|DC225||Cold-eyed Killers||Score this in an end phase if two or more enemy fighters were taken out of action in the preceding action phase.||2||-||-||-|
|DC226||Dead or Doomed||Score this in the third end phase if each enemy fighter is either out of action or adjacent to one or more friendly fighters.||3||-||-||-|
|DC227||Guardians of the Deep||Score this in an end phase if no enemy fighters are in your territory.||1||-||-||-|
|DC228||Merciless Raiders||Surge: Score this immediately after a friendly fighter's Attack action made as part of a Charge action that takes an enemy fighter in enemy territory out of action.||1||-||-||-|
|DC229||Smothered Memories||Surge: Score this immediately after an opponent discards a card from their hand in the action phase without playing it or scoring it.||1||-||-||-|
|DC230||Soul Raiders||Score this in an end phase if two or more enemy fighters are out of action.||1||-||-||-|
|DC231||Speed of the Flood Tide||Surge: Score this immediately after an activation if three or more friendly fighters are in enemy territory.||1||-||-||-|
|DC232||Surging Tide||Surge: Score this immediately after one friendly fighter's second or subsequent Move action in the same phase.||1||-||-||-|
|DC233||Taker of Souls||Surge: Score this immediately after your leader's Range 1 Attack action that takes an enemy fighter out of action.||1||-||-||-|
|DC234||Tides of Death||Score this in an end phase if three or more friendly fighters each have one or more Charge tokens.||1||-||-||-|
|DC235||Unseen Menace||Score this in an end phase if two or more friendly Idoneth are within 2 hexes of the same enemy fighter.||1||-||-||-|
|DC236||Utter Isolation||Dual: Score this in an end phase if:
There are one or more surviving friendly fighters
And: No fighter is adjacent to any other fighter.
|DC237||Brain Barnacles||Choose one enemy fighter within 3 hexes of one or more friendly Idoneth. The chosen fighter has -1 Move, to a minimum of 0. In addition, if the chosen fighter is within 1 hex of one or more friendly Idoneth when this card is played, that fighter's Attack actions have the Fury characteristic. This effect persists until the end of the round or until that fighter is out of action.||-||-||-||-|
|DC238||Chill Mist||In the next activation, fighters have -1 Move, to a minimum of 0, and cannot make Range 3+ Attack actions.||-||-||-||-|
|DC239||Cloud of Midnight||Choose one friendly fighter. Until the end of the next activation, that fighter cannot be the target of Attack actions, cannot be chosen or damaged by gambits, and cannot be pushed.||-||-||-||-|
|DC240||Crushing Pressure||Choose one enemy fighter. That fighter's player picks one: in the next activation, the chosen fighter has -2 Move, to a minimum of 0, and -2 Dice from their Attack actions, to a minimum of 1, or that player discards one power card.||-||-||-||-|
|DC241||Forgotten Nightmares||When an enemy fighter makes an Attack action, pick one eligible fighter as the target of that Attack action unless, during the declare Attack action step, that enemy fighter's player discards one power card. This effect persists until the end of the round.||-||-||?||-|
|DC242||Fury of the Storm||Play this only in the third round. Each surviving friendly fighter is Inspired, unless another player discards two power cards, in which case nothing happens.||-||-||-||-|
|DC243||Phantasmal Forms||In the next activation, friendly fighters have a Defence characteristic of Dodge 3.||-||-||-||-|
|DC244||Shifting Currents||Pick one: remove all friendly shoal tokens from the battlefield and then place one shoal token in an empty hex, or pick one objective token in an empty hex and move that objective token into an adjacent hex. You cannot move it into a lethal hex or a hex that contains a feature token.||-||-||-||-|
Choose one enemy fighter adjacent to a friendly Spinefin. Deal 1 damage to that fighter. In addition, the chosen fighter cannot hold objectives, cannot be on Guard, and cannot make Range 3+ Attack actions. This effect persists until the end of the round or until that fighter is out of action.
Choose one enemy fighter adjacent to one or more friendly fighters. You can re-roll one attack dice in attack rolls for Attack actions made by friendly fighters that target the chosen fighter. This effect persists until the end of the round or until that fighter is out of action.
|DC247||Armour of the Cythai||-1 Dice from adjacent fighters' Attack actions that target this fighter, to a minimum of 1.||-||Idoneth||-||-|
|DC248||Born From Agony||+1 Wounds
Lethal hexes cannot deal damage to this fighter.
|DC249||Ethersea Predator||This fighter's Crushing Claw Attack action has Ensnare.
Reaction: During an enemy fighter's Move action, after that fighter enters a hex adjacent to this fighter for the first time in that action, roll one attack dice. On a roll of Smash that fighter's Move action ends.
|DC250||Hunter of Souls||+1 Damage to this fighter's Attack actions that target a fighter with one or more wound counters.||-||Idoneth||-||-|
|DC251||Lurelight||When an enemy fighter is taken out of action while adjacent to this fighter, that fighter's player pick one: you gain 1 glory point, or that player discards one power card.||-||Elathain Ill-Fated||-||-|
|DC252||Martial Excellence||If this fighter has one or more Charge tokens, this fighter is on Guard.||-||Fuirann||-||-|
|DC253||Sanguine Pearl||Reduce the damage dealt to this fighter by adjacent enemy fighters' Attack actions by 1, to a minimum of 1.||-||Idoneth||-||-|
|DC254||Soulbond||When this fighter makes an Attack action, if there is a friendly Elathain within 3 hexes, that fighter is considered to be supporting this fighter.||-||Tammael||-||-|
|DC255||Unstoppable Fury||You can re-roll one attack dice in this fighter's attack rolls for Attack actions made as part of a Charge action.||-||-||-||-|
3 Fury 3 1On a critical hit, give the target one Move token.