# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
DC2 | Elemental Blessing | Surge, Hybrid: Score this immediately after: You remove an aetherquartz counter from a friendly fighter when you resolve an Elemental ploy Or: Your warband casts its second or subsequent spell in the same phase. |
1 | - | - | - | ||||||
DC5 | Patience of the Mountains | Surge: Score this immediately after an activation if each surviving friendly fighter has one or more Guard tokens. | 1 | - | - | - | ||||||
DC9 | Pursuit of Excellence | Score this in an end phase if one or more surviving friendly fighters each have three or more upgrades. | 2 | - | - | - | ||||||
DC13 | Channel the Mountain | Elemental Choose one friendly fighter. You can remove that fighter's aetherquartz counters. If you do, give the chosen fighter and each adjacent friendly fighter one Guard token. Otherwise, give the chosen fighter one Guard token. |
- | - | - | - | ||||||
DC14 | Channel the River | Elemental Choose one friendly fighter. You can remove that fighter's aetherquartz counters. If you do, push the chosen fighter up to 3 hexes. Otherwise, push the chosen fighter 1 hex. |
- | - | - | - | ||||||
DC16 | Channel the Zenith | Elemental Choose one friendly fighter. That fighter is Inspired. You can remove that fighter's aetherquartz counters. If you do not, this effect persists until the end of the round. When this effect ends, the fighter is un-Inspired. |
- | - | - | - | ||||||
DC21 | Tectonic Force | Pick one: push one enemy fighter 1 hex away from a friendly Bahannar, or push one friendly Bahannar 1 hex towards an enemy fighter. | - | Bahannar | - | - | ||||||
DC24 | Heartstone Amulet | When this fighter is dealt damage, reduce that damage by 1 (to a minimum of 1). | - | - | - | - | ||||||
DC25 | Heightened Reflexes | +1 Move Reaction: Use this after an enemy fighter's Attack action. Remove this fighter's aetherquartz counters. If you do, this fighter makes an Attack action that targets that enemy fighter. Then discard this card. |
- | - | - | - | ||||||
DC26 | Heightened Senses | You can re-roll one attack dice in this fighter's Attack actions. Reaction: Use this during this fighter's Attack action, after the attack roll. Remove this fighter's aetherquartz counters. If you do, that Attack action has Cleave and Ensnare until it is resolved. Then discard this card. |
- | - | - | - | ||||||
DC28 | Mountain Stance | Cleave cannot affect this fighter's defence rolls. +1 Damage to this fighter's Range 1 and Range 2 Attack actions if this fighter has no Move or Charge tokens. |
- | Bahannar | - | - | ||||||
DC272 | Dominant Position | Score this in an end phase if your warband holds more objectives than any other warband. | 2 | - | - | - | ||||||
DC320 | Silver Lining | Surge: Score this immediately after an activation if you have four or more upgrade cards in your hand. You must reveal the power cards in your hand to your opponent(s) when you do so. | 1 | - | - | - | ||||||
DC366 | Heeded Instinct | Choose one friendly fighter. Push the chosen fighter 1 hex, or up to 2 hexes if that fighter is a Quarry. | - | - | - | - | ||||||
DC483 | Silent Helm | Silent Relic This fighter is a Quarry. If this fighter is a Quarry, each time this fighter is the target of an Attack action, one Critical success in the attack roll is considered to be a success instead. If this fighter has three or more Silent Relics, you can re-roll one dice in this fighter's defence rolls. |
- | - | - | - | ||||||
DC484 | Silent Ring | Silent Relic This fighter is a Quarry. If this fighter is a Quarry, this fighter has the following reaction. Reaction: After this fighter's activation, if you have three or fewer power cards in your hand, draw one power card. +1 Dice to this fighter's Range 1 Attack actions if this fighter has two or more Silent Relics. |
- | - | - | - | ||||||
DC493 | Soundless Step | Reaction: After this fighter's activation, push this fighter 1 hex. | - | - | - | - | ||||||
E13 | Path to Victory | Dual: Score this in an end phase if One or more enemy fighters were taken out of action in the preceding action phase And: Your warband holds two or more objectives. |
2 | - | - | NewestDuplicate | 5/30 (16.67%) | |||||
E21 | Centre of Attention | Choose one fighter and push each other fighter that is within 2 hexes of the chosen fighter up to 1 hex so that they are closer to the chosen fighter in an order you choose. | - | - | - | NewestDuplicate | 16/30 (53.33%) | |||||
E27 | Duel of Wits | Reaction: Play this after an opponent plays a ploy. Draw two power cards. Restricted |
- | - | - | NewestDuplicate | 7/30 (23.33%) | |||||
E32 | Inspired Command | Choose one friendly fighter other than your leader and pick one: push the chosen fighter 1 hex, or give the chosen fighter one Guard token. | - | Leader | - | NewestDuplicate | ||||||
E36 | Mirror Move | Reaction: Play this after an opponent pushes one fighter. Choose one other fighter and push the chosen fighter the same number of hexes. | - | - | ? | NewestDuplicate | 9/30 (30%) | |||||
E40 | Sidestep | Choose one friendly fighter and push that fighter 1 hex. | - | - | - | NewestDuplicate | 8/30 (26.67%) | |||||
E49 | Great Fortitude | +1 Wounds. | - | - | - | NewestDuplicate | 14/30 (46.67%) | |||||
E51 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | NewestDuplicate | 27/30 (90%) | |||||
H139 | Castellan | Action: Give one Guard token to each friendly fighter within 2 hexes. | - | - | - | - | ||||||
H191 | Contest of Equals | Surge: Score this immediately after a failed Attack action if the attack roll and the defence roll contained the same number of successes (including critical successes). | 1 | - | ? | - | 17/30 (56.67%) | |||||
H215 | Lost in Shadow | Dual: Score this in an end phase if: Your warband holds two or more objectives And: One or more enemy fighters are each in a cover hex. |
2 | - | - | - | ||||||
H227 | Trace the Leylines | Score this in an end phase if there are X or more friendly fighters within X hexes of an objective that is not held by an enemy fighter, where X is that objective's number (e.g. if there are two or more friendly fighters within 2 hexes of objective 2). | 1 | - | - | - | 9/30 (30%) | |||||
H228 | Unequal Contest | Surge: Score this immediately after a friendly fighter's successful Attack action if the attack roll contained only successes (including critical successes). | 1 | - | - | - | 5/30 (16.67%) | |||||
NM131 | Ordered Defence | Dual: Score this in an end phase if There are two or more surviving friendly fighters And: Each surviving friendly fighter has one or more Guard tokens. |
2 | - | - | - | ||||||
NM142 | Disciplined Formation | When a friendly fighter is the target of an Attack action and this fighter is adjacent to the target, or when this fighter is the target of an Attack action and has one or more supporting fighters, you can re-roll any number of dice in the defence roll. | - | - | - | - | ||||||
NM225 | Sudden Revelation | Surge: Score this immediately after a power step if your warband flipped two or more feature tokens in that power step. | 1 | - | - | - | 5/30 (16.67%) |