Kainan's Reapers Budget Deck
|DC194||Created for War||Score this in an end phase if friendly fighters made four or more Attack actions in the preceding action phase.||2||-||-||-|
|DC195||Gruesome Certainty||Surge: Score this immediately after a friendly fighter's Attack action that resulted in a critical hit.||1||-||-||-|
|DC197||Nagash's Will||Score this in an end phase if three or more enemy fighters are out of action.||2||-||-||-|
|DC200||Pride of the Emissarian Caste||Surge: Score this immediately after an activation if your leader holds an objective in enemy territory.||1||-||-||-|
|DC203||Tithemasters||Surge: Score this immediately after you gain a second or subsequent tithe counter in the same phase.||1||-||-||-|
|DC204||Walking Mass Grave||Score this in an end phase if each surviving friendly fighter has one or more Move and/or Charge tokens.||1||-||-||-|
|DC205||Ceaseless Advance||When you play this, you can discard any number of your tithe counters. Push one friendly Mortek for each tithe counter you discarded, and one additional friendly Mortek, up to 2 hexes towards the nearest enemy fighter.||-||-||-||-|
|DC207||Dire Ultimatum||-1 Dice from enemy fighters' Attack actions, to a minimum of 1, unless the Attack action targets a friendly Kainan. This effect persists until an enemy fighter makes an Attack action that targets a friendly Kainan, until a friendly Kainan is out of action, or until the end of the round.||-||Mir Kainan||-||-|
|DC208||Exceptional Efficiency||When you play this card, pick one opponent. That opponent picks one: you gain two tithe counters, or in the next activation, you can re-roll any number of dice in friendly Morteks' attack rolls.||-||-||-||-|
|DC209||Lethal Accuracy||When you play this, you can discard any number of your tithe counters. In the next activation, +1 Dice to the first Attack action made by a friendly Mortek, and +X Dice in addition where X is the number of tithe counters you discarded.||-||-||-||-|
|DC212||Never Falter||+1 Move to friendly Morteks. This effect persists until the end of the round.||-||Binar Khenta||-||-|
|DC216||Aura of Shyish||-1 Dice from adjacent enemy fighters' Attack actions, to a minimum of 1.||-||-||-||-|
|DC218||Empowered Nadirite||+1 Damage to this fighter's Range 1 and Range 2 Nadirite Attack actions.
+1 Dice to this fighter's Nadirite Attack actions.
|-||Binar Khenta, Karu, Nohem, Senha||-||-|
|DC219||Hatred of the Living||You can re-roll one attack dice in this fighter's attack rolls for Range 1 and Range 2 Attack actions.
Reaction: During an Attack action that targets this fighter, before the deal damage step, reduce the Damage characteristic of that Attack action by 1, to a minimum of 1, then discard this card.
|DC222||Unnerving Synchrony||Reaction: After an adjacent friendly Mortek's Attack action, other than a Scything Attack action, this fighter makes an Attack action.||-||Mortek||-||-|
|DC223||Unstoppable Juggernaut||+1 Move
|DC224||Witchlight Glimmer||This fighter is Inspired and cannot be un-Inspired.
You can re-roll one dice in this fighter's attack rolls.
|DC262||Awesome Predator||Hybrid: Score this in an end phase if:
You have the Primacy token
Or: One or more surviving friendly fighters have one or more Attack actions with a Damage characteristic of 4+.
|DC272||Dominant Position||Score this in an end phase if your warband holds more objectives than any other warband.||2||-||-||-||5/12 (41.67%)|
|DC287||Intimidating Display||Hybrid: Score this in an end phase if:
A surviving friendly fighter has a higher Wounds characteristic than any other surviving fighter
Or: Three or more friendly fighters are in enemy territory.
|DC315||Savage Exemplar||Surge: Score this immediately after your leader's Attack action that takes an enemy fighter out of action.||1||-||-||-|
|DC326||Surge of Aggression||Surge, Hybrid: Score this immediately after:
You gain the Primacy token
Or: A friendly fighter's successful Attack action with a Damage characteristic of 4+.
|DC358||Eternal Chase||Each fighter's Move characteristic is 4 and cannot be modified further, each fighter is a Hunter and each fighter is a Quarry. This effect persists until the end of the round.||-||-||-||-|
|DC478||Savage Strength||This fighter is a Hunter.
+1 Damage to this fighter's Range 1 or Range 2 Attack actions.
-1 Defence (to a minimum of 1).
|E12||No Remorse||Surge: Score this immediately after a friendly fighter's Attack action that takes an enemy fighter out of action, if that Attack action had a Damage characteristic greater than the target's Wounds characteristic.||1||-||-||NewestDuplicate|
|E21||Centre of Attention||Choose one fighter and push each other fighter that is within 2 hexes of the chosen fighter up to 1 hex so that they are closer to the chosen fighter in an order you choose.||-||-||-||NewestDuplicate||3/12 (25%)|
|E22||Commanding Stride||Push your leader up to 3 hexes. After this push your leader must be in a starting hex.||-||-||-||NewestDuplicate||3/12 (25%)|
|E26||Determined Effort||+1 Dice to the first Attack action made in the next activation.||-||-||-||NewestDuplicate|
|E27||Duel of Wits||Reaction: Play this after an opponent plays a ploy. Draw two power cards.
|E48||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||NewestDuplicate||6/12 (50%)|
|E49||Great Fortitude||+1 Wounds.||-||-||-||NewestDuplicate||7/12 (58.33%)|
|E51||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||12/12 (100%)|