Shared deck
Morgok's Krushas
Card sets (2)
Countdown to Cataclysm Rivals Deck
(Errata update) While using this Rivals deck, during the Muster Warbands step of 'Setting Up', place a generic token on the 1st step on the countdown card included in this deck. This token is your Cataclysm tracker.
You must advance your Cataclysm tracker 1 step the first time a friendly fighter is slain in each combat phase, and you must advance your Cataclysm tracker 1 step after the last power step in each battle round for each feature token that has no enemy fighters on it.
While your tracker is:
- on the 1st to 5th step, your Cataclysm value is 1.
- on the 6th to 9th step, your Cataclysm value is 2.
- on the 10th to 13th step, your Cataclysm value is 3.
- on the final step, your Cataclysm value is 4.
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Play formats
6 1
Valid:
Organised Play Nemesis
Not valid:
Rivals
Objectives (13)
Total glory - 13
6 |
7 |
0
Ploys (10)
Upgrades (10)
Total glory value - 13
| # | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BL4 | Critical Effort |
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Score this immediately after you make an Attack roll if any of the results was a Critical success. |
1 | - |
|
? | - | |||
| BL5 | Get Stuck In |
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Score this immediately after a friendly fighter's Attack if the target was in enemy territory. | 1 | - |
|
? | - | |||
| BL7 | Keep Choppin' |
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Score this in an end phase if your warband Attacked 3 or more times this combat phase. | 1 | - |
|
- | - | |||
| BL8 | Fields of Blood |
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Score this in an end phase if 4 or more fighters are damaged and/or slain. | 1 | - |
|
- | - | |||
| BL9 | Go All Out |
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Score this in an end phase if 5 or more fighters have Move and/or Charge tokens. | 1 | - |
|
- | - | |||
| BL13 | Determined Effort |
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Play this immediately after you pick a weapon as part of an Attack. That weapon has +1 Attack dice for that Attack. If you are the underdog, that weapon has +2 Attack dice for that Attack instead. | - | - |
|
- | - | |||
| BL15 | Lure of Battle |
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Pick 1 friendly fighter that is within 2 hexes of another fighter. Push the other fighter 1 hex closer to that friendly fighter. | - | - |
|
- | - | |||
| BL16 | Sidestep |
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Pick a friendly fighter. Push that fighter 1 hex. | - | - |
|
- | - | |||
| BL17 | Commanding Stride |
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Push your leader up to 3 hexes. That push must end in a starting hex. | - | - |
|
- | - | |||
| BL19 | Wings of War |
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Play this immediately after you pick a fighter to Move. That fighter has +2 Move for that Move. | - | - |
|
? | - | |||
| BL20 | Shields Up! |
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Pick a friendly fighter. Give that fighter a Guard token. | - | - |
|
- | - | |||
| BL22 | Healing Potion |
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Pick a friendly fighter. Heal that fighter. If you are the underdog, you can roll a Save dice. On a Block or Critical success, heal that fighter again. |
- | - |
|
- | - | |||
| BL23 | Brawler |
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This fighter cannot be Flanked or Surrounded. | 1 | - |
|
- | - | |||
| BL24 | Hidden Aid |
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Enemy fighters adjacent to this fighter are Flanked. | 1 | - |
|
- | - | |||
| BL25 | Accurate |
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Strike True: After you make an Attack roll for this fighter, you can immediately re-roll 1 Attack dice in that Attack roll. | 1 | - |
|
- | - | |||
| BL27 | Deadly Aim |
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This fighter's weapons have Ensnare. | 1 | - |
|
- | - | |||
| BL28 | Sharpened Points |
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This fighter's weapons have Cleave. | 1 | - |
|
- | - | |||
| BL29 | Duellist |
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Footwork: Immediately after this fighter has Attacked, you can push this fighter 1 hex. | 1 | - |
|
- | - | |||
| BL30 | Tough |
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No more than 3 damage can be inflicted on this fighter in the same turn. | 2 | - |
|
- | - | |||
| BL31 | Great Fortitude |
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This fighter has +1 Health. | 2 | - |
|
- | - | |||
| BL32 | Keen Eye |
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This fighter's melee weapons have +1 Attack dice. | 2 | - |
|
- | - | |||
| CC1 | Spread Havoc |
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Score this in an end phase. Gain a number of Glory points equal to your Cataclysm value, to a maximum of 2. Restricted |
0 | - |
|
- | - | |||
| CC2 | Hounds of War |
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Score this in an end phase if 2 or more enemy fighters are slain and/or damaged and any of those fighters were slain in the preceding combat phase. | 1 | - |
|
- | - | |||
| CC4 | Wreckers |
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Score this in an end phase if the number of damaged and/or slain enemy fighters is greater than your Cataclysm value. | 2 | - |
|
- | - | |||
| CC6 | Loaded for Bear |
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Score this in an end phase if any friendly fighters are each equipped with 3 or more Upgrades. | 1 | - |
|
- | - | |||
| CC7 | Collateral Damage |
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Score this immediately after you advance your Cataclysm tracker 1 step as a result of a friendly fighter being slain. If you are the underdog, score this after you advance your Cataclysm tracker 1 step for any reason instead. | 1 | - |
|
- | - | |||
| CC8 | Too Close for Comfort |
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Score this immediately after your opponent's Power step if each friendly fighter is within 2 hexes of any enemy fighters. | 1 | - |
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- | - | |||
| CC11 | The Perfect Cut |
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Score this immediately after a friendly fighter's successful melee Attack if no result in the target's Save roll was a success. | 1 | - |
|
- | - | |||
| CC12 | Overwhelming Force |
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Score this immediately after a friendly fighter's successful melee Attack if the Attack roll contained 4 or more dice. | 1 | - |
|
- | - | |||
| CC13 | Savage Blow |
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Play this immediately after you pick a weapon as part of an Attack. Rolls of Double support count as successes for that Attack. |
- | - |
|
- | - | |||
| CC19 | Raging Tremors |
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Pick a number of enemy fighters up to your Cataclysm value. Give each of those fighters a Stagger token. | - | - |
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- | - | |||
| CC20 | Counter-charge |
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Play this immediately after a friendly fighter is picked to be the target of an Attack. Pick another friendly fighter. Push that fighter up to 3 hexes. That push must end adjacent to the attacker. | - | - |
|
- | - | |||
| CC27 | Inescapable Grasp |
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This fighter's melee weapons have Ensnare. | 1 | - |
|
- | - |



