|B257||Absolute Stillness||Dual: Score this in an end phase
If: A friendly Quarry is holding an objective
And: That fighter has no Move or Charge tokens.
|B263||Ahead of the Hunt||Score this in an end phase if there is at least one surviving friendly Quarry.||1||-||-||-||15/56 (26.79%)|
|B282||Hidden Purpose||Surge: Score this immediately after an activation if your warband holds two or more objectives.||1||-||-||-||27/56 (48.21%)|
|B306||Swift Capture||Surge, Dual: Score this immediately after an activation
If: Your warband holds one or more objectives in friendly territory
And: Your warband holds one or more objectives in enemy territory.
|B308||Temporary Victory||Surge: Score this immediately after an activation if your warband holds three or more objectives.||2||-||-||-||5/56 (8.93%)|
|B375||Unnatural Truce||Draw up to two power cards. Each other player draws up to one power card.||-||-||-||-||27/56 (48.21%)|
2 Smash 2 2If this Attack action takes an enemy fighter out of action, discard this card and gain 1 glory point.
|B393||Cryptic Companion||This fighter is a Quarry. If this fighter is a Quarry and is holding an objective at the end of an action phase, gain 1 glory point.||-||-||-||-||13/56 (23.21%)|
|B428||Stoneform||-1 Move (to a minimum of 0).
This fighter is a Quarry. If this fighter is a Quarry, this fighter cannot be pushed.
|G1||Bold Conquest||Surge, Dual: Score this immediately after an activation
If: Your leader made a Charge action in that activation
And: your leader is holding an objective.
|G14||Distraction||Choose one enemy fighter and push them 1 hex.||-||-||-||BGduplicate||43/56 (76.79%)|
|G29||The Formless Key||Cursed Key
If this fighter is holding an objective in the third end phase, gain 1 glory point.
|DC98||Balance the Cosmic Equation||Hybrid: Score this in an end phase if:
There are two or more enemy fighters out of action
Or: Your warband holds more objectives than any other warband.
|DC102||Instinctive Tactics||Surge: Score this immediately after resolving your warband's second or subsequent reaction in the same phase.||1||-||-||-||3/56 (5.36%)|
|DC106||The Great Plan||Dual: Score this in an end phase if:
You have scored six or more objective cards
And: You have scored one or more Surge objective cards, one or more Dual objective cards and one or more Hybrid objective cards.
|DC108||Will of the Slann||Score this in an end phase if your warband holds one or more objectives in two or more players' territories.||2||-||-||-|
|DC109||Burst from the Shadows||Choose up to two friendly Hunters. Push each chosen fighter up to 2 hexes.||-||-||-||-||3/56 (5.36%)|
|DC110||Huanchi's Device||Pick one: push one enemy fighter 1 hex, or pick an opponent. That player picks three fighters from their warband and pushes each of them 1 hex. If they have fewer than three surviving fighters, they push each of their surviving fighters 1 hex.||-||-||-||-||3/56 (5.36%)|
|DC113||Lords of Space and Time||Choose one friendly fighter that is not adjacent to any enemy fighters. Place that fighter in the same hex as an objective token in enemy territory, not adjacent to any enemy fighters. Then give that fighter one Move token.||-||-||-||-||3/56 (5.36%)|
|DC117||The Great Drake||Asterism
+1 Dice to friendly fighters' Range 1 Attack actions. This effect persists until the end of the round or until any player plays another Asterism card.
|DC127||Unfeeling Resilience||When this fighter is dealt damage, reduce that damage by 1 (to a minimum of 1).||-||-||-||-||3/56 (5.36%)|
+2 Move instead if this fighter is a Skink.
|DC272||Dominant Position||Score this in an end phase if your warband holds more objectives than any other warband.||2||-||-||-||27/56 (48.21%)|
|DC276||Fleeting Primacy||Surge, Hybrid: Score this immediately after an activation if:
Your warband holds three or more objectives
or: Your warband holds two or more objectives in enemy territory and you have the Primacy token.
|DC392||Outrun Death||Choose one fighter. That fighter is a Quarry. If that fighter is a Quarry, that fighter has +2 Move. This effect persists until the end of the round or until that fighter is taken out of action.||-||-||-||-||9/56 (16.07%)|
|DC425||Augmented Limbs||This fighter is a Quarry. If this fighter is a Quarry, this fighter's Range 1 Attack actions have +1 Dice.||-||-||-||-||5/56 (8.93%)|
|DC429||Charike Claws||This fighter is a Quarry. If this fighter is a Quarry, this fighter's Range 1 and Range 2 Attack actions have Cleave. If this fighter is a Hunter, this fighter's Attack actions have Cleave.||-||-||-||-||2/56 (3.57%)|
|DC434||Dominant Defender||If this fighter is holding an objective, this fighter is on Guard.
If this fighter's defence roll includes no successes, discard the Primacy token.
Reaction: After an Attack action in which this fighter's defence roll included one or more Critical success, gain the Primacy token.
|DC447||Formidable Defence||This fighter is a Quarry. If this fighter is a Quarry:
-1 Dice from this fighter's Attack actions (to a minimum of 1).
|E27||Duel of Wits||Reaction: Play this after an opponent plays a ploy. Draw two power cards.||-||-||?||NewestDuplicate||22/56 (39.29%)|
|E39||Shifting Shards||Pick one objective token in an empty hex and move that objective token into an adjacent hex.||-||-||?||NewestDuplicate|
|E40||Sidestep||Choose one friendly fighter and push that fighter 1 hex.||-||-||-||NewestDuplicate||15/56 (26.79%)|