Shared deck
Ephilim's Pandaemonium
Card sets (2)
Countdown to Cataclysm Rivals Deck
(Errata update) While using this Rivals deck, during the Muster Warbands step of 'Setting Up', place a generic token on the 1st step on the countdown card included in this deck. This token is your Cataclysm tracker.
You must advance your Cataclysm tracker 1 step the first time a friendly fighter is slain in each combat phase, and you must advance your Cataclysm tracker 1 step after the last power step in each battle round for each feature token that has no enemy fighters on it.
While your tracker is:
- on the 1st to 5th step, your Cataclysm value is 1.
- on the 6th to 9th step, your Cataclysm value is 2.
- on the 10th to 13th step, your Cataclysm value is 3.
- on the final step, your Cataclysm value is 4.
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Play formats
6 1
Valid:
Organised Play Nemesis
Not valid:
Rivals
Objectives (12)
Total glory - 16
6 |
6 |
0
Ploys (10)
Upgrades (10)
Total glory value - 11
| # | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| CC1 | Spread Havoc |
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Score this in an end phase. Gain a number of Glory points equal to your Cataclysm value, to a maximum of 2. Restricted |
0 | - |
|
- | - | |||
| CC3 | Set Explosives |
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Score this in an end phase if your warband holds 2 or more treasure tokens and holds all of the treasure tokens in any territories. | 2 | - |
|
- | - | |||
| CC6 | Loaded for Bear |
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Score this in an end phase if any friendly fighters are each equipped with 3 or more Upgrades. | 1 | - |
|
- | - | |||
| CC7 | Collateral Damage |
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Score this immediately after you advance your Cataclysm tracker 1 step as a result of a friendly fighter being slain. If you are the underdog, score this after you advance your Cataclysm tracker 1 step for any reason instead. | 1 | - |
|
- | - | |||
| CC8 | Too Close for Comfort |
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Score this immediately after your opponent's Power step if each friendly fighter is within 2 hexes of any enemy fighters. | 1 | - |
|
- | - | |||
| CC11 | The Perfect Cut |
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Score this immediately after a friendly fighter's successful melee Attack if no result in the target's Save roll was a success. | 1 | - |
|
- | - | |||
| CC16 | Total Collapse |
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Roll a number of Attack dice equal to your Cataclysm value. If the roll contains Fury or Critical success, pick a fighter.Inflict 1 damage on that fighter. If you picked a friendly fighter, you can inflict damage on that fighter up to your Cataclysm value instead. |
- | - |
|
- | - | |||
| CC17 | Violent Blast |
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Pick a stagger hex. Push each fighter within 1 hex of that stagger hex 1 hex. | - | - |
|
- | - | |||
| CC19 | Raging Tremors |
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Pick a number of enemy fighters up to your Cataclysm value. Give each of those fighters a Stagger token. | - | - |
|
- | - | |||
| CC20 | Counter-charge |
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Play this immediately after a friendly fighter is picked to be the target of an Attack. Pick another friendly fighter. Push that fighter up to 3 hexes. That push must end adjacent to the attacker. | - | - |
|
- | - | |||
| CC22 | Improvised Attack |
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Pick a friendly fighter. That fighter immediately Attacks with the following weapon, where X is your Cataclysm value. Ranged Attack action
|
- | - |
|
- | - | |||
| CC26 | Driven by Pain |
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Insensate: Immediately after this fighter is driven back, you can heal this fighter. | 1 | - |
|
- | - | |||
| CC27 | Inescapable Grasp |
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This fighter's melee weapons have Ensnare. | 1 | - |
|
- | - | |||
| CC28 | Utter Conviction |
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This fighter's Save characteristic is X, where X is your Cataclysm value, and cannot be modified further. This fighter cannot use Critical Weapon abilities. |
1 | - |
|
- | - | |||
| CC30 | Great Fortitude |
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This fighter has +1 Health. | 2 | - |
|
- | - | |||
| CC32 | Desperate Rage |
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Melee Attack action
|
1 | - |
|
- | - | |||
| HG4 | Home Advantage |
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Score this immediately after an enemy fighter's failed Attack if the target was a friendly fighter in friendly territory. | 1 | - |
|
- | - | |||
| HG5 | Lead by Example |
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Score this in an end phase if your leader is in friendly territory and Attacked 2 or more times this battle round. | 2 | - |
|
- | - | |||
| HG6 | No Business Here |
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Score this immediately after a friendly fighter's Attack if the target was in friendly territory and was Flanked and/or Surrounded. | 1 | - |
|
- | - | |||
| HG7 | No Trespassers |
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Score this immediately after a friendly fighter's Attack if the target was in friendly territory and was slain. | 1 | - |
|
- | - | |||
| HG8 | Pinned! |
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Score this in an end phase if an enemy fighter was driven back into an edge hex in friendly territory this battle round. | 3 | - |
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- | - | |||
| HG9 | Ready or Not |
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Score this in an end phase if 2 or more enemy fighters are in friendly territory and each enemy fighter is damaged and/or adjacent to any friendly fighters. | 2 | - |
|
- | - | |||
| HG14 | Deny Invaders |
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In the next turn, friendly fighters' weapons have +1 Attack dice while they are in friendly territory. | - | - |
|
- | - | |||
| HG16 | Keep Them at Bay |
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In the next turn, friendly fighters' melee weapons have +1 Range, to a maximum of 2, for Attacks that target enemy fighters in friendly territory. | - | - |
|
- | - | |||
| HG17 | Mind Your Step |
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Pick an enemy fighter in friendly territory. Push that fighter up to 2 hexes. That push must end in neutral or enemy territory. | - | - |
|
- | - | |||
| HG20 | Poor Footing |
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Pick an enemy fighter in friendly territory and within 1 hex of a feature token. Give that fighter a Move token. | - | - |
|
- | - | |||
| HG22 | Sidestep |
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Pick a friendly fighter. Push that fighter 1 hex. | - | - |
|
- | - | |||
| HG23 | Balance of Ghyran |
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Equilibrium: Immediately after an enemy fighter's successful Attack, if this fighter was the target of that Attack and the attacker is within 3 hexes of them, roll 3 Attack dice. If the roll contains any Fury, inflice 1 damage on the attacker. |
1 | - |
|
- | - | |||
| HG28 | Great Speed |
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This fighter has +1 Move. | 0 | - |
|
- | - | |||
| HG29 | Hidden Aid |
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Enemy fighters adjacent to this fighter are Flanked. | 1 | - |
|
- | - | |||
| HG31 | Killing Blow |
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This fighter's melee weapons have Grievous if the target is damaged. | 1 | - |
|
- | - | |||
| HG32 | True Grit |
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This Upgrade can only be given to your leader. Rolls of Block and Dodge count as successes in Save rolls for friendly fighters adjacent to this fighter. |
2 | - |
|
- | - |



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