Hedkrakka's Vanguard

Hedkrakka's Madmob Hedkrakka's Madmob
Destruction Destruction

Card sets (5)
Hedkrakka's Madmob Rivals Deck

When a player gains or is given the Primacy token, they take the Primacy token and place it with their fighter cards. If another player has the Primacy token when a player gains it, they take the token from that player.

A player gains the Primacy token after an activation:

- in which a friendly fighter's Attack action targeted a fighter with no wound counters and took that fighter out of action.

- in which a friendly fighter's Attack action took an enemy leader out of action.

- if their warband holds four or more objectives.

If a player has the Primacy token at the end of the round, they gain one spent glory point and then discard the Primacy token.


Direchasm core setKhagra's Ravagers expansionThe Starblood Stalkers expansionThe Crimson Court expansionHedkrakka's Madmob expansion


Play formats

Cards: 6 | 14 non-Rivals card/s | Primacy

Valid:
Relic Open

Not valid:
Championship Nemesis Rivals

Objectives (12)

Total glory - 16
6 | 6 | 0
3 | 6

Upgrades (10)

9 | 1

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
DC162 Bring It On Hedkrakka's Madmob Objective Surge, Dual: Score this immediately after an activation if:
An enemy fighter made an Attack action in that activation that targeted a friendly fighter as part of a Charge action
And: that friendly fighter is not out of action.
1 - Hedkrakka's Madmob expansion - -  
DC163 Dead Sneaky Hedkrakka's Madmob Objective Surge: Score this immediately after resolving your warband's second or subsequent reaction in the same phase.
1 - Hedkrakka's Madmob expansion - -  
DC164 Ere We Go! Hedkrakka's Madmob Objective Surge, Hybrid: Score this immediately after an activation if:
Each surviving friendly fighter is in enemy territory
Or: Each surviving friendly fighter has one or more Charge tokens.
1 - Hedkrakka's Madmob expansion - -  
DC167 Green Fury Hedkrakka's Madmob Objective Surge: Score this immediately after an activation in which a friendly fighter with one or more wound counters made one or more successful Attack actions.
1 - Hedkrakka's Madmob expansion - -  
DC170 Smash 'Em Hedkrakka's Madmob Objective Hybrid: Score this in an end phase if:
Two or more enemy fighters are out of action and you have the Primacy token
Or: Three or more enemy fighters are out of action.
2 - Hedkrakka's Madmob expansion - -  
DC171 Stab! Stab! Stab! Hedkrakka's Madmob Objective Surge, Hybrid: Score this immediately after an activation in which a friendly fighter:
Made a successful Attack action with Cleave that targeted a fighter who was on Guard or had a BlockBlock Defence characteristic
Or: Made an Attack action that took an enemy fighter with a higher wounds characteristic than that friendly fighter out of action.
1 - Hedkrakka's Madmob expansion - -  
DC173 Brutal Beast Spirits Hedkrakka's Madmob Spell Gambit Spell (FocusFocus): If cast, +1 Move to friendly fighters in the next activation when they make a Charge action, and +1 Dice to friendly fighters' Attack actions in the next activation made as part of a Charge action.
- - Hedkrakka's Madmob expansion - -  
DC174 Da Big Waaagh! Hedkrakka's Madmob Ploy +1 Dice to friendly fighters' Range 1 Attack actions in the next activation. If you have the Primacy token when you play this card, this effect persists until you lose the Primacy token, or until the end of the round.
- - Hedkrakka's Madmob expansion - -  
DC175 Da Great Stomp Hedkrakka's Madmob Ploy Push each friendly fighter up to 1 hex towards the nearest enemy fighter.
- - Hedkrakka's Madmob expansion - -  
DC178 Primal Brutality Hedkrakka's Madmob Ploy Pick one: Gain the Primacy token, or discard the Primacy token. If you discard the Primacy token, choose one friendly fighter with no Charge tokens. The chosen fighter makes one Range 1 or Range 2 Attack action. Then give the chosen fighter one Charge token.
- - Hedkrakka's Madmob expansion ? -  
DC179 Primal Kunnin' Hedkrakka's Madmob Ploy Choose one friendly fighter. Then, if you have the Primacy token, you can give the Primacy token to an opponent. Push the chosen fighter 1 hex, or up to 3 hexes if you gave the Primacy token to an opponent.
- - Hedkrakka's Madmob expansion - -  
DC180 Strange Portents Hedkrakka's Madmob Ploy In the next activation:
SwordFury characteristics are HammerSmash characteristics and vice versa
DodgeDodge characteristics are BlockBlock characteristics and vice versa
FocusFocus characteristics are ChannelChannel characteristics and vice versa
- - Hedkrakka's Madmob expansion - -  
DC181 Unhinged Ferocity Hedkrakka's Madmob Ploy Reaction: Use this after a friendly fighter's activation in which that fighter made one or more failed Attack actions.
