Card sets (12)
Hedkrakka's Madmob Rivals Deck
When a player gains or is given the Primacy token, they take the Primacy token and place it with their fighter cards. If another player has the Primacy token when a player gains it, they take the token from that player.
A player gains the Primacy token after an activation:
- in which a friendly fighter's Attack action targeted a fighter with no wound counters and took that fighter out of action.
- in which a friendly fighter's Attack action took an enemy leader out of action.
- if their warband holds four or more objectives.
If a player has the Primacy token at the end of the round, they gain one spent glory point and then discard the Primacy token.
Cards: 6 | 22 non-Rivals card/s | Primacy
Championship Nemesis Rivals
Total glory - 16
6 | 5 | 1
2 | 6
10 | 0
10 | 0
|391||Great Strength||+1 Damage to all Attack actions with a Range of 1 or 2.||-||-||-||SSduplicate||12/12 (100%)|
|N503||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||NVduplicate||6/12 (50%)|
|DC162||Bring It On||Surge, Dual: Score this immediately after an activation if:
An enemy fighter made an Attack action in that activation that targeted a friendly fighter as part of a Charge action
And: that friendly fighter is not out of action.
|DC164||Ere We Go!||Surge, Hybrid: Score this immediately after an activation if:
Each surviving friendly fighter is in enemy territory
Or: Each surviving friendly fighter has one or more Charge tokens.
|DC166||Great Hunters||Hybrid: Score this in the third end phase if:
Each surviving friendly fighter is in enemy territory and you have the Primacy token
Or: There is no more than one surviving enemy fighter.
|DC174||Da Big Waaagh!||+1 Dice to friendly fighters' Range 1 Attack actions in the next activation. If you have the Primacy token when you play this card, this effect persists until you lose the Primacy token, or until the end of the round.||-||-||-||-|
|DC175||Da Great Stomp||Push each friendly fighter up to 1 hex towards the nearest enemy fighter.||-||-||-||-|
|DC178||Primal Brutality||Pick one: Gain the Primacy token, or discard the Primacy token. If you discard the Primacy token, choose one friendly fighter with no Charge tokens. The chosen fighter makes one Range 1 or Range 2 Attack action. Then give the chosen fighter one Charge token.||-||-||?||-|
|DC179||Primal Kunnin'||Choose one friendly fighter. Then, if you have the Primacy token, you can give the Primacy token to an opponent. Push the chosen fighter 1 hex, or up to 3 hexes if you gave the Primacy token to an opponent.||-||-||-||-|
|DC190||Spirit of the Beast||If you have the Primacy token when you give this upgrade to a fighter, that fighter is Inspired.
When you gain the Primacy token, this fighter is Inspired.
This fighter is on Guard while you have the Primacy token.
|DC262||Awesome Predator||Hybrid: Score this in an end phase if:
You have the Primacy token
Or: One or more surviving friendly fighters have one or more Attack actions with a Damage characteristic of 4+.
|DC271||Dominant Display||Dual: Score this in an end phase if:
Each surviving friendly fighter is in enemy territory
And: You have the Primacy token.
|DC326||Surge of Aggression||Surge, Hybrid: Score this immediately after:
You gain the Primacy token
Or: A friendly fighter's successful Attack action with a Damage characteristic of 4+.
|DC334||Unassailable||Hybrid: Score this in an end phase if:
Your leader is the only surviving leader
Or: You have the Primacy token.
|DC338||Wasteland||Score this an end phase if there are no objectives in one or more players' territories.||1||-||-||-||2/12 (16.67%)|
|DC348||Claim to Domination||At the end of the next activation, the player with the highest number of surviving fighters in enemy territory gains the Primacy token.||-||-||-||-|
|DC361||Ferocious Blow||+1 Damage to the first Range 1 or Range 2 Attack action made by a friendly fighter in the next activation.
In addition, that Attack action has Cleave if that friendly fighter has one or more Hunger counters.
|DC377||Hypnotic Buzz||Choose one enemy fighter within 2 hexes of one or more friendly fighters. Push the chosen fighter 1 hex.||-||-||-||-||4/12 (33.33%)|
|DC476||Savage Soldier||This fighter has the following cumulative benefits, determined by how many upgrades they have:
2+: +1 Dice to this fighter's Range 1 Attack actions
4+: This fighter's Attack actions have Cleave and Ensnare.
|DC484||Silent Ring||Silent Relic
This fighter is a Quarry. If this fighter is a Quarry, this fighter has the following reaction.
Reaction: After this fighter's activation, if you have three or fewer power cards in your hand, draw one power card.
+1 Dice to this fighter's Range 1 Attack actions if this fighter has two or more Silent Relics.
|DC486||Silent Sword||Silent Relic
This fighter is a Quarry.
1 Smash 3 2If this fighter is a Quarry and in no one's territory, +1 Damage to this Attack action.
This Attack action has Ensnare if this fighter has two or more Silent Relics.
|E27||Duel of Wits||Reaction: Play this after an opponent plays a ploy. Draw two power cards.
|E35||Mighty Swing||The first Range 1 Attack action made by a friendly fighter in the next activation has Scything.||-||-||?||NewestDuplicate|
|H186||Troggoth's Blood||Give this only to a fighter with a Wounds characteristic of 4 or less.
This fighter is a hunter.
Reaction: After this fighter is given an upgrade, heal (1) this fighter.
|H198||Fearless Seekers||Score this in an end phase if two or more friendly fighters are on feature tokens in enemy territory.||2||-||-||-||4/12 (33.33%)|
|H201||Horrors in the Dark||Surge, Hybrid: Score this immediately after an activation if:
Two or more friendly fighters are in cover hexes that are not in your territory.
Or: Two or more friendly fighters hold objectives that are not in your territory.
|H220||Reckless Swing||Surge: Score this immediately after an activation step in which a friendly fighter made a Range 1 Attack action that targeted a fighter with more supporting fighters than the attacker.||1||-||-||-||5/12 (41.67%)|
|H233||Cover of Darkness||Pick one:
Gambits cannot deal damage. This effect persists until the end of the next power step.
Or: Push one friendly fighter up to 2 hexes into a cover hex.
You cannot give this card to a leader.
This fighter is an assassin.
This fighter is considered to be in a cover hex.
|NM186||Instinctive Shield||When this fighter is given this upgrade, place one shield counter on this card, plus one shield counter if this fighter is a wizard.
Reaction: After this fighter is dealt damage, before checking if this fighter is taken out of action, remove the shield counters from this card. If you do Heal (X) this fighter, where X is the number of shield counters you removed.
|NM225||Sudden Revelation||Surge: Score this immediately after a power step if your warband flipped two or more feature tokens in that power step.
|NM301||Shadow Spear||Attack action
2 Smash 3 2