|B262||Aggressive Strategy||Score this in an end phase if you have scored 5 or more surge objective cards.||2||-||-||-||6/23 (26.09%)|
|B282||Hidden Purpose||Surge: Score this immediately after an activation if your warband holds two or more objectives.
|B295||Path to Victory||Dual: Score this in an end phase
If: One or more enemy fighters were taken out of action in the previous phase
And: Your warband holds two or more objectives.
|B301||Show of Force||Surge, Hybrid: Score this immediately after an activation
If: Three or more friendly fighters are in enemy territory
Or: One or more friendly fighters each have three or more upgrades.
|B307||Team Effort||Dual: Score this in an end phase
If: There are two or more surviving friendly fighters
And: Each surviving friendly fighter made one or more actions in the previous phase.
|B308||Temporary Victory||Surge: Score this immediately after an activation if your warband holds three or more objectives.
|B349||Hunting Bolt||Gambit Spell (Focus): If cast, choose one enemy fighter within 3 hexes of the caster. That fighter is dealt 1 damage, or 2 damage if it is a Quarry.||-||-||-||-||3/23 (13.04%)|
|B363||Restless Prize||Pick one objective token and move it into an adjacent hex up to two times. You cannot move it into a lethal hex or a hex that includes a feature token.
|B366||Sidestep||Choose a friendly fighter and push them one hex.||-||-||-||BGduplicate||14/23 (60.87%)|
|B368||Snare||Reaction: Play this during a friendly Hunter's Attack action, after it drives back an enemy fighter. The enemy fighter is dealt 1 damage.||-||-||?||-||2/23 (8.7%)|
|B375||Unnatural Truce||Draw up to two power cards. Each other player draws up to one power card.||-||-||-||-||13/23 (56.52%)|
1 Smash 3 2If this Attack action takes an enemy fighter out of action, discard this card and gain 1 glory point.
2 Fury 3 1If this Attack action is successful, give the target one Charge token and discard this card.
|B398||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||BGduplicate||19/23 (82.61%)|
|B404||Hunter's Talisman||+1 Dice to this fighter's Attack actions. If the target is a Quarry, you can re-roll one attack dice in the attack roll.||-||Hunter||-||-||9/23 (39.13%)|
|B437||Vortex Stone||Reaction: After this fighter's activation, choose an enemy fighter within 3 hexes and push the chosen fighter up to 2 hexes. This push must bring the chosen fighter closer to this fighter each time the chosen fighter leaves a hex. Then discard this card.||-||-||-||-|
|B438||Warding Companion||When this fighter is the target of an Attack action, they are considered to have one more supporting fighter than they do.||-||-||-||-|
|G1||Bold Conquest||Surge, Dual: Score this immediately after an activation
If: Your leader made a Charge action in that activation
And: your leader is holding an objective.
|G14||Distraction||Choose one enemy fighter and push them 1 hex.||-||-||-||NewestDuplicate||19/23 (82.61%)|
3 Fury 3 1This Attack action's Damage characteristic cannot be modified.
After this fighter makes this Attack action, discard this upgrade.
Reaction: After the deal damage step, pick one of the target's upgrades. Discard that upgrade.
|DC2||Elemental Blessing||Surge, Hybrid: Score this immediately after:
You remove an aetherquartz counter from a friendly fighter when you resolve an Elemental ploy
Or: Your warband casts its second or subsequent spell in the same phase.
|DC6||Perfect Formation||Surge: Score this immediately after an activation if your warband holds three or more objectives.||2||-||-||-|
|DC8||Purifying Light||Score this in an end phase if your leader holds an objective.||1||-||-||-||2/23 (8.7%)|
|DC9||Pursuit of Excellence||Score this in an end phase if one or more surviving friendly fighters each have three or more upgrades.||2||-||-||-||3/23 (13.04%)|
|DC14||Channel the River||Elemental
Choose one friendly fighter. You can remove that fighter's aetherquartz counters. If you do, push the chosen fighter up to 3 hexes.
Otherwise, push the chosen fighter 1 hex.
|DC15||Channel the Wind||Elemental
Choose one friendly fighter. You can remove that fighter's aetherquartz counters. If you do, deal 1 damage to up to two enemy fighters within 2 hexes.
Otherwise, deal 1 damage to one enemy fighter within 2 hexes.
|DC16||Channel the Zenith||Elemental
Choose one friendly fighter. That fighter is Inspired. You can remove that fighter's aetherquartz counters. If you do not, this effect persists until the end of the round. When this effect ends, the fighter is un-Inspired.
|DC18||Flicker of Light||Reaction: Play this during an Attack action, after the determine success step, if that Attack action would deal damage that would take a friendly fighter with one or more aetherquartz counters out of action. Roll one magic dice. On a roll of Channel, remove that fighter's aetherquartz counters and the combat sequence ends. If you cannot, this card has no effect.||-||-||-||-|
|DC25||Heightened Reflexes||+1 Move
Reaction: Use this after an enemy fighter's Attack action. Remove this fighter's aetherquartz counters. If you do, this fighter makes an Attack action that targets that enemy fighter. Then discard this card.
|DC26||Heightened Senses||You can re-roll one attack dice in this fighter's Attack actions.
Reaction: Use this during this fighter's Attack action, after the attack roll. Remove this fighter's aetherquartz counters. If you do, that Attack action has Cleave and Ensnare until it is resolved. Then discard this card.
|DC272||Dominant Position||Score this in an end phase if your warband holds more objectives than any other warband.||2||-||-||-||12/23 (52.17%)|
|DC487||Soultooth Bow||This fighter is a Hunter.
4 Smash 2 1You can re-roll one dice in the attack roll if the target has one or more Move and/or Charge tokens.