|B281||Gathered Momentum||Surge, Hybrid: Score this immediately
If: You score your second or subsequent surge objective card in a phase
Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action.
|B282||Hidden Purpose||Surge: Score this immediately after an activation if your warband holds two or more objectives.
|B373||Tracking||+1 Move to the first fighter to make a Move action in the next activation. +2 Move instead if that fighter is a Hunter.||-||-||-||-||5/48 (10.42%)|
2 Fury 3 1If this Attack action is successful, give the target one Charge token and discard this card.
|B393||Cryptic Companion||This fighter is a Quarry. If this fighter is a Quarry and is holding an objective at the end of an action phase, gain 1 glory point.
|B430||Substance Siphon||This fighter's Defence characteristic is Dodge X where X is the round number. Their Defence characteristic cannot be modified, and you cannot re-roll dice in the defence roll when this fighter is the target of an Attack action.
|G3||Cover Ground||Surge: Score this immediately after a friendly fighter makes a Move action in which they enter 6 or more hexes.
|A23||Deserved Confidence||This fighter has the following cumulative benefits, depending on how many upgrades they have:
3+: +1 Wound and this fighter cannot be driven back.
5+: +1 Move
9+: This fighter's Attack actions have Innate (Fury Smash).
|DC129||Blood Curse||Hybrid: Score this in the third end phase if:
Surviving friendly fighters have ten or more Hunger counters
Or: There is only one surviving enemy fighter.
|DC134||On the Chase||Hybrid: Score this in an end phase if:
Each surviving friendly fighter has one or more Hunger counters
Or: One or more surviving friendly fighters has a Move characteristic of 6 or more.
|DC138||Spirited Attempt||Surge: Score this immediately after an enemy fighter's Attack action that deals damage to a friendly fighter if that friendly fighter is not out of action.||1||-||-||-|
|DC143||Dark Glamour||Gambit Spell (Channel): If cast, choose one enemy fighter within 3 hexes of the caster and give the chosen fighter one Move token.||-||-||-||-|
|DC146||Driven to Hunt||Pick one: give one Hunger counter to each friendly fighter within 2 hexes of your leader or push one other friendly fighter within 2 hexes of your leader up to 1 hex.||-||Leader||-||-|
|DC148||Quicksilver Advance||Choose one friendly fighter, then pick one: the chosen fighter makes one Move action, or you remove one of that fighter's Charge tokens and give that fighter one Move token.||-||-||-||-|
|DC281||Hunger for Power||Hybrid: Score this in an end phase if:
One or more friendly wizards each have two or more Hunger counters
Or: One or more surviving friendly wizards each have two or more upgrades.
|DC283||Hungry for Victory||Score this in an end phase if one or more friendly fighters each have two or more Hunger counters.||1||-||-||-|
|DC292||Magical Mark||Score this in an end phase if a friendly wizard is holding an objective.||1||-||-||-|
|DC317||Season of Famine||Score this in an end phase if surviving fighters have ten or more Hunger counters.||2||-||-||-|
|DC339||Winged Death||Surge, Hybrid: Score this immediately after:
A friendly fighter's Range 3+ Attack action takes an enemy fighter out of action
Or: A friendly fighter ends a Charge action 6 or more hexes away from the hex in which they started.
|DC351||Compelling Hunger||Choose one fighter with one or more Hunger counters. Push that fighter 1 hex and give that fighter one Hunger counter.||-||-||-||-|
|DC357||Energy Drain||Choose one fighter in the same hex as an objective. Give one Move token to that fighter, and one Hunger counter to each fighter within 2 hexes of that fighter.||-||-||-||-|
|DC362||Ferocious Lunge||+1 Move to the first friendly fighter to make a Move action in the next activation
+2 Move instead if that fighter has one or more Hunger counters.
|DC379||Irresistible Hunger||Choose one friendly fighter. Give that fighter one Hunger counter, then push one enemy fighter within 2 hexes of that fighter 1 hex towards that fighter, or if that friendly fighter has two or more Hunger counters, push each enemy fighter within 2 hexes of that fighter up to 1 hex towards that fighter.||-||-||-||-|
|DC392||Outrun Death||Choose one fighter. That fighter is a Quarry. If that fighter is a Quarry, that fighter has +2 Move. This effect persists until the end of the round or until that fighter is taken out of action.||-||-||-||-||7/48 (14.58%)|
3 Fury 1 2When you give a fighter this upgrade, give that fighter one Hunger counter.
+2 Dice to this Attack action if this fighter has three or more Hunger counters.
|DC453||Hungry Armour||Give this fighter one Hunger counter at the beginning of each round. If this fighter has one or more Hunger counters, you can re-roll one defence dice in this fighter's defence rolls.||-||-||-||-|
This fighter is a Hunter.
At the end of each action phase, pick one: give one Hunger counter to each fighter within 2 hexes, or remove one Hunger counter from each fighter within 2 hexes.
|E2||Branching Fate||Surge: Score this immediately after an Attack action if you roll three or more dice during the attack or defence roll and they all show a different symbol.||1||-||-||NewestDuplicate|
|E27||Duel of Wits||Reaction: Play this after an opponent plays a ploy. Draw two power cards.||-||-||?||NewestDuplicate|
|E42||Bag of Tricks||Action: Search your power deck for a card, reveal it to each opponent and add it to your hand. Then shuffle your power deck and give this fighter one Charge token.||-||-||-||NewestDuplicate|
|E49||Great Fortitude||+1 Wounds.||-||-||-||NewestDuplicate||17/48 (35.42%)|
|E51||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||19/48 (39.58%)|