# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
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B258 | Abundance of Caution | Surge: Score this immediately after an activation or power step if all surviving friendly fighters have one or more Guard tokens. | 1 | - | - | - | ||||||
B262 | Aggressive Strategy | Score this in an end phase if you have scored 5 or more surge objective cards. | 2 | - | - | - | ||||||
B276 | Duck and Parry | Surge: Score this immediately after an Attack action that targets a friendly fighter with one or more Guard tokens fails. | 1 | - | - | - | ||||||
B290 | Master of Many Paths | Score this in an end phase if there is a surviving friendly fighter who is a leader, a wizard and a Hunter. | 1 | - | - | - | ||||||
B294 | Over My Dead Body | Surge: Score this immediately after an enemy fighter's Attack action that targets a friendly fighter, if the friendly fighter was holding an objective at the start of that action and is still holding that objective. | 1 | - | - | - | ||||||
B301 | Show of Force | Surge, Hybrid: Score this immediately after an activation If: Three or more friendly fighters are in enemy territory Or: One or more friendly fighters each have three or more upgrades. |
1 | - | - | - | ||||||
B307 | Team Effort | Dual: Score this in an end phase If: There are two or more surviving friendly fighters And: Each surviving friendly fighter made one or more actions in the previous phase. |
1 | - | - | - | ||||||
B324 | Buried Instinct | Reaction: Play this during an Attack action, that targets a friendly fighter, before the attack roll. Give that friendly fighter one Guard token. If that friendly fighter is Quarry, you can also re-roll 1 dice in the defence roll for that Attack action. | - | - | - | - | ||||||
B326 | Cloaked in Shadow | Choose a fighter. Until the end of the next activation, that fighter is a Quarry, players cannot choose that fighter when a gambit is played, and that fighter cannot be dealt damage by gambits. | - | - | - | - | ||||||
B402 | Hunter's Caution | This fighter is a Hunter. If this fighter is the target of a Quarry's Attack action, you can re-roll one dice in the defence roll. | - | - | - | - | ||||||
A23 | Deserved Confidence | This fighter has the following cumulative benefits, depending on how many upgrades they have: 3+: +1 Wound and this fighter cannot be driven back. 5+: +1 Move 9+: This fighter's Attack actions have Innate (Fury Smash). |
- | - | - | - | ||||||
DC2 | Elemental Blessing | Surge, Hybrid: Score this immediately after: You remove an aetherquartz counter from a friendly fighter when you resolve an Elemental ploy Or: Your warband casts its second or subsequent spell in the same phase. |
1 | - | - | - | ||||||
DC5 | Patience of the Mountains | Surge: Score this immediately after an activation if each surviving friendly fighter has one or more Guard tokens. | 1 | - | - | - | ||||||
DC7 | Perfectionists | Score this in an end phase if no surviving friendly fighters have aetherquartz counters. | 1 | - | - | - | ||||||
DC9 | Pursuit of Excellence | Score this in an end phase if one or more surviving friendly fighters each have three or more upgrades. | 2 | - | - | - | ||||||
DC13 | Channel the Mountain | Elemental Choose one friendly fighter. You can remove that fighter's aetherquartz counters. If you do, give the chosen fighter and each adjacent friendly fighter one Guard token. Otherwise, give the chosen fighter one Guard token. |
- | - | - | - | ||||||
DC14 | Channel the River | Elemental Choose one friendly fighter. You can remove that fighter's aetherquartz counters. If you do, push the chosen fighter up to 3 hexes. Otherwise, push the chosen fighter 1 hex. |
- | - | - | - | ||||||
DC15 | Channel the Wind | Elemental Choose one friendly fighter. You can remove that fighter's aetherquartz counters. If you do, deal 1 damage to up to two enemy fighters within 2 hexes. Otherwise, deal 1 damage to one enemy fighter within 2 hexes. |
- | - | - | - | ||||||
DC18 | Flicker of Light | Reaction: Play this during an Attack action, after the determine success step, if that Attack action would deal damage that would take a friendly fighter with one or more aetherquartz counters out of action. Roll one magic dice. On a roll of Channel, remove that fighter's aetherquartz counters and the combat sequence ends. If you cannot, this card has no effect. | - | - | - | - | ||||||
DC24 | Heartstone Amulet | When this fighter is dealt damage, reduce that damage by 1 (to a minimum of 1). | - | - | - | - | ||||||
DC29 | Mountain's Gift | If this fighter has one or more aetherquartz counters, this fighter is on Guard. Otherwise, after this fighter's Attack action that takes an enemy fighter out of action, give this fighter one Guard token. | - | - | - | - | ||||||
DC281 | Hunger for Power | Hybrid: Score this in an end phase if: One or more friendly wizards each have two or more Hunger counters Or: One or more surviving friendly wizards each have two or more upgrades. |
1 | - | - | - | ||||||
DC355 | Desperate Caution | Choose one friendly fighter. Give that fighter one Guard token. If that fighter is a Quarry, push that fighter up to 1 hex. | - | - | - | - | ||||||
DC366 | Heeded Instinct | Choose one friendly fighter. Push the chosen fighter 1 hex, or up to 2 hexes if that fighter is a Quarry. | - | - | - | - | ||||||
DC377 | Hypnotic Buzz | Choose one enemy fighter within 2 hexes of one or more friendly fighters. Push the chosen fighter 1 hex. | - | - | - | - | ||||||
DC407 | Spiritcomb | Choose one friendly fighter. Heal (1) that fighter, or Heal (2) that fighter if that fighter has three or more upgrades. | - | - | - | - | ||||||
DC434 | Dominant Defender | If this fighter is holding an objective, this fighter is on Guard. If this fighter's defence roll includes no successes, discard the Primacy token. Reaction: After an Attack action in which this fighter's defence roll included one or more Critical success, gain the Primacy token. |
- | - | - | - | ||||||
DC447 | Formidable Defence | This fighter is a Quarry. If this fighter is a Quarry: +1 Defence. -1 Dice from this fighter's Attack actions (to a minimum of 1). |
- | - | - | - | ||||||
DC474 | Savage Agility | This fighter is a Hunter. Reaction: After a failed Range 1 or Range 2 Attack action that targets this fighter, deal 1 damage to the attacker. |
- | - | - | - | ||||||
DC483 | Silent Helm | Silent Relic This fighter is a Quarry. If this fighter is a Quarry, each time this fighter is the target of an Attack action, one Critical success in the attack roll is considered to be a success instead. If this fighter has three or more Silent Relics, you can re-roll one dice in this fighter's defence rolls. |
- | - | - | - | ||||||
DC491 | Soultooth Net | This fighter is a Hunter. 2 Fury 3 1 If this Attack action succeeds, give the target one Charge token. You can re-roll one dice in the attack roll if the target has one or more Move and/or Charge tokens.After making this Attack action, discard this card. |
- | - | - | - | ||||||
E49 | Great Fortitude | +1 Wounds. | - | - | - | NewestDuplicate | 19/44 (43.18%) |