# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
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DC129 | Blood Curse | Hybrid: Score this in the third end phase if: Surviving friendly fighters have ten or more Hunger counters Or: There is only one surviving enemy fighter. |
3 | - | - | - | ||||||
DC131 | Crimson Hounds | Surge: Score this immediately after an activation in which a friendly fighter made an Attack action that targeted an enemy fighter adjacent to one or more other friendly fighters. | 1 | - | - | - | ||||||
DC134 | On the Chase | Hybrid: Score this in an end phase if: Each surviving friendly fighter has one or more Hunger counters Or: One or more surviving friendly fighters has a Move characteristic of 6 or more. |
1 | - | - | - | ||||||
DC135 | Preternatural Speed | Surge: Score this immediately after an activation if each surviving friendly fighter is in enemy territory. | 1 | - | - | - | ||||||
DC138 | Spirited Attempt | Surge: Score this immediately after an enemy fighter's Attack action that deals damage to a friendly fighter if that friendly fighter is not out of action. | 1 | - | - | - | ||||||
DC145 | Deathly Apotheosis | Choose one friendly fighter. While that fighter has Bloodthirst, give that fighter one Hunger counter at the end of the action phase and Heal (1) that fighter each time that fighter is given one or more Hunger counters. While that fighter is Inspired, you can re-roll one dice in the fighter's attack rolls. This effect persists until that fighter is taken out of action. |
- | - | - | - | ||||||
DC146 | Driven to Hunt | Pick one: give one Hunger counter to each friendly fighter within 2 hexes of your leader or push one other friendly fighter within 2 hexes of your leader up to 1 hex. | - | Leader | - | - | ||||||
DC148 | Quicksilver Advance | Choose one friendly fighter, then pick one: the chosen fighter makes one Move action, or you remove one of that fighter's Charge tokens and give that fighter one Move token. | - | - | - | - | ||||||
DC149 | Startling Competence | Reaction: Play this after an enemy fighter's Attack action that deals damage to a friendly fighter. Pick one: remove one of that friendly fighter's Hunger counters, or draw one power card, or push that friendly fighter 1 hex. | - | - | - | - | ||||||
DC150 | Tenebrous Form | Choose one friendly fighter. That fighter's Defence characteristic is Dodge 3. That fighter cannot make attack actions or reactions, cannot cast spells, cannot be on Guard, cannot hold objectives and cannot be driven back. This effect persists until the end of the phase, or until that fighter is taken out of action. | - | - | - | - | ||||||
DC152 | Deathly Majesty | -1 Dice from adjacent fighters' Attack actions that target this fighter, to a minimum of 1. | - | Prince Duvalle | - | - | ||||||
DC154 | Glutton for Gore | When this fighter is given one or more Hunger counters, instead give this fighter that many plus one additional Hunger counter. When one or more of this fighter's Hunger counters are removed, instead remove that many plus one additional Hunger counter. | - | - | - | - | ||||||
DC158 | Vampiric Might | +1 Damage to this fighter's Range 1 and Range 2 Attack actions if this fighter is Inspired. +2 Damage to this fighter's Range 1 and Range 2 Attack actions on a critical hit if this fighter has Bloodthirst. |
- | - | - | - | ||||||
DC159 | Vampiric Speed | +1 Move +2 Move instead if this fighter has Bloodthirst or is Inspired. |
- | - | - | - | ||||||
DC160 | Von Marusi Armour | If this fighter is Inspired, reduce all damage dealt to this fighter by 1, to a minimum of 1. If this fighter has Bloodthirst, if this fighter would be dealt precisely 1 damage, this fighter is not dealt that damage. |
- | - | - | - | ||||||
DC266 | Channeled Hunger | Score this in an end phase if one or more friendly wizards with one or more Hunger counters is holding an objective. | 1 | - | - | - | ||||||
DC280 | Growing Hunger | Hybrid: Score this in an end phase if: Each surviving friendly fighter has one or more Hunger counters Or: Each surviving enemy fighter has one or more Hunger counters. |
1 | - | - | - | ||||||
DC292 | Magical Mark | Score this in an end phase if a friendly wizard is holding an objective. | 1 | - | - | - | ||||||
DC295 | Martial Mage | Surge: Score this immediately after a friendly wizard's Range 1 or Range 2 Attack action that takes an enemy fighter out of action. | 1 | - | - | - | ||||||
DC317 | Season of Famine | Score this in an end phase if surviving fighters have ten or more Hunger counters. | 2 | - | - | - | ||||||
DC326 | Surge of Aggression | Surge, Hybrid: Score this immediately after: You gain the Primacy token Or: A friendly fighter's successful Attack action with a Damage characteristic of 4+. |
1 | - | - | - | ||||||
DC339 | Winged Death | Surge, Hybrid: Score this immediately after: A friendly fighter's Range 3+ Attack action takes an enemy fighter out of action Or: A friendly fighter ends a Charge action 6 or more hexes away from the hex in which they started. |
1 | - | - | - | ||||||
DC351 | Compelling Hunger | Choose one fighter with one or more Hunger counters. Push that fighter 1 hex and give that fighter one Hunger counter. | - | - | - | - | ||||||
DC357 | Energy Drain | Choose one fighter in the same hex as an objective. Give one Move token to that fighter, and one Hunger counter to each fighter within 2 hexes of that fighter. | - | - | - | - | ||||||
DC361 | Ferocious Blow | +1 Damage to the first Range 1 or Range 2 Attack action made by a friendly fighter in the next activation. In addition, that Attack action has Cleave if that friendly fighter has one or more Hunger counters. |
- | - | - | - | ||||||
DC392 | Outrun Death | Choose one fighter. That fighter is a Quarry. If that fighter is a Quarry, that fighter has +2 Move. This effect persists until the end of the round or until that fighter is taken out of action. | - | - | - | - | ||||||
DC405 | Slickrock | Trap Reaction: Play this after an enemy fighter's Move action that ends in the same hex as an objective token. Scatter 1 from that hex and push that enemy fighter to the end of the chain. If that enemy fighter cannot be pushed into a hex, that fighter is not pushed. |
- | - | - | - | ||||||
DC453 | Hungry Armour | Give this fighter one Hunger counter at the beginning of each round. If this fighter has one or more Hunger counters, you can re-roll one defence dice in this fighter's defence rolls. | - | - | - | - | ||||||
DC469 | Proud Runner | +1 Move Each time this fighter finishes a Move action 5 or more hexes from where the Move action began, gain the Primacy token. At the end of the action phase, if this fighter has no Move or Charge tokens, discard the Primacy token. |
- | - | ? | - | ||||||
DC478 | Savage Strength | This fighter is a Hunter. +1 Damage to this fighter's Range 1 or Range 2 Attack actions. -1 Defence (to a minimum of 1). |
- | - | - | - | ||||||
DC479 | Savage Visage | This fighter is a Hunter. You can re-roll one dice in this fighter's attack rolls for Range 1 Attack actions for each of this fighter's upgrades that have one or more instances of the Hunter keyword. |
- | - | ? | - | ||||||
DC480 | Scavenged Armour | You cannot give this upgrade to a fighter in your territory. When you give this upgrade to a fighter, give that fighter one Guard token. +1 Wounds. |
- | - | - | - |