|DC231||Speed of the Flood Tide||Surge: Score this immediately after an activation if three or more friendly fighters are in enemy territory.||1||-||-||-||3/56 (5.36%)|
|DC232||Surging Tide||Surge: Score this immediately after one friendly fighter's second or subsequent Move action in the same phase.||1||-||-||-|
|DC235||Unseen Menace||Score this in an end phase if two or more friendly Idoneth are within 2 hexes of the same enemy fighter.||1||-||-||-|
|DC242||Fury of the Storm||Play this only in the third round. Each surviving friendly fighter is Inspired, unless another player discards two power cards, in which case nothing happens.||-||-||-||-|
|DC243||Phantasmal Forms||In the next activation, friendly fighters have a Defence characteristic of Dodge 3.||-||-||-||-|
|DC244||Shifting Currents||Pick one: remove all friendly shoal tokens from the battlefield and then place one shoal token in an empty hex, or pick one objective token in an empty hex and move that objective token into an adjacent hex. You cannot move it into a lethal hex or a hex that contains a feature token.||-||-||-||-||2/56 (3.57%)|
|DC247||Armour of the Cythai||-1 Dice from adjacent fighters' Attack actions that target this fighter, to a minimum of 1.||-||Idoneth||-||-|
|DC248||Born From Agony||+1 Wounds
Lethal hexes cannot deal damage to this fighter.
|DC250||Hunter of Souls||+1 Damage to this fighter's Attack actions that target a fighter with one or more wound counters.||-||Idoneth||-||-||3/56 (5.36%)|
|DC253||Sanguine Pearl||Reduce the damage dealt to this fighter by adjacent enemy fighters' Attack actions by 1, to a minimum of 1.||-||Idoneth||-||-|
|DC263||Bold Deeds||Dual: Score this in an end phase if:
There are two or more enemy fighters out of action
And: Each surviving friendly fighter is in enemy territory.
|DC271||Dominant Display||Dual: Score this in an end phase if:
Each surviving friendly fighter is in enemy territory
And: You have the Primacy token.
|DC273||Everything to Prove||Surge, Hybrid: Score this immediately after an activation if:
An opponent has the Primacy token
Or: There is one or more surviving friendly Quarry and you have the Primacy token.
|DC287||Intimidating Display||Hybrid: Score this in an end phase if:
A surviving friendly fighter has a higher Wounds characteristic than any other surviving fighter
Or: Three or more friendly fighters are in enemy territory.
|DC296||Moment of Glory||Surge, Dual: Score this immediately after an activation if:
There are three or more surviving friendly fighters
And: Each surviving friendly fighter is Inspired.
|DC312||Proud Commander||Hybrid: Score this in the third end phase if:
You have scored seven or more objective cards
Or: Your leader is in enemy territory.
|DC326||Surge of Aggression||Surge, Hybrid: Score this immediately after:
You gain the Primacy token
Or: A friendly fighter's successful Attack action with a Damage characteristic of 4+.
|DC336||Underdog||Hybrid: Score this in an end phase if:
An opponent has the Primacy token
Or: Each opponent has scored 3 or more objective cards more than you.
|DC339||Winged Death||Surge, Hybrid: Score this immediately after:
A friendly fighter's Range 3+ Attack action takes an enemy fighter out of action
Or: A friendly fighter ends a Charge action 6 or more hexes away from the hex in which they started.
|DC348||Claim to Domination||At the end of the next activation, the player with the highest number of surviving fighters in enemy territory gains the Primacy token.||-||-||-||-||2/56 (3.57%)|
|DC366||Heeded Instinct||Choose one friendly fighter. Push the chosen fighter 1 hex, or up to 2 hexes if that fighter is a Quarry.||-||-||-||-||6/56 (10.71%)|
|DC377||Hypnotic Buzz||Choose one enemy fighter within 2 hexes of one or more friendly fighters. Push the chosen fighter 1 hex.||-||-||-||-||2/56 (3.57%)|
|DC388||Membranous Wings||+2 Move to the next friendly fighter to make a Charge action. This effect persists until after the next friendly fighter's Charge action.||-||-||-||-|
|DC390||More Muscle||The player who has the most surviving friendly fighters adjacent to enemy fighters gains the Primacy token.||-||-||-||-|
|DC392||Outrun Death||Choose one fighter. That fighter is a Quarry. If that fighter is a Quarry, that fighter has +2 Move. This effect persists until the end of the round or until that fighter is taken out of action.||-||-||-||-||9/56 (16.07%)|
|DC412||Swarming Advance||Choose one friendly fighter in enemy territory. Push up to two other friendly fighters 1 hex so that they are closer to the chosen fighter.||-||-||-||-|
|DC425||Augmented Limbs||This fighter is a Quarry. If this fighter is a Quarry, this fighter's Range 1 Attack actions have +1 Dice.||-||-||-||-||5/56 (8.93%)|
|DC445||Feral Symbiote||+1 Damage to this fighter's Range 1 Attack actions. After this fighter's activation, give this fighter 1 Hunger counter. Then, if this fighter has 3 or more Hunger counters, deal 1 damage to this fighter.||-||-||-||-|
|DC469||Proud Runner||+1 Move
Each time this fighter finishes a Move action 5 or more hexes from where the Move action began, gain the Primacy token. At the end of the action phase, if this fighter has no Move or Charge tokens, discard the Primacy token.
|DC474||Savage Agility||This fighter is a Hunter.
Reaction: After a failed Range 1 or Range 2 Attack action that targets this fighter, deal 1 damage to the attacker.
|DC478||Savage Strength||This fighter is a Hunter.
+1 Damage to this fighter's Range 1 or Range 2 Attack actions.
-1 Defence (to a minimum of 1).
|DC480||Scavenged Armour||You cannot give this upgrade to a fighter in your territory. When you give this upgrade to a fighter, give that fighter one Guard token.