Grabbed by the Ghoulies
|311||Confusion||Choose two fighters that are adjacent to each other and switch them.||-||-||-||SSduplicate||2/48 (4.17%)|
|360||Sidestep||Choose a friendly fighter and push them one hex.||-||-||-||SSduplicate||14/48 (29.17%)|
|391||Great Strength||+1 Damage to all Attack actions with a Range of 1 or 2.||-||-||-||SSduplicate||19/48 (39.58%)|
|N302||Calculated Risk||Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action.||1||-||?||-|
|N319||Fired Up||Score this in an end phase if at least one surviving friendly fighter is Inspired.||1||-||-||-|
|N340||Keep Them Guessing||(Errata update) Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction).
|N357||Opening Gambit||Score this in an end phase if you scored at least one objective card in the preceding action phase.||1||-||-||-|
|N368||Solid Gains||Score this in an end phase if you gained at least 3 glory points in this round.||1||-||-||-|
|N374||Supremacy||Score this in an end phase if you hold three or more objectives.||3||-||-||NVduplicate|
|N400||Centre of Attention||(Errata update) Choose a fighter and push all other fighters that are within 2 hexes 1 hex so that they are closer to that fighter in an order you choose.||-||-||-||NVduplicate|
|N420||Haymaker||+2 Dice for the first Attack action made by a friendly fighter in the next activation. You cannot make defence rolls for that fighter. The latter effect persists until that fighter is out of action or the end of the round, whichever happens first.||-||-||-||-|
|N432||Mirror Move||Reaction: Play this after an opponent pushes a fighter. Choose a different fighter and push them the same number of hexes.||-||-||?||NVduplicate|
|N467||Transfixing Stare||Choose an enemy fighter within two hexes of a friendly fighter and place a Move token next to them.||-||-||-||-|
|N489||Crown of Avarice||(Errata update) Reaction: During an opponent's gambit or during an enemy fighter's Attack action that will take this fighter out of action, after the deal damage step, pick one opponent and take up to one of their unspent glory points.||-||-||?||-|
|N529||Potion of Rage||Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved.||-||-||?||-|
|N543||Sudden Growth||-2 Move (to a minimum of 0), +2 Wounds.||-||-||-||-|
|N550||Tome of Offerings||Katophrane Tome
If this fighter takes an enemy fighter out of action, gain 1 additional glory point.
|B71||In the Name of the King||Surge: Score this immediately after an activation if your warband