - Silent Menace Universal Deck - -  
DC413 Swarming Strike Universal Ploy The first friendly fighter to make an Attack action in the next activation is considered to have one additional supporting fighter.
- - Silent Menace Universal Deck - -  
DC414 Symbiote's Call Universal Ploy Pick one feature token within 1 hex of one or more friendly fighters, then pick one: flip that token, or push one friendly fighter 1 hex so that they are in the same hex as that token.
- - Silent Menace Universal Deck - -  
DC425 Augmented Limbs Universal Upgrade This fighter is a Quarry. If this fighter is a Quarry, this fighter's Range 1 Attack actions have +1 Dice.
- - Silent Menace Universal Deck - -  
DC430 Chitin Scimitar Universal Upgrade

Hex 1 SwordFury 3 Damage 2
Cleave

If you roll no successes, you can re-roll one dice in the attack roll.
- - Silent Menace Universal Deck - -  
DC431 Chitin Spear Universal Upgrade

Hex 2 HammerSmash 2 Damage 2

If you roll no successes, you can re-roll one dice in the attack roll.
- - Silent Menace Universal Deck - -  
DC432 Collector Universal Upgrade Reaction: After this fighter's activation in which this fighter makes an Attack action that takes an adjacent enemy fighter out of action, give this fighter one upgrade from your hand.
- - Silent Menace Universal Deck - -  
DC440 Extruded Snare Universal Upgrade

Hex 3 SwordFury 3 Damage 1

If this Attack action succeeds, give the target one Move token. Then discard this card.
- - Silent Menace Universal Deck - -  
DC472 Regenerative Cycle Universal Upgrade Reaction: After this fighter's activation, discard one or more power cards. Heal (X) this fighter where X is the number of power cards you discarded.
- - Silent Menace Universal Deck - -  
DC476 Savage Soldier Universal Upgrade This fighter has the following cumulative benefits, determined by how many upgrades they have:
2+: +1 Dice to this fighter's Range 1 Attack actions
4+: This fighter's Attack actions have Cleave and Ensnare.
- - Silent Menace Universal Deck - -  
DC481 Silent Armour Universal Upgrade Silent Relic
This fighter is a Quarry. If this fighter is a Quarry, this fighter has the following reaction.
Reaction: After this fighter's Move action, remove all Guard tokens from enemy fighters adjacent to this fighter.
+1 Wounds if this fighter has two or more Silent Relics.
- - Silent Menace Universal Deck - -  
DC484 Silent Ring Universal Upgrade Silent Relic
This fighter is a Quarry. If this fighter is a Quarry, this fighter has the following reaction.
Reaction: After this fighter's activation, if you have three or fewer power cards in your hand, draw one power card.
+1 Dice to this fighter's Range 1 Attack actions if this fighter has two or more Silent Relics.
- - Silent Menace Universal Deck - -  
DC496 Swift Soldier Universal Upgrade This fighter has the following cumulative benefits, determined by how many upgrades they have:
2+: +1 Move
4+: +2 Move
- - Silent Menace Universal Deck - -