|DC2||Elemental Blessing||Surge, Hybrid: Score this immediately after:
You remove an aetherquartz counter from a friendly fighter when you resolve an Elemental ploy
Or: Your warband casts its second or subsequent spell in the same phase.
|DC3||Force of the Avalanche||Surge: Score this immediately after a friendly fighter's Attack action that deals damage equal to or greater than the target's Wounds characteristic.||1||-||-||-|
|DC4||Haughty Exemplars||Score this in an end phase if there are more surviving friendly fighters than surviving enemy fighters.||2||-||-||-|
|DC8||Purifying Light||Score this in an end phase if your leader holds an objective.||1||-||-||-|
|DC9||Pursuit of Excellence||Score this in an end phase if one or more surviving friendly fighters each have three or more upgrades.||2||-||-||-|
|DC14||Channel the River||Elemental
Choose one friendly fighter. You can remove that fighter's aetherquartz counters. If you do, push the chosen fighter up to 3 hexes.
Otherwise, push the chosen fighter 1 hex.
|DC15||Channel the Wind||Elemental
Choose one friendly fighter. You can remove that fighter's aetherquartz counters. If you do, deal 1 damage to up to two enemy fighters within 2 hexes.
Otherwise, deal 1 damage to one enemy fighter within 2 hexes.
|DC16||Channel the Zenith||Elemental
Choose one friendly fighter. That fighter is Inspired. You can remove that fighter's aetherquartz counters. If you do not, this effect persists until the end of the round. When this effect ends, the fighter is un-Inspired.
|DC18||Flicker of Light||Reaction: Play this during an Attack action, after the determine success step, if that Attack action would deal damage that would take a friendly fighter with one or more aetherquartz counters out of action. Roll one magic dice. On a roll of Channel, remove that fighter's aetherquartz counters and the combat sequence ends. If you cannot, this card has no effect.||-||-||-||-|
|DC24||Heartstone Amulet||When this fighter is dealt damage, reduce that damage by 1 (to a minimum of 1).||-||-||-||-|
|DC25||Heightened Reflexes||+1 Move
Reaction: Use this after an enemy fighter's Attack action. Remove this fighter's aetherquartz counters. If you do, this fighter makes an Attack action that targets that enemy fighter. Then discard this card.
|DC26||Heightened Senses||You can re-roll one attack dice in this fighter's Attack actions.
Reaction: Use this during this fighter's Attack action, after the attack roll. Remove this fighter's aetherquartz counters. If you do, that Attack action has Cleave and Ensnare until it is resolved. Then discard this card.
|DC28||Mountain Stance||Cleave cannot affect this fighter's defence rolls.
+1 Damage to this fighter's Range 1 and Range 2 Attack actions if this fighter has no Move or Charge tokens.
|DC29||Mountain's Gift||If this fighter has one or more aetherquartz counters, this fighter is on Guard. Otherwise, after this fighter's Attack action that takes an enemy fighter out of action, give this fighter one Guard token.||-||-||-||-|
|DC292||Magical Mark||Score this in an end phase if a friendly wizard is holding an objective.||1||-||-||-|
|DC302||Perfect Strike||Surge, Dual: Score this immediately after friendly fighter's Attack action that took an enemy fighter out of action if:
The attack roll contained only successes and/or critical successes
And: The Attack action dealt the precise amount of damage necessary to take the target out of action.
|DC339||Winged Death||Surge, Hybrid: Score this immediately after:
A friendly fighter's Range 3+ Attack action takes an enemy fighter out of action
Or: A friendly fighter ends a Charge action 6 or more hexes away from the hex in which they started.
|DC342||Acidic Strike||Reaction: Play this after a friendly fighter's successful Attack action. Pick one of the target's upgrades and discard that card.||-||-||-||-|
|DC392||Outrun Death||Choose one fighter. That fighter is a Quarry. If that fighter is a Quarry, that fighter has +2 Move. This effect persists until the end of the round or until that fighter is taken out of action.||-||-||-||-||6/56 (10.71%)|
|DC437||Eagle-eye||This fighter is a Hunter. You can re-roll one attack dice in this fighter's attack rolls for Range 3+ Attack actions.||-||-||-||-|
|DC493||Soundless Step||Reaction: After this fighter's activation, push this fighter 1 hex.||-||-||-||-||12/56 (21.43%)|
|E13||Path to Victory||Dual: Score this in an end phase if
One or more enemy fighters were taken out of action in the preceding action phase
And: Your warband holds two or more objectives.
|E27||Duel of Wits||Reaction: Play this after an opponent plays a ploy. Draw two power cards.
|E34||Lethal Ward||Pick one objective token. Deal 1 damage to any fighter in the same hex as that token.||-||-||-||NewestDuplicate||12/56 (21.43%)|
|E36||Mirror Move||Reaction: Play this after an opponent pushes one fighter. Choose one other fighter and push the chosen fighter the same number of hexes.||-||-||?||NewestDuplicate||8/56 (14.29%)|
|E48||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||NewestDuplicate||32/56 (57.14%)|
|E51||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||50/56 (89.29%)|
|H191||Contest of Equals||Surge: Score this immediately after a failed Attack action if the attack roll and the defence roll contained the same number of successes (including critical successes).||1||-||?||-||31/56 (55.36%)|
|H304||Unfazed||+1 Defence while two or more enemy fighters are adjacent to this fighter.
+1 Defence while one or more enemy fighters are adjacent to this fighter instead if this fighter is a brawler.
|NM195||Chum the Waters||Dual: Score this in an end phase if:
One or more enemy fighters are each on a feature token
And: One or more of those fighters have one or more wound counters.
|NM225||Sudden Revelation||Surge: Score this immediately after a power step if your warband flipped two or more feature tokens in that power step.||1||-||-||-||12/56 (21.43%)|
|NM260||Suffocating Mists||Choose one enemy fighter that is in a cover hex. Deal 1 damage to the chosen fighter.||-||-||-||-||5/56 (8.93%)|