|B258||Abundance of Caution||Surge: Score this immediately after an activation or power step if all surviving friendly fighters have one or more Guard tokens.||1||-||-||-|
|B265||Arcane Arrest||Surge: Score this immediately after a friendly fighter's spell that deals damage to an enemy Hunter or Quarry.||1||-||-||-|
|B276||Duck and Parry||Surge: Score this immediately after an Attack action that targets a friendly fighter with one or more Guard tokens fails.||1||-||-||-|
|B307||Team Effort||Dual: Score this in an end phase
If: There are two or more surviving friendly fighters
And: Each surviving friendly fighter made one or more actions in the previous phase.
|B314||To the End||Score this in an end phase if there are no cards left in your power deck.||2||-||-||-|
|B341||Frenzied Search||Play this only if your warband holds one or more objectives. Discard one power card. If you do, draw up to three power cards.||-||-||-||-|
|B362||Quick Search||Play this only if your warband holds one or more objectives. Draw up to 2 power cards.||-||-||-||-|
|B366||Sidestep||Choose a friendly fighter and push them one hex.||-||-||-||BGduplicate||20/56 (35.71%)|
|B407||Iara's Instant Shield||Lost Page
Spell Reaction (Focus): Use this during an Attack action that targets this fighter, after the attack roll. If cast, you can re-roll any number of dice in the defence roll for that Attack action.
|B409||Jared's Spirited Sphere||Lost page
3 Focus - 1
|B414||Mazzig's Many Legs||Lost Page
Spell action (Channel): If cast, choose another friendly fighter within 2 hexes of the caster. Push the chosen fighter up to 2 hexes.
|B420||Quintok's Combative Cantrip||Lost Page
Spell Action (Focus): If cast, push one adjacent enemy fighter up to 1 hex, then give the caster one Guard token, then push the caster up to 1 hex.
|B433||The Scattered Tome||If this fighter is surviving at the end of the third action phase, gain 1 glory point for each Lost Page upgrade this fighter has.||-||Wizard||-||-|
|G14||Distraction||Choose one enemy fighter and push them 1 hex.||-||-||?||NewestDuplicate|
|G22||Spectral Wings||+2 Move to the first fighter to make a Move action in the next activation.||-||-||-||NewestDuplicate|
|A23||Deserved Confidence||This fighter has the following cumulative benefits, depending on how many upgrades they have:
3+: +1 Wound and this fighter cannot be driven back.
5+: +1 Move
9+: This fighter's Attack actions have Innate (Fury Smash).
|A38||Tight Defence||Reaction: After the declare Attack action step, if this fighter was declared as the target of a Range 1 or Range 2 Attack action, give this fighter one Guard token.||-||-||-||-|
|DC2||Elemental Blessing||Surge, Hybrid: Score this immediately after:
You remove an aetherquartz counter from a friendly fighter when you resolve an Elemental ploy
Or: Your warband casts its second or subsequent spell in the same phase.
|DC4||Haughty Exemplars||Score this in an end phase if there are more surviving friendly fighters than surviving enemy fighters.||2||-||-||-|
|DC5||Patience of the Mountains||Surge: Score this immediately after an activation if each surviving friendly fighter has one or more Guard tokens.||1||-||-||-|
|DC7||Perfectionists||Score this in an end phase if no surviving friendly fighters have aetherquartz counters.||1||-||-||-|
|DC8||Purifying Light||Score this in an end phase if your leader holds an objective.||1||-||-||-|
|DC13||Channel the Mountain||Elemental
Choose one friendly fighter. You can remove that fighter's aetherquartz counters. If you do, give the chosen fighter and each adjacent friendly fighter one Guard token.
Otherwise, give the chosen fighter one Guard token.
|DC14||Channel the River||Elemental
Choose one friendly fighter. You can remove that fighter's aetherquartz counters. If you do, push the chosen fighter up to 3 hexes.
Otherwise, push the chosen fighter 1 hex.
|DC15||Channel the Wind||Elemental
Choose one friendly fighter. You can remove that fighter's aetherquartz counters. If you do, deal 1 damage to up to two enemy fighters within 2 hexes.
Otherwise, deal 1 damage to one enemy fighter within 2 hexes.
|DC16||Channel the Zenith||Elemental
Choose one friendly fighter. That fighter is Inspired. You can remove that fighter's aetherquartz counters. If you do not, this effect persists until the end of the round. When this effect ends, the fighter is un-Inspired.
|DC18||Flicker of Light||Reaction: Play this during an Attack action, after the determine success step, if that Attack action would deal damage that would take a friendly fighter with one or more aetherquartz counters out of action. Roll one magic dice. On a roll of Channel, remove that fighter's aetherquartz counters and the combat sequence ends. If you cannot, this card has no effect.||-||-||-||-|
|DC23||Balanced Soul||You can re-roll one magic dice in this fighter's casting rolls and spell Attack action attack rolls.||-||Myari Lightcaller||-||-|
|DC24||Heartstone Amulet||When this fighter is dealt damage, reduce that damage by 1 (to a minimum of 1).||-||-||-||-|
|DC28||Mountain Stance||Cleave cannot affect this fighter's defence rolls.
+1 Damage to this fighter's Range 1 and Range 2 Attack actions if this fighter has no Move or Charge tokens.
|DC272||Dominant Position||Score this in an end phase if your warband holds more objectives than any other warband.||2||-||-||-||11/56 (19.64%)|
|DC339||Winged Death||Surge, Hybrid: Score this immediately after:
A friendly fighter's Range 3+ Attack action takes an enemy fighter out of action
Or: A friendly fighter ends a Charge action 6 or more hexes away from the hex in which they started.