|D3||Martial Prowess||Surge: Score this immediately after your warband makes a third or subsequent successful Attack action in the same phase.||2||-||-||-|
|D15||Fulminating Blast||Push an enemy fighter up to one hex.||-||-||-||-|
|D16||Improvised Blow||Choose a friendly fighter adjacent to an enemy fighter. The chosen fighter makes the following Attack action.
1 Fury 3 1
|D29||Sanctified Armour||When this fighter is dealt damage, reduce that damage by 1, to a minimum of 1.||-||-||-||-|
|DC262||Awesome Predator||Hybrid: Score this in an end phase if:
You have the Primacy token
Or: One or more surviving friendly fighters have one or more Attack actions with a Damage characteristic of 4+.
|DC267||Clean Kills||Dual: Score this in an end phase if:
Enemy fighters with a combined Wounds characteristic of 6 or more are out of action
And: No enemy fighter has one or more wound counters.
|DC269||Demolish the Opposition||Hybrid: Score this in the third end phase if:
There are no enemy fighters in enemy territory
Or: There is no more than one surviving enemy fighter.
|DC306||Primal Display||Surge, Dual: Score this immediately after a friendly fighter's Attack action if:
That Attack action took the target out of action
And: You have Primacy token.
|DC326||Surge of Aggression||Surge, Hybrid: Score this immediately after:
You gain the Primacy token
Or: A friendly fighter's successful Attack action with a Damage characteristic of 4+.
|DC333||Unafraid||Score this in an end phase if each surviving friendly fighter is within 2 hexes of one or more enemy fighters.||2||-||-||-||4/12 (33.33%)|
|DC338||Wasteland||Score this an end phase if there are no objectives in one or more players' territories.||1||-||-||-||2/12 (16.67%)|
|DC356||Endurance Hunter||Choose one friendly fighter. Push the chosen fighter 1 hex towards the closest enemy fighter, or up to 2 hexes towards the closest enemy fighter if that enemy fighter is a Quarry.||-||-||-||-|
|DC366||Heeded Instinct||Choose one friendly fighter. Push the chosen fighter 1 hex, or up to 2 hexes if that fighter is a Quarry.||-||-||-||-||8/12 (66.67%)|
|DC392||Outrun Death||Choose one fighter. That fighter is a Quarry. If that fighter is a Quarry, that fighter has +2 Move. This effect persists until the end of the round or until that fighter is taken out of action.||-||-||-||-||4/12 (33.33%)|
|DC483||Silent Helm||Silent Relic
This fighter is a Quarry. If this fighter is a Quarry, each time this fighter is the target of an Attack action, one Critical success in the attack roll is considered to be a success instead.
If this fighter has three or more Silent Relics, you can re-roll one dice in this fighter's defence rolls.
|DC484||Silent Ring||Silent Relic
This fighter is a Quarry. If this fighter is a Quarry, this fighter has the following reaction.
Reaction: After this fighter's activation, if you have three or fewer power cards in your hand, draw one power card.
+1 Dice to this fighter's Range 1 Attack actions if this fighter has two or more Silent Relics.
|DC493||Soundless Step||Reaction: After this fighter's activation, push this fighter 1 hex.||-||-||-||-||5/12 (41.67%)|
|E2||Branching Fate||Surge: Score this immediately after an Attack action if you roll three or more dice during the attack or defence roll and they all show a different symbol.||1||-||-||NewestDuplicate||5/12 (41.67%)|
|E5||Great Gains||Score this in an end phase if you scored five or more glory points in this round.||2||-||-||NewestDuplicate|
|E35||Mighty Swing||The first Range 1 Attack action made by a friendly fighter in the next activation has Scything.||-||-||?||NewestDuplicate|
|E48||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||NewestDuplicate||6/12 (50%)|
|E51||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||12/12 (100%)|
|H191||Contest of Equals||Surge: Score this immediately after a failed Attack action if the attack roll and the defence roll contained the same number of successes (including critical successes).
|H220||Reckless Swing||Surge: Score this immediately after an activation step in which a friendly fighter made a Range 1 Attack action that targeted a fighter with more supporting fighters than the attacker.||1||-||-||-||5/12 (41.67%)|
|H246||Live for the Fight||The first Attack action made in the next activation step has +1 Dice.
If that Attack action is made by a brawler, each Attack action made by that fighter in that activation step has +1 Dice instead.
|H290||Phantom Darts||Attack action, Illusion
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.
3 Fury 3 1
|H304||Unfazed||+1 Defence while two or more enemy fighters are adjacent to this fighter.
+1 Defence while one or more enemy fighters are adjacent to this fighter instead if this fighter is a brawler.
|NM137||Martial Discipline||In the next activation step, you can re-roll results of Single support and Double support in friendly fighters' attack and defence rolls.||-||-||-||-|
|NM140||Brigade Strength||When this fighter makes an attack roll with three or more dice, this fighter is considered to have one additional supporting fighter.
+1 Dice to this fighter's Range 1 Attack actions if this fighter is a brawler.
|NM231||Barging Forward||Choose one friendly fighter. Scatter 5 from the chosen fighter's hex and push the chosen fighter along the chain to the end hex. If the chain is interrupted, or if that fighter would be pushed into a hex that is blocked or occupied, do not push them any further. After the push, if the chosen fighter is a brawler, deal 1 damage to one enemy fighter adjacent to the chosen fighter.||-||-||-||-|
|NM245||King of the Deeps||+1 Dice to the first Attack action made by a friendly fighter in the next activation step. +2 Dice instead if one or more of that fighter's Attack actions' Damage characteristics are greater than the target's Wounds characteristic.||-||-||-||-|
|NM287||Ferocious Bite||+1 Dice to this fighter's Range 1 Attack actions.
+2 Dice to this fighter's Range 1 Attack actions instead if this fighter is a beast.