|N319||Fired Up||Score this in an end phase if at least one surviving friendly fighter is Inspired.||1||-||-||-|
|N368||Solid Gains||Score this in an end phase if you gained at least 3 glory points in this round.||1||-||-||-|
|P47||Two Steps Forward||Choose two friendly fighters and push each of them one hex. Then choose an opponent: they choose one fighter from their warband and push them up to one hex.||-||-||?||-|
|P55||Quickening Greaves||In each round, you can do one of the following: push this fighter one hex before the roll to determine who has the first activation. or push this fighter one hex after the final power step.||-||-||?||NVduplicate|
|P56||Spectral Armour||If this fighter's Defence characteristic is Dodge, they have +1 Defence.||-||-||-||-|
|D35||Dominion of Death||Score this in the third end phase if you have scored the most objective cards.||3||-||-||-||6/40 (15%)|
|D36||Fleeting Memories||Surge: Score this immediately when a friendly fighter finishes a Move action and entered two or more different hexes that contained an objective during that Move action.||1||-||-||-||7/40 (17.5%)|
|D38||Ghostly Torment||Dual: Score this in an end phase
If: There are two or more surviving friendly fighters
And: Two or more surviving fighters each have one or more wound tokens.
|D39||Inescapable Hunger||Surge: Score this immediately when a friendly fighter makes a Move action through one or more blocked hexes and ends that Move action adjacent to an enemy fighter.||1||-||-||-||7/40 (17.5%)|
|D41||Nexus of Terror||Score this in an end phase if your warband holds the most objectives.||2||-||-||-||7/40 (17.5%)|
|D45||Call of the Grave||Choose an enemy fighter and push them up to two hexes towards a friendly fighter.||-||-||-||-||7/40 (17.5%)|
|D46||Chilling Scream||Your opponents cannot play power cards. This persists until the end of the power step.||-||-||-||-||2/40 (5%)|
|D47||Dissipate||Reaction: Play this during an Attack action, before the attack roll. Choose a friendly fighter. That fighter gains Innate (Dodge). This persists until the Attack action ends or until that friendly fighter is taken out of action.||-||-||?||-|
|D48||Echoing Spite||Reaction: Play this after a friendly fighter's Range 1 Attack action that fails. That fighter makes that Attack action again.||-||-||-||-||4/40 (10%)|
|D50||Frightful Aspect||Push an enemy fighter up to one hex.||-||-||?||-||7/40 (17.5%)|
|D52||Soaring Spite||Double the Move characteristic of the first friendly fighter to make a Move action (not as part of a Charge action) in the next activation.||-||-||-||-||2/40 (5%)|
|D56||Debilitating Aura||The Attack actions of adjacent enemy fighters have -1 Dice (to a minimum of 1).||-||-||-||-||5/40 (12.5%)|
|D63||Swooping Dash||+2 Move.||-||-||-||-||7/40 (17.5%)|
|D64||Veil of Grief||+1 Wounds.||-||-||-||-||6/40 (15%)|
|B281||Gathered Momentum||Surge, Hybrid: Score this immediately
If: You score your second or subsequent surge objective card in a phase
Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action.
|B295||Path to Victory||Dual: Score this in an end phase
If: One or more enemy fighters were taken out of action in the previous phase
And: Your warband holds two or more objectives.
|B306||Swift Capture||Surge, Dual: Score this immediately after an activation
If: Your warband holds one or more objectives in friendly territory
And: Your warband holds one or more objectives in enemy territory.
|B308||Temporary Victory||Surge: Score this immediately after an activation if your warband holds three or more objectives.
|B363||Restless Prize||Pick one objective token and move it into an adjacent hex up to two times. You cannot move it into a lethal hex or a hex that includes a feature token.
|B393||Cryptic Companion||This fighter is a Quarry. If this fighter is a Quarry and is holding an objective at the end of an action phase, gain 1 glory point.
|B396||Great Fortitude||+1 Wounds.||-||-||-||BGduplicate||17/40 (42.5%)|
|B398||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||BGduplicate||19/40 (47.5%)|
|B427||Sting of the Ur-Grub||Ur-grub Aspect
+1 Damage to this fighter's Range 1 Attack actions.
If this fighter has three or more Ur-grub Aspects, remove those cards from the game (they do not go into a discard pile) and give the Avatar of the Ur-grub upgrade to this fighter.
|G3||Cover Ground||Surge: Score this immediately after a friendly fighter makes a Move action in which they enter 6 or more hexes.||1||-||?||NewestDuplicate||10/40 (25%)|
|G14||Distraction||Choose one enemy fighter and push them 1 hex.||-||-||-||NewestDuplicate||31/40 (77.5%)|
|G22||Spectral Wings||+2 Move to the first fighter to make a Move action in the next activation.||-||-||?||NewestDuplicate||22/40 (55%)|
|G23||Grim Tenacity||This fighter cannot be driven back.||-||-||-||-|