| # | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BL3 | Perfect Strike |
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Score this immediately after you make an Attack roll if all of the results were successes. | 1 | - |
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- | - | |||
| BL4 | Critical Effort |
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Score this immediately after you make an Attack roll if any of the results was a Critical success. |
1 | - |
|
? | - | |||
| BL5 | Get Stuck In |
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Score this immediately after a friendly fighter's Attack if the target was in enemy territory. | 1 | - |
|
? | - | |||
| BL7 | Keep Choppin' |
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Score this in an end phase if your warband Attacked 3 or more times this combat phase. | 1 | - |
|
- | - | |||
| BL8 | Fields of Blood |
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Score this in an end phase if 4 or more fighters are damaged and/or slain. | 1 | - |
|
- | - | |||
| BL13 | Determined Effort |
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Play this immediately after you pick a weapon as part of an Attack. That weapon has +1 Attack dice for that Attack. If you are the underdog, that weapon has +2 Attack dice for that Attack instead. | - | - |
|
- | - | |||
| BL14 | Twist the Knife |
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Play this immediately after you pick a melee weapon as part of an Attack. That weapon has Grievous for that Attack. | - | - |
|
- | - | |||
| BL15 | Lure of Battle |
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Pick 1 friendly fighter that is within 2 hexes of another fighter. Push the other fighter 1 hex closer to that friendly fighter. | - | - |
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- | - | |||
| BL16 | Sidestep |
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Pick a friendly fighter. Push that fighter 1 hex. | - | - |
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- | - | |||
| BL18 | Illusory Fighter |
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Pick a friendly fighter. Remove that fighter from the battlefield, and then place that fighter in an empty starting hex in friendly territory. Restricted |
- | - |
|
- | - | |||
| BL19 | Wings of War |
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Play this immediately after you pick a fighter to Move. That fighter has +2 Move for that Move. | - | - |
|
? | - | |||
| BL20 | Shields Up! |
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Pick a friendly fighter. Give that fighter a Guard token. | - | - |
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- | - | |||
| BL22 | Healing Potion |
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Pick a friendly fighter. Heal that fighter. If you are the underdog, you can roll a Save dice. On a Block or Critical success, heal that fighter again. |
- | - |
|
- | - | |||
| BL24 | Hidden Aid |
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Enemy fighters adjacent to this fighter are Flanked. | 1 | - |
|
- | - | |||
| BL25 | Accurate |
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Strike True: After you make an Attack roll for this fighter, you can immediately re-roll 1 Attack dice in that Attack roll. | 1 | - |
|
- | - | |||
| BL26 | Great Strength |
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This fighter's melee weapons have Grievous. | 2 | - |
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- | - | |||
| BL28 | Sharpened Points |
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This fighter's weapons have Cleave. | 1 | - |
|
- | - | |||
| BL29 | Duellist |
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Footwork: Immediately after this fighter has Attacked, you can push this fighter 1 hex. | 1 | - |
|
- | - | |||
| BL31 | Great Fortitude |
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This fighter has +1 Health. | 2 | - |
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- | - | |||
| BL32 | Keen Eye |
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This fighter's melee weapons have +1 Attack dice. | 2 | - |
|
- | - | |||
| PL1 | Broken Prospects |
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Score this in an end phase if 3 or more different treasure tokens were Delved by your warband this battle round or if a treasure token held by an enemy fighter at the start of the battle round was Delved by your warband this battle round. | 2 | - |
|
- | - | |||
| PL2 | Against the Odds |
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Score this in an end phase if an odd-numbered treasure token was Delved by your warband this battle round. | 1 | - |
|
- | - | |||
| PL4 | Desolate Homeland |
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Score this in an end phase if there are 1 or fewer treasure tokens in friendly territory. | 1 | - |
|
- | - | |||
| PL6 | Strip the Realm |
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Score this in an end phase if there are no treasure tokens on the battlefield or if no enemy fighters hold any treasure tokens. | 3 | - |
|
- | - | |||
| PL8 | Claim the Prize |
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Score this immediately after a friendly fighter Delves in enemy territory. If you are the underdog, that Delve can be in friendly territory instead. Restricted |
1 | - |
|
- | - | |||
| PL9 | Delving for Wealth |
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Score this immediately after your warband Delves for the third or subsequent time this combat phase. Restricted |
1 | - |
|
- | - | |||
| PL11 | Hostile Takeover |
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Score this immediately after the second or subsequent Attack made by your warband that was not part of a Charge. | 1 | - |
|
- | - | |||
| PL18 | Wary Delver |
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Pick a friendly fighter with any Charge tokens. Give that fighter a Guard token. | - | - |
|
- | - | |||
| PL19 | Brash Scout |
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Play this immediately after you make an Attack roll for a fighter in enemy territory. Re-roll 1 dice in that Attack roll. If you are the underdog, you can re-roll each dice in that Attack roll instead. | - | - |
|
- | - | |||
| PL23 | Great Speed |
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This fighter have +1 Move. | 0 | - |
|
- | - | |||
| PL28 | Impossibly Quick |
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This fighter has +1 Save. Immediately discard this Upgrade after an enemy fighter's failed Attack if this fighter was the target. |
1 | - |
|
- | - | |||
| PL31 | Gloryseeker |
|
|
This fighter's melee weapons have Grievous if the target has a Health characteristic of 4 or more. | 1 | - |
|
- | - |


