|B281||Gathered Momentum||Surge, Hybrid: Score this immediately
If: You score your second or subsequent surge objective card in a phase
Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action.
|B288||Master of Battle||Score this in an end phase if one surviving friendly fighter took three or more actions in the previous phase.||1||-||-||-||12/56 (21.43%)|
|B291||Master Poisoner||Score this in an end phase if you have played two or more Poison gambits.||1||-||-||-|
|B299||Scrum||Surge: Score this immediately after an activation if four or more fighters on the battlefield are in a single group in which each fighter is adjacent to at least one other fighter in that group.||1||-||-||-||4/56 (7.14%)|
|B322||Blindside||Reaction: Play this during an Attack action, before the attack roll. Push one friendly fighter up to 2 hexes so that they are a supporting fighter.||-||-||?||-||4/56 (7.14%)|
Choose one enemy fighter adjacent to one or more friendly fighters. Give the chosen fighter one Move token. In addition, Attack actions that target the chosen fighter have Ensnare. This effect persists until the chosen fighter is taken out of action, or the end of the round.
Choose one enemy fighter adjacent to one or more friendly fighters. The chosen fighter is dealt 1 damage at the end of each action phase. This effect persists until the chosen fighter is taken out of action.
Choose one enemy fighter adjacent to one or more friendly fighters. The enemy fighter is dealt 1 damage after each Move action they make. This effect persists until the enemy fighter is out of action.
|B404||Hunter's Talisman||+1 Dice to this fighter's Attack actions. If the target is a Quarry, you can re-roll one attack dice in the attack roll.||-||Hunter||-||-||18/56 (32.14%)|
|G14||Distraction||Choose one enemy fighter and push them 1 hex.||-||-||-||BGduplicate||43/56 (76.79%)|
|A39||Vision of Glory||Reaction: After an activation, spend 1 glory point. If you do, remove one Move token or one Charge token from this fighter. Then discard this upgrade.||-||-||-||-||17/56 (30.36%)|
|DC231||Speed of the Flood Tide||Surge: Score this immediately after an activation if three or more friendly fighters are in enemy territory.||1||-||-||-||3/56 (5.36%)|
|DC232||Surging Tide||Surge: Score this immediately after one friendly fighter's second or subsequent Move action in the same phase.||1||-||-||-|
|DC236||Utter Isolation||Dual: Score this in an end phase if:
There are one or more surviving friendly fighters
And: No fighter is adjacent to any other fighter.
|DC239||Cloud of Midnight||Choose one friendly fighter. Until the end of the next activation, that fighter cannot be the target of Attack actions, cannot be chosen or damaged by gambits, and cannot be pushed.||-||-||-||-||2/56 (3.57%)|
Choose one enemy fighter adjacent to a friendly Spinefin. Deal 1 damage to that fighter. In addition, the chosen fighter cannot hold objectives, cannot be on Guard, and cannot make Range 3+ Attack actions. This effect persists until the end of the round or until that fighter is out of action.
|DC248||Born From Agony||+1 Wounds
Lethal hexes cannot deal damage to this fighter.
|DC253||Sanguine Pearl||Reduce the damage dealt to this fighter by adjacent enemy fighters' Attack actions by 1, to a minimum of 1.||-||Idoneth||-||-|
|DC255||Unstoppable Fury||You can re-roll one attack dice in this fighter's attack rolls for Attack actions made as part of a Charge action.||-||-||-||-|
|DC285||Impending Doom||Surge: Score this immediately after an activation if one or more enemy fighters are adjacent to two or more friendly fighters.||1||-||-||-||3/56 (5.36%)|
|DC294||Martial Adept||Hybrid: Score this in an end phase if:
One or more friendly fighters each have two or more Attack action upgrades
Or: one or more friendly fighters each have three or more upgrades.
|DC311||Promise of Destruction||Score this in an end phase if there are one or more persisting gambits.||1||-||-||-|
|DC333||Unafraid||Score this in an end phase if each surviving friendly fighter is within 2 hexes of one or more enemy fighters.||2||-||-||-||8/56 (14.29%)|
|DC377||Hypnotic Buzz||Choose one enemy fighter within 2 hexes of one or more friendly fighters. Push the chosen fighter 1 hex.||-||-||-||-||2/56 (3.57%)|
|DC392||Outrun Death||Choose one fighter. That fighter is a Quarry. If that fighter is a Quarry, that fighter has +2 Move. This effect persists until the end of the round or until that fighter is taken out of action.||-||-||-||-||9/56 (16.07%)|
|DC435||Driven by Envy||+1 Move
This fighter's Attack actions have +1 Dice and Cleave if the target is a leader.
|DC445||Feral Symbiote||+1 Damage to this fighter's Range 1 Attack actions. After this fighter's activation, give this fighter 1 Hunger counter. Then, if this fighter has 3 or more Hunger counters, deal 1 damage to this fighter.||-||-||-||-|
|DC483||Silent Helm||Silent Relic
This fighter is a Quarry. If this fighter is a Quarry, each time this fighter is the target of an Attack action, one Critical success in the attack roll is considered to be a success instead.
If this fighter has three or more Silent Relics, you can re-roll one dice in this fighter's defence rolls.
|E2||Branching Fate||Surge: Score this immediately after an Attack action if you roll three or more dice during the attack or defence roll and they all show a different symbol.||1||-||-||NewestDuplicate|
|E21||Centre of Attention||Choose one fighter and push each other fighter that is within 2 hexes of the chosen fighter up to 1 hex so that they are closer to the chosen fighter in an order you choose.||-||-||-||NewestDuplicate|
|E48||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||NewestDuplicate|
|E51||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||19/56 (33.93%)|