# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
DC225 | Cold-eyed Killers | Score this in an end phase if two or more enemy fighters were taken out of action in the preceding action phase. | 2 | - | - | - | ||||||
DC226 | Dead or Doomed | Score this in the third end phase if each enemy fighter is either out of action or adjacent to one or more friendly fighters. | 3 | - | - | - | ||||||
DC228 | Merciless Raiders | Surge: Score this immediately after a friendly fighter's Attack action made as part of a Charge action that takes an enemy fighter in enemy territory out of action. | 1 | - | - | - | ||||||
DC230 | Soul Raiders | Score this in an end phase if two or more enemy fighters are out of action. | 1 | - | - | - | ||||||
DC231 | Speed of the Flood Tide | Surge: Score this immediately after an activation if three or more friendly fighters are in enemy territory. | 1 | - | - | - | ||||||
DC232 | Surging Tide | Surge: Score this immediately after one friendly fighter's second or subsequent Move action in the same phase. Restricted |
1 | - | - | - | ||||||
DC233 | Taker of Souls | Surge: Score this immediately after your leader's Range 1 Attack action that takes an enemy fighter out of action. | 1 | - | - | - | ||||||
DC234 | Tides of Death | Score this in an end phase if three or more friendly fighters each have one or more Charge tokens. | 1 | - | - | - | ||||||
DC235 | Unseen Menace | Score this in an end phase if two or more friendly Idoneth are within 2 hexes of the same enemy fighter. | 1 | - | - | - | ||||||
DC237 | Brain Barnacles | Choose one enemy fighter within 3 hexes of one or more friendly Idoneth. The chosen fighter has -1 Move, to a minimum of 0. In addition, if the chosen fighter is within 1 hex of one or more friendly Idoneth when this card is played, that fighter's Attack actions have the Fury characteristic. This effect persists until the end of the round or until that fighter is out of action. | - | - | - | - | ||||||
DC239 | Cloud of Midnight | Choose one friendly fighter. Until the end of the next activation, that fighter cannot be the target of Attack actions, cannot be chosen or damaged by gambits, and cannot be pushed. Restricted |
- | - | - | - | ||||||
DC240 | Crushing Pressure | Choose one enemy fighter. That fighter's player picks one: in the next activation, the chosen fighter has -2 Move, to a minimum of 0, and -2 Dice from their Attack actions, to a minimum of 1, or that player discards one power card. | - | - | - | - | ||||||
DC241 | Forgotten Nightmares | When an enemy fighter makes an Attack action, pick one eligible fighter as the target of that Attack action unless, during the declare Attack action step, that enemy fighter's player discards one power card. This effect persists until the end of the round. | - | - | ? | - | ||||||
DC242 | Fury of the Storm | Play this only in the third round. Each surviving friendly fighter is Inspired, unless another player discards two power cards, in which case nothing happens. | - | - | - | - | ||||||
DC243 | Phantasmal Forms | In the next activation, friendly fighters have a Defence characteristic of Dodge 3. | - | - | - | - | ||||||
DC245 | Spinefin Toxin | Poison Choose one enemy fighter adjacent to a friendly Spinefin. Deal 1 damage to that fighter. In addition, the chosen fighter cannot hold objectives, cannot be on Guard, and cannot make Range 3+ Attack actions. This effect persists until the end of the round or until that fighter is out of action. |
- | Spinefin | - | - | ||||||
DC246 | Terrornight Venom | Poison Choose one enemy fighter adjacent to one or more friendly fighters. You can re-roll one attack dice in attack rolls for Attack actions made by friendly fighters that target the chosen fighter. This effect persists until the end of the round or until that fighter is out of action. |
- | - | - | - | ||||||
DC247 | Armour of the Cythai | -1 Dice from adjacent fighters' Attack actions that target this fighter, to a minimum of 1. | - | Idoneth | - | - | ||||||
DC248 | Born From Agony | +1 Wounds Lethal hexes cannot deal damage to this fighter. |
- | Idoneth | - | - | ||||||
DC250 | Hunter of Souls | +1 Damage to this fighter's Attack actions that target a fighter with one or more wound counters. | - | Idoneth | - | - | ||||||
DC252 | Martial Excellence | If this fighter has one or more Charge tokens, this fighter is on Guard. | - | Fuirann | - | - | ||||||
DC253 | Sanguine Pearl | Reduce the damage dealt to this fighter by adjacent enemy fighters' Attack actions by 1, to a minimum of 1. | - | Idoneth | - | - | ||||||
DC254 | Soulbond | When this fighter makes an Attack action, if there is a friendly Elathain within 3 hexes, that fighter is considered to be supporting this fighter. | - | Tammael | - | - | ||||||
DC255 | Unstoppable Fury | You can re-roll one attack dice in this fighter's attack rolls for Attack actions made as part of a Charge action. | - | - | - | - | ||||||
DC285 | Impending Doom | Surge: Score this immediately after an activation if one or more enemy fighters are adjacent to two or more friendly fighters. | 1 | - | - | - | ||||||
DC300 | Orchestrated Kill | Surge: Score this immediately after a friendly fighter's Attack action that takes an enemy fighter out of action, if the friendly fighter had one or more supporting fighters. | 1 | - | - | - | ||||||
DC311 | Promise of Destruction | Score this in an end phase if there are one or more persisting gambits. | 1 | - | - | - | ||||||
DC377 | Hypnotic Buzz | Choose one enemy fighter within 2 hexes of one or more friendly fighters. Push the chosen fighter 1 hex. | - | - | - | - | ||||||
DC412 | Swarming Advance | Choose one friendly fighter in enemy territory. Push up to two other friendly fighters 1 hex so that they are closer to the chosen fighter. | - | - | - | - | ||||||
DC425 | Augmented Limbs | This fighter is a Quarry. If this fighter is a Quarry, this fighter's Range 1 Attack actions have +1 Dice. | - | - | - | - | ||||||
DC431 | Chitin Spear | 2 Smash 2 2 If you roll no successes, you can re-roll one dice in the attack roll. |
- | - | - | - | ||||||
DC440 | Extruded Snare | 3 Fury 3 1 If this Attack action succeeds, give the target one Move token. Then discard this card. |
- | - | - | - |