If you have the Primacy token, discard the Primacy token, then that fighter makes one Attack action. Otherwise, Inspire that fighter.
- - Hedkrakka's Madmob expansion - -  
DC185 Killa Instinkt Hedkrakka's Madmob Upgrade This fighter's Range 1 Attack actions have Cleave and Ensnare.
- Toofdagga Hedkrakka's Madmob expansion - -  
DC188 Power of the Beast Hedkrakka's Madmob Upgrade +1 Wounds
+2 Wounds instead while you have the Primacy token.
- - Hedkrakka's Madmob expansion - -  
DC189 Spirit of Gorkamorka Hedkrakka's Madmob Upgrade You can re-roll one dice in this fighter's attack rolls for Range 1 and Range 2 Attack actions.
- - Hedkrakka's Madmob expansion - -  
DC190 Spirit of the Beast Hedkrakka's Madmob Upgrade If you have the Primacy token when you give this upgrade to a fighter, that fighter is Inspired.
When you gain the Primacy token, this fighter is Inspired.
This fighter is on Guard while you have the Primacy token.
- - Hedkrakka's Madmob expansion - -  
DC191 Stamina Reserves Hedkrakka's Madmob Upgrade Reaction: After this fighter's Move action, discard this card. If you do, remove one Move token from this fighter.
Reaction: After this fighter's Charge action, discard this card. If you do, give this fighter one Move token and remove one Charge token from this fighter.
- - Hedkrakka's Madmob expansion - -  
DC262 Awesome Predator Universal Objective Hybrid: Score this in an end phase if:
You have the Primacy token
Or: One or more surviving friendly fighters have one or more Attack actions with a Damage characteristic of 4+.
1 - Direchasm core set - -  
DC267 Clean Kills Universal Objective Dual: Score this in an end phase if:
Enemy fighters with a combined Wounds characteristic of 6 or more are out of action
And: No enemy fighter has one or more wound counters.
2 - The Starblood Stalkers expansion - -  
DC326 Surge of Aggression Universal Objective Surge, Hybrid: Score this immediately after:
You gain the Primacy token
Or: A friendly fighter's successful Attack action with a Damage characteristic of 4+.
1 - Direchasm core set - -  
DC330 The Hunt Advances Universal Objective Dual: Score this in an end phase if:
There are three or more friendly fighters in enemy territory
And: Each friendly fighter in enemy territory is a Hunter.
2 - Khagra's Ravagers expansion - -  
DC333 Unafraid Universal Objective Score this in an end phase if each surviving friendly fighter is within 2 hexes of one or more enemy fighters.
2 - Khagra's Ravagers expansion - -  
DC334 Unassailable Universal Objective Hybrid: Score this in an end phase if:
Your leader is the only surviving leader
Or: You have the Primacy token.
1 - Khagra's Ravagers expansion - -  
DC343 Beast Trail Universal Ploy Choose one friendly Hunter or Quarry with no Move or Charge tokens that is in an edge hex. Place that fighter in another edge hex. Then give that fighter one Move token.
- - Khagra's Ravagers expansion - -  
DC364 Fury Barbs Universal Ploy Reaction: Play this after an enemy fighter's Move action. That fighter's Attack actions have the SwordFury characteristic instead of their printed characteristic. This effect persists until the next activation.
- - Hedkrakka's Madmob expansion - -  
DC392 Outrun Death Universal Ploy Choose one fighter. That fighter is a Quarry. If that fighter is a Quarry, that fighter has +2 Move. This effect persists until the end of the round or until that fighter is taken out of action.
- - The Starblood Stalkers expansion - -  
DC423 Armour of Confidence Universal Upgrade +1 Defence if you have the Primacy token.
- - Hedkrakka's Madmob expansion - -  
DC469 Proud Runner Universal Upgrade +1 Move
Each time this fighter finishes a Move action 5 or more hexes from where the Move action began, gain the Primacy token. At the end of the action phase, if this fighter has no Move or Charge tokens, discard the Primacy token.
- - The Starblood Stalkers expansion ? -  
DC478 Savage Strength Universal Upgrade This fighter is a Hunter.
+1 Damage to this fighter's Range 1 or Range 2 Attack actions.
-1 Defence (to a minimum of 1).
- - Direchasm core set - -  
DC480 Scavenged Armour Universal Upgrade You cannot give this upgrade to a fighter in your territory. When you give this upgrade to a fighter, give that fighter one Guard token.
+1 Wounds.
- - Khagra's Ravagers expansion - -  
DC488 Soultooth Dagger Universal Upgrade (Errata update) The Grievous 1 keyword replaces the similar ability on this card.
This fighter is a Hunter.

Hex 1 SwordFury 3 Damage 2

+1 Damage on a critical hit. You can re-roll one dice in the attack roll if the target has one or more Move and/or Charge tokens.
- - The Crimson Court expansion - -