# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
B281 | Gathered Momentum | Surge, Hybrid: Score this immediately If: You score your second or subsequent surge objective card in a phase Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action. |
1 | - | - | - | ||||||
B290 | Master of Many Paths | Score this in an end phase if there is a surviving friendly fighter who is a leader, a wizard and a Hunter. | 1 | - | - | - | ||||||
B301 | Show of Force | Surge, Hybrid: Score this immediately after an activation If: Three or more friendly fighters are in enemy territory Or: One or more friendly fighters each have three or more upgrades. |
1 | - | - | - | ||||||
B314 | To the End | Score this in an end phase if there are no cards left in your power deck. | 2 | - | - | - | ||||||
B341 | Frenzied Search | Play this only if your warband holds one or more objectives. Discard one power card. If you do, draw up to three power cards. | - | - | - | - | ||||||
B362 | Quick Search | Play this only if your warband holds one or more objectives. Draw up to 2 power cards. | - | - | - | - | ||||||
B375 | Unnatural Truce | Draw up to two power cards. Each other player draws up to one power card. | - | - | - | - | ||||||
B379 | Abasoth's Auto-immolation | Lost Page Spell Reaction (Focus): Use this during an enemy fighter's Range 1 Attack action that deals enough damage to take this fighter out of action, after the deal damage step. If cast, roll a number of attack dice equal to this fighter's Wounds characteristic. Deal 1 damage to their attacker for each roll of Smash or Critical success. |
- | Wizard | - | - | ||||||
B396 | Great Fortitude | +1 Wounds. | - | - | - | BGduplicate | 17/37 (45.95%) | |||||
B407 | Iara's Instant Shield | Lost Page Spell Reaction (Focus): Use this during an Attack action that targets this fighter, after the attack roll. If cast, you can re-roll any number of dice in the defence roll for that Attack action. |
- | Wizard | - | - | ||||||
B410 | Keila's Choking Coil | (Errata update) The Grievous 1 keyword replaces the similar ability on this card. Lost page 3 Focus - 1 On a critical hit, this Attack action has +1 Damage. |
- | Wizard | - | - | ||||||
B414 | Mazzig's Many Legs | Lost Page Spell action (Channel): If cast, choose another friendly fighter within 2 hexes of the caster. Push the chosen fighter up to 2 hexes. |
- | Wizard | - | - | ||||||
B420 | Quintok's Combative Cantrip | Lost Page Spell Action (Focus): If cast, push one adjacent enemy fighter up to 1 hex, then give the caster one Guard token, then push the caster up to 1 hex. |
- | Wizard | ? | - | ||||||
B433 | The Scattered Tome | If this fighter is surviving at the end of the third action phase, gain 1 glory point for each Lost Page upgrade this fighter has. | - | Wizard | - | - | ||||||
G3 | Cover Ground | Surge: Score this immediately after a friendly fighter makes a Move action in which they enter 6 or more hexes. | 1 | - | ? | NewestDuplicate | ||||||
G22 | Spectral Wings | +2 Move to the first fighter to make a Move action in the next activation. | - | - | - | NewestDuplicate | ||||||
A23 | Deserved Confidence | This fighter has the following cumulative benefits, depending on how many upgrades they have: 3+: +1 Wound and this fighter cannot be driven back. 5+: +1 Move 9+: This fighter's Attack actions have Innate (Fury Smash). |
- | - | - | - | ||||||
A37 | The Crown of the Dead | Mortis Relic If this fighter has two or more Mortis Relics, you can re-roll one attack dice in this fighter's attack rolls. Reaction: After this fighter's activation, spend 1 glory point. If you do, draw two power cards and then discard one power card. |
- | - | - | - | ||||||
DC129 | Blood Curse | Hybrid: Score this in the third end phase if: Surviving friendly fighters have ten or more Hunger counters Or: There is only one surviving enemy fighter. |
3 | - | - | - | ||||||
DC134 | On the Chase | Hybrid: Score this in an end phase if: Each surviving friendly fighter has one or more Hunger counters Or: One or more surviving friendly fighters has a Move characteristic of 6 or more. |
1 | - | - | - | ||||||
DC138 | Spirited Attempt | Surge: Score this immediately after an enemy fighter's Attack action that deals damage to a friendly fighter if that friendly fighter is not out of action. | 1 | - | - | - | ||||||
DC146 | Driven to Hunt | Pick one: give one Hunger counter to each friendly fighter within 2 hexes of your leader or push one other friendly fighter within 2 hexes of your leader up to 1 hex. | - | Leader | - | - | ||||||
DC149 | Startling Competence | Reaction: Play this after an enemy fighter's Attack action that deals damage to a friendly fighter. Pick one: remove one of that friendly fighter's Hunger counters, or draw one power card, or push that friendly fighter 1 hex. | - | - | - | - | ||||||
DC150 | Tenebrous Form | Choose one friendly fighter. That fighter's Defence characteristic is Dodge 3. That fighter cannot make attack actions or reactions, cannot cast spells, cannot be on Guard, cannot hold objectives and cannot be driven back. This effect persists until the end of the phase, or until that fighter is taken out of action. | - | - | - | - | ||||||
DC283 | Hungry for Victory | Score this in an end phase if one or more friendly fighters each have two or more Hunger counters. | 1 | - | - | - | ||||||
DC317 | Season of Famine | Score this in an end phase if surviving fighters have ten or more Hunger counters. | 2 | - | - | - | ||||||
DC326 | Surge of Aggression | Surge, Hybrid: Score this immediately after: You gain the Primacy token Or: A friendly fighter's successful Attack action with a Damage characteristic of 4+. |
1 | - | - | - | ||||||
DC339 | Winged Death | Surge, Hybrid: Score this immediately after: A friendly fighter's Range 3+ Attack action takes an enemy fighter out of action Or: A friendly fighter ends a Charge action 6 or more hexes away from the hex in which they started. |
1 | - | - | - | ||||||
DC343 | Beast Trail | Choose one friendly Hunter or Quarry with no Move or Charge tokens that is in an edge hex. Place that fighter in another edge hex. Then give that fighter one Move token. | - | - | - | - | ||||||
DC351 | Compelling Hunger | Choose one fighter with one or more Hunger counters. Push that fighter 1 hex and give that fighter one Hunger counter. | - | - | - | - | ||||||
DC357 | Energy Drain | Choose one fighter in the same hex as an objective. Give one Move token to that fighter, and one Hunger counter to each fighter within 2 hexes of that fighter. | - | - | - | - | ||||||
DC359 | Feign Strength | Gain the Primacy Token. If you have the Primacy token at the end of an action phase, discard this Primacy token. This effect persists until the end of the round. | - | - | ? | - | ||||||
DC447 | Formidable Defence | This fighter is a Quarry. If this fighter is a Quarry: +1 Defence. -1 Dice from this fighter's Attack actions (to a minimum of 1). |
- | - | - | - | ||||||
DC469 | Proud Runner | +1 Move Each time this fighter finishes a Move action 5 or more hexes from where the Move action began, gain the Primacy token. At the end of the action phase, if this fighter has no Move or Charge tokens, discard the Primacy token. |
- | - | ? | - |