| # | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BL1 | Strike the Head |
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Score this immediately after an enemy fighter is slain by a friendly fighter if the target was a leader or the target's Health characteristic was equal to or greater than the attacker's. | 1 | - |
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| BL2 | Branching Fate |
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Score this immediately after you make an Attack roll that contained 3 or more dice if each result was a different symbol. If you are the underdog, the Attack roll can contain 2 or more dice instead. | 1 | - |
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| BL4 | Critical Effort |
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Score this immediately after you make an Attack roll if any of the results was a Critical success. |
1 | - |
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| BL5 | Get Stuck In |
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Score this immediately after a friendly fighter's Attack if the target was in enemy territory. | 1 | - |
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| BL7 | Keep Choppin' |
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Score this in an end phase if your warband Attacked 3 or more times this combat phase. | 1 | - |
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| BL8 | Fields of Blood |
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Score this in an end phase if 4 or more fighters are damaged and/or slain. | 1 | - |
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| BL9 | Go All Out |
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Score this in an end phase if 5 or more fighters have Move and/or Charge tokens. | 1 | - |
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| BL13 | Determined Effort |
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Play this immediately after you pick a weapon as part of an Attack. That weapon has +1 Attack dice for that Attack. If you are the underdog, that weapon has +2 Attack dice for that Attack instead. | - | - |
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| BL14 | Twist the Knife |
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Play this immediately after you pick a melee weapon as part of an Attack. That weapon has Grievous for that Attack. | - | - |
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| BL16 | Sidestep |
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Pick a friendly fighter. Push that fighter 1 hex. | - | - |
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| BL17 | Commanding Stride |
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Push your leader up to 3 hexes. That push must end in a starting hex. | - | - |
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| BL19 | Wings of War |
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Play this immediately after you pick a fighter to Move. That fighter has +2 Move for that Move. | - | - |
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| BL20 | Shields Up! |
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Pick a friendly fighter. Give that fighter a Guard token. | - | - |
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| BL22 | Healing Potion |
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Pick a friendly fighter. Heal that fighter. If you are the underdog, you can roll a Save dice. On a Block or Critical success, heal that fighter again. |
- | - |
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| BL24 | Hidden Aid |
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Enemy fighters adjacent to this fighter are Flanked. | 1 | - |
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| BL25 | Accurate |
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Strike True: After you make an Attack roll for this fighter, you can immediately re-roll 1 Attack dice in that Attack roll. | 1 | - |
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| BL26 | Great Strength |
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This fighter's melee weapons have Grievous. | 2 | - |
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| BL27 | Deadly Aim |
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This fighter's weapons have Ensnare. | 1 | - |
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| BL28 | Sharpened Points |
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This fighter's weapons have Cleave. | 1 | - |
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| BL29 | Duellist |
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Footwork: Immediately after this fighter has Attacked, you can push this fighter 1 hex. | 1 | - |
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| BL31 | Great Fortitude |
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This fighter has +1 Health. | 2 | - |
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| BL32 | Keen Eye |
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This fighter's melee weapons have +1 Attack dice. | 2 | - |
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| WR1 | Alone in the Dark |
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Score this in an end phase if no fighters are adjacent. | 2 | - |
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| WR2 | Bloody and Bruised |
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Score this immediately after your warband inflicts damage on an enemy fighter if 3 or more fighters are damaged. | 1 | - |
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| WR5 | Low on Options |
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Score this immediately after you discard a Power card if 5 or more Ploy cards are in your Power discard pile. | 1 | - |
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| WR7 | Ploymaster |
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Score this in an end phase if you played 3 or more Ploys this battle round. | 1 | - |
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| WR10 | Stay Close |
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Score this in an end phase if there are no fighters in edge hexes. | 2 | - |
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| WR14 | Damned if you Do |
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Your opponent must pick 1 of the following abilities for you to resolve: Pick an enemy fighter. Push that fighter 1 hex. Pick an enemy fighter that is not vulnerable. Inflict 1 damage on that fighter. |
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| WR17 | Fireproof |
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The first time damage is inflicted on a friendly fighter in the next turn, reduce that damage to 1. | - | - |
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| WR19 | Ominous Rumbling |
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Your opponent must pick 1 of the following abilities for you to resolve: Pick 2 enemy fighters. Give each of those fighters a Stagger token. Pick an enemy fighter that is not vulnerable. Inflict 1 damage on that fighter. |
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| WR24 | Desperate Defence |
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While this fighter is the target of an Attack, the attacker's weapons have -1 Damage. The next time damage is inflicted on this fighter as part on an Attack, discard this card. | 2 | - |
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| WR30 | Sundering Weapon |
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This fighter's melee weapons have Cleave. | 1 | - |
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