Card sets (5)
Hedkrakka's Madmob Rivals Deck
When a player gains or is given the Primacy token, they take the Primacy token and place it with their fighter cards. If another player has the Primacy token when a player gains it, they take the token from that player.
A player gains the Primacy token after an activation:
- in which a friendly fighter's Attack action targeted a fighter with no wound counters and took that fighter out of action.
- in which a friendly fighter's Attack action took an enemy leader out of action.
- if their warband holds four or more objectives.
If a player has the Primacy token at the end of the round, they gain one spent glory point and then discard the Primacy token.
Cards: 6 | 14 non-Rivals card/s | Primacy
Championship Nemesis Rivals
Total glory - 16
6 | 6 | 0
3 | 6
9 | 1
9 | 1
|DC162||Bring It On||Surge, Dual: Score this immediately after an activation if:
An enemy fighter made an Attack action in that activation that targeted a friendly fighter as part of a Charge action
And: that friendly fighter is not out of action.
|DC163||Dead Sneaky||Surge: Score this immediately after resolving your warband's second or subsequent reaction in the same phase.||1||-||-||-|
|DC164||Ere We Go!||Surge, Hybrid: Score this immediately after an activation if:
Each surviving friendly fighter is in enemy territory
Or: Each surviving friendly fighter has one or more Charge tokens.
|DC167||Green Fury||Surge: Score this immediately after an activation in which a friendly fighter with one or more wound counters made one or more successful Attack actions.||1||-||-||-|
|DC170||Smash 'Em||Hybrid: Score this in an end phase if:
Two or more enemy fighters are out of action and you have the Primacy token
Or: Three or more enemy fighters are out of action.
|DC171||Stab! Stab! Stab!||Surge, Hybrid: Score this immediately after an activation in which a friendly fighter:
Made a successful Attack action with Cleave that targeted a fighter who was on Guard or had a Block Defence characteristic
Or: Made an Attack action that took an enemy fighter with a higher wounds characteristic than that friendly fighter out of action.
|DC173||Brutal Beast Spirits||Gambit Spell (Focus): If cast, +1 Move to friendly fighters in the next activation when they make a Charge action, and +1 Dice to friendly fighters' Attack actions in the next activation made as part of a Charge action.||-||-||-||-|
|DC174||Da Big Waaagh!||+1 Dice to friendly fighters' Range 1 Attack actions in the next activation. If you have the Primacy token when you play this card, this effect persists until you lose the Primacy token, or until the end of the round.||-||-||-||-|
|DC175||Da Great Stomp||Push each friendly fighter up to 1 hex towards the nearest enemy fighter.||-||-||-||-|
|DC178||Primal Brutality||Pick one: Gain the Primacy token, or discard the Primacy token. If you discard the Primacy token, choose one friendly fighter with no Charge tokens. The chosen fighter makes one Range 1 or Range 2 Attack action. Then give the chosen fighter one Charge token.||-||-||?||-|
|DC179||Primal Kunnin'||Choose one friendly fighter. Then, if you have the Primacy token, you can give the Primacy token to an opponent. Push the chosen fighter 1 hex, or up to 3 hexes if you gave the Primacy token to an opponent.||-||-||-||-|
|DC180||Strange Portents||In the next activation:
Fury characteristics are Smash characteristics and vice versa
Dodge characteristics are Block characteristics and vice versa
Focus characteristics are Channel characteristics and vice versa
|DC181||Unhinged Ferocity||Reaction: Use this after a friendly fighter's activation in which that fighter made one or more failed Attack actions.
If you have the Primacy token, discard the Primacy token, then that fighter makes one Attack action. Otherwise, Inspire that fighter.
|DC185||Killa Instinkt||This fighter's Range 1 Attack actions have Cleave and Ensnare.||-||Toofdagga||-||-|
|DC188||Power of the Beast||+1 Wounds
+2 Wounds instead while you have the Primacy token.
|DC189||Spirit of Gorkamorka||You can re-roll one dice in this fighter's attack rolls for Range 1 and Range 2 Attack actions.||-||-||-||-|
|DC190||Spirit of the Beast||If you have the Primacy token when you give this upgrade to a fighter, that fighter is Inspired.
When you gain the Primacy token, this fighter is Inspired.
This fighter is on Guard while you have the Primacy token.
|DC191||Stamina Reserves||Reaction: After this fighter's Move action, discard this card. If you do, remove one Move token from this fighter.
Reaction: After this fighter's Charge action, discard this card. If you do, give this fighter one Move token and remove one Charge token from this fighter.
|DC262||Awesome Predator||Hybrid: Score this in an end phase if:
You have the Primacy token
Or: One or more surviving friendly fighters have one or more Attack actions with a Damage characteristic of 4+.
|DC267||Clean Kills||Dual: Score this in an end phase if:
Enemy fighters with a combined Wounds characteristic of 6 or more are out of action
And: No enemy fighter has one or more wound counters.
|DC326||Surge of Aggression||Surge, Hybrid: Score this immediately after:
You gain the Primacy token
Or: A friendly fighter's successful Attack action with a Damage characteristic of 4+.
|DC330||The Hunt Advances||Dual: Score this in an end phase if:
There are three or more friendly fighters in enemy territory
And: Each friendly fighter in enemy territory is a Hunter.
|DC333||Unafraid||Score this in an end phase if each surviving friendly fighter is within 2 hexes of one or more enemy fighters.||2||-||-||-||4/12 (33.33%)|
|DC334||Unassailable||Hybrid: Score this in an end phase if:
Your leader is the only surviving leader
Or: You have the Primacy token.
|DC343||Beast Trail||Choose one friendly Hunter or Quarry with no Move or Charge tokens that is in an edge hex. Place that fighter in another edge hex. Then give that fighter one Move token.||-||-||-||-|
|DC364||Fury Barbs||Reaction: Play this after an enemy fighter's Move action. That fighter's Attack actions have the Fury characteristic instead of their printed characteristic. This effect persists until the next activation.||-||-||-||-|
|DC392||Outrun Death||Choose one fighter. That fighter is a Quarry. If that fighter is a Quarry, that fighter has +2 Move. This effect persists until the end of the round or until that fighter is taken out of action.||-||-||-||-||4/12 (33.33%)|
|DC423||Armour of Confidence||+1 Defence if you have the Primacy token.||-||-||-||-|
|DC469||Proud Runner||+1 Move
Each time this fighter finishes a Move action 5 or more hexes from where the Move action began, gain the Primacy token. At the end of the action phase, if this fighter has no Move or Charge tokens, discard the Primacy token.
|DC478||Savage Strength||This fighter is a Hunter.
+1 Damage to this fighter's Range 1 or Range 2 Attack actions.
-1 Defence (to a minimum of 1).
|DC480||Scavenged Armour||You cannot give this upgrade to a fighter in your territory. When you give this upgrade to a fighter, give that fighter one Guard token.
|DC488||Soultooth Dagger||(Errata update) The Grievous 1 keyword replaces the similar ability on this card.
This fighter is a Hunter.
1 Fury 3 2+1 Damage on a critical hit. You can re-roll one dice in the attack roll if the target has one or more Move and/or Charge tokens.