Shared deck
Universal
Card sets (2)
Countdown to Cataclysm Rivals Deck
(Errata update) While using this Rivals deck, during the Muster Warbands step of 'Setting Up', place a generic token on the 1st step on the countdown card included in this deck. This token is your Cataclysm tracker.
You must advance your Cataclysm tracker 1 step the first time a friendly fighter is slain in each combat phase, and you must advance your Cataclysm tracker 1 step after the last power step in each battle round for each feature token that has no enemy fighters on it.
While your tracker is:
- on the 1st to 5th step, your Cataclysm value is 1.
- on the 6th to 9th step, your Cataclysm value is 2.
- on the 10th to 13th step, your Cataclysm value is 3.
- on the final step, your Cataclysm value is 4.
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Play formats
6 1
Valid:
Organised Play Nemesis
Not valid:
Rivals
Objectives (13)
Total glory - 16
6 |
7 |
0
Ploys (10)
Upgrades (10)
Total glory value - 12
| # | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| CC1 | Spread Havoc |
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Score this in an end phase. Gain a number of Glory points equal to your Cataclysm value, to a maximum of 2. Restricted |
0 | - |
|
- | - | |||
| CC3 | Set Explosives |
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Score this in an end phase if your warband holds 2 or more treasure tokens and holds all of the treasure tokens in any territories. | 2 | - |
|
- | - | |||
| CC4 | Wreckers |
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Score this in an end phase if the number of damaged and/or slain enemy fighters is greater than your Cataclysm value. | 2 | - |
|
- | - | |||
| CC6 | Loaded for Bear |
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Score this in an end phase if any friendly fighters are each equipped with 3 or more Upgrades. | 1 | - |
|
- | - | |||
| CC7 | Collateral Damage |
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Score this immediately after you advance your Cataclysm tracker 1 step as a result of a friendly fighter being slain. If you are the underdog, score this after you advance your Cataclysm tracker 1 step for any reason instead. | 1 | - |
|
- | - | |||
| CC8 | Too Close for Comfort |
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Score this immediately after your opponent's Power step if each friendly fighter is within 2 hexes of any enemy fighters. | 1 | - |
|
- | - | |||
| CC9 | Shocking Assault |
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Score this immediately after your opponent's Action step if your warband holds all of the treasure tokens in neutral territory. | 1 | - |
|
- | - | |||
| CC11 | The Perfect Cut |
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Score this immediately after a friendly fighter's successful melee Attack if no result in the target's Save roll was a success. | 1 | - |
|
- | - | |||
| CC16 | Total Collapse |
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Roll a number of Attack dice equal to your Cataclysm value. If the roll contains Fury or Critical success, pick a fighter.Inflict 1 damage on that fighter. If you picked a friendly fighter, you can inflict damage on that fighter up to your Cataclysm value instead. |
- | - |
|
- | - | |||
| CC17 | Violent Blast |
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Pick a stagger hex. Push each fighter within 1 hex of that stagger hex 1 hex. | - | - |
|
- | - | |||
| CC18 | Sunder the Realm |
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Roll a number of Attack dice equal to your Cataclysm value for each fighter within 1 hex of neutral territory. If the roll contains any Smash or Critical success, inflict 1 damage on that fighter. |
- | - |
|
- | - | |||
| CC20 | Counter-charge |
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Play this immediately after a friendly fighter is picked to be the target of an Attack. Pick another friendly fighter. Push that fighter up to 3 hexes. That push must end adjacent to the attacker. | - | - |
|
- | - | |||
| CC22 | Improvised Attack |
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Pick a friendly fighter. That fighter immediately Attacks with the following weapon, where X is your Cataclysm value. Ranged Attack action
|
- | - |
|
- | - | |||
| CC26 | Driven by Pain |
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Insensate: Immediately after this fighter is driven back, you can heal this fighter. | 1 | - |
|
- | - | |||
| CC27 | Inescapable Grasp |
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This fighter's melee weapons have Ensnare. | 1 | - |
|
- | - | |||
| CC30 | Great Fortitude |
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This fighter has +1 Health. | 2 | - |
|
- | - | |||
| CC31 | Hurled Weapon |
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Ranged Attack action
|
1 | - |
|
- | - | |||
| WR1 | Alone in the Dark |
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Score this in an end phase if no fighters are adjacent. | 2 | - |
|
- | - | |||
| WR2 | Bloody and Bruised |
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Score this immediately after your warband inflicts damage on an enemy fighter if 3 or more fighters are damaged. | 1 | - |
|
- | - | |||
| WR5 | Low on Options |
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Score this immediately after you discard a Power card if 5 or more Ploy cards are in your Power discard pile. | 1 | - |
|
? | - | |||
| WR7 | Ploymaster |
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Score this in an end phase if you played 3 or more Ploys this battle round. | 1 | - |
|
- | - | |||
| WR10 | Stay Close |
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Score this in an end phase if there are no fighters in edge hexes. | 2 | - |
|
- | - | |||
| WR13 | Confusion |
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Pick 2 adjacent fighters. Remove those fighters from the battlefield and then place each in the hex the other was removed from. | - | - |
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- | - | |||
| WR14 | Damned if you Do |
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Your opponent must pick 1 of the following abilities for you to resolve: Pick an enemy fighter. Push that fighter 1 hex. Pick an enemy fighter that is not vulnerable. Inflict 1 damage on that fighter. |
- | - |
|
- | - | |||
| WR17 | Fireproof |
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The first time damage is inflicted on a friendly fighter in the next turn, reduce that damage to 1. | - | - |
|
- | - | |||
| WR20 | Sidle Up |
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Pick a friendly fighter. Push that fighter up to 2 hexes. That push must end adjacent to 2 or more fighters. | - | - |
|
- | - | |||
| WR21 | Vicious Intent |
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Play this immediately after you pick a melee weapon as part of an Attack. That weapon has +1 Attack dice for that Attack. If the target is undamaged, that weapon has +2 Attack dice for that Attack instead. | - | - |
|
- | - | |||
| WR24 | Desperate Defence |
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While this fighter is the target of an Attack, the attacker's weapons have -1 Damage. The next time damage is inflicted on this fighter as part on an Attack, discard this card. | 2 | - |
|
? | - | |||
| WR26 | Great Speed |
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This fighter has +1 Move. | 0 | - |
|
- | - | |||
| WR29 | Rock-splitting Tread |
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Stomp: Immediately after your last Action step in a battle round, pick an adjacent enemy fighter that is not vulnerable. Inflict 1 damage on that fighter. Then, roll an Attack dice. On an Smash, discard this card. |
1 | - |
|
- | - | |||
| WR30 | Sundering Weapon |
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This fighter's melee weapons have Cleave. | 1 | - |
|
- | - | |||
| WR31 | Unstoppable |
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While this fighter is vulnerable, each time 1 damage is inflicted on this fighter, reduce that damage to 0. | 2 | - |
|
? | - | |||
| WR32 | Wary Tread |
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You can use this ability after the last Power step in a battle round. Push this fighter 1 hex. That push cannot end adjacent to any fighters. | 1 | - |
|
- | - |




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