Shared deck
Ephilim's Pandaemonium
Card sets (2)
Countdown to Cataclysm Rivals Deck
(Errata update) While using this Rivals deck, during the Muster Warbands step of 'Setting Up', place a generic token on the 1st step on the countdown card included in this deck. This token is your Cataclysm tracker.
You must advance your Cataclysm tracker 1 step the first time a friendly fighter is slain in each combat phase, and you must advance your Cataclysm tracker 1 step after the last power step in each battle round for each feature token that has no enemy fighters on it.
While your tracker is:
- on the 1st to 5th step, your Cataclysm value is 1.
- on the 6th to 9th step, your Cataclysm value is 2.
- on the 10th to 13th step, your Cataclysm value is 3.
- on the final step, your Cataclysm value is 4.
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Play formats
6 1
Valid:
Organised Play Nemesis
Not valid:
Rivals
Objectives (13)
Total glory - 16
6 |
7 |
0
Ploys (10)
Upgrades (10)
Total glory value - 12
| # | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| CC1 | Spread Havoc |
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Score this in an end phase. Gain a number of Glory points equal to your Cataclysm value, to a maximum of 2. Restricted |
0 | - |
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- | - | |||
| CC3 | Set Explosives |
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Score this in an end phase if your warband holds 2 or more treasure tokens and holds all of the treasure tokens in any territories. | 2 | - |
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- | - | |||
| CC6 | Loaded for Bear |
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Score this in an end phase if any friendly fighters are each equipped with 3 or more Upgrades. | 1 | - |
|
- | - | |||
| CC7 | Collateral Damage |
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Score this immediately after you advance your Cataclysm tracker 1 step as a result of a friendly fighter being slain. If you are the underdog, score this after you advance your Cataclysm tracker 1 step for any reason instead. | 1 | - |
|
- | - | |||
| CC9 | Shocking Assault |
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Score this immediately after your opponent's Action step if your warband holds all of the treasure tokens in neutral territory. | 1 | - |
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- | - | |||
| CC16 | Total Collapse |
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Roll a number of Attack dice equal to your Cataclysm value. If the roll contains Fury or Critical success, pick a fighter.Inflict 1 damage on that fighter. If you picked a friendly fighter, you can inflict damage on that fighter up to your Cataclysm value instead. |
- | - |
|
- | - | |||
| CC18 | Sunder the Realm |
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Roll a number of Attack dice equal to your Cataclysm value for each fighter within 1 hex of neutral territory. If the roll contains any Smash or Critical success, inflict 1 damage on that fighter. |
- | - |
|
- | - | |||
| CC20 | Counter-charge |
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Play this immediately after a friendly fighter is picked to be the target of an Attack. Pick another friendly fighter. Push that fighter up to 3 hexes. That push must end adjacent to the attacker. | - | - |
|
- | - | |||
| CC22 | Improvised Attack |
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Pick a friendly fighter. That fighter immediately Attacks with the following weapon, where X is your Cataclysm value. Ranged Attack action
|
- | - |
|
- | - | |||
| CC24 | Visions of Ruin |
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This fighter has +X Move, where X is your cataclysm value. Immediately after this fighter Moves, give this fighter a Stagger token. |
1 | - |
|
- | - | |||
| CC26 | Driven by Pain |
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Insensate: Immediately after this fighter is driven back, you can heal this fighter. | 1 | - |
|
- | - | |||
| CC27 | Inescapable Grasp |
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This fighter's melee weapons have Ensnare. | 1 | - |
|
- | - | |||
| CC28 | Utter Conviction |
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This fighter's Save characteristic is X, where X is your Cataclysm value, and cannot be modified further. This fighter cannot use Critical Weapon abilities. |
1 | - |
|
- | - | |||
| CC30 | Great Fortitude |
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This fighter has +1 Health. | 2 | - |
|
- | - | |||
| WR1 | Alone in the Dark |
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Score this in an end phase if no fighters are adjacent. | 2 | - |
|
- | - | |||
| WR2 | Bloody and Bruised |
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Score this immediately after your warband inflicts damage on an enemy fighter if 3 or more fighters are damaged. | 1 | - |
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- | - | |||
| WR4 | Living on the Edge |
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Score this in an end phase if a vulnerable friendly fighter is in enemy territory. | 2 | - |
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- | - | |||
| WR5 | Low on Options |
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Score this immediately after you discard a Power card if 5 or more Ploy cards are in your Power discard pile. | 1 | - |
|
? | - | |||
| WR7 | Ploymaster |
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Score this in an end phase if you played 3 or more Ploys this battle round. | 1 | - |
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- | - | |||
| WR8 | Predictable End |
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Score this immediately after an ability on a friendly Wrack and Ruin card inflicts damage on an enemy fighter holding a treasure token. | 1 | - |
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- | - | |||
| WR10 | Stay Close |
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Score this in an end phase if there are no fighters in edge hexes. | 2 | - |
|
- | - | |||
| WR12 | Unsafe Ground |
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Score this immediately after your warband inflicts damage on an enemy fighter in an edge hex. If you are the underdog, that enemy fighter can be within 1 hex of an edge hex instead. | 1 | - |
|
- | - | |||
| WR13 | Confusion |
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Pick 2 adjacent fighters. Remove those fighters from the battlefield and then place each in the hex the other was removed from. | - | - |
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- | - | |||
| WR14 | Damned if you Do |
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Your opponent must pick 1 of the following abilities for you to resolve: Pick an enemy fighter. Push that fighter 1 hex. Pick an enemy fighter that is not vulnerable. Inflict 1 damage on that fighter. |
- | - |
|
- | - | |||
| WR17 | Fireproof |
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The first time damage is inflicted on a friendly fighter in the next turn, reduce that damage to 1. | - | - |
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- | - | |||
| WR18 | Flee! |
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Pick a friendly fighter in friendly territory. That fighter has +3 Move in your next Action step. If that fighter Moves in that Action step, that Move cannot end in friendly territory. | - | - |
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- | - | |||
| WR19 | Ominous Rumbling |
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Your opponent must pick 1 of the following abilities for you to resolve: Pick 2 enemy fighters. Give each of those fighters a Stagger token. Pick an enemy fighter that is not vulnerable. Inflict 1 damage on that fighter. |
- | - |
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- | - | |||
| WR22 | Volcanic Eruption |
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Pick a fighter. Then your opponent can pick an enemy fighter. Starting with the fighter you picked, roll a number of Attack dice for each of those fighters equal to their Bounty characteristic, to a minimum of 1. If the roll contains any Smash, inflict 1 damage on that fighter. |
- | - |
|
? | - | |||
| WR23 | Barge |
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Barge: This fighter can use this Core ability if they have no Move and/or Charge tokens. This fighter Moves. That Move must end adjacent to an enemy fighter. Give this fighter a Charge token. Then, pick an enemy fighter adjacent to this fighter. Push that fighter 1 hex then give them a Stagger token. | 2 | - |
|
- | - | |||
| WR24 | Desperate Defence |
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While this fighter is the target of an Attack, the attacker's weapons have -1 Damage. The next time damage is inflicted on this fighter as part on an Attack, discard this card. | 2 | - |
|
? | - | |||
| WR26 | Great Speed |
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This fighter has +1 Move. | 0 | - |
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- | - | |||
| WR30 | Sundering Weapon |
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This fighter's melee weapons have Cleave. | 1 | - |
|
- | - | |||
| WR32 | Wary Tread |
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You can use this ability after the last Power step in a battle round. Push this fighter 1 hex. That push cannot end adjacent to any fighters. | 1 | - |
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- | - |




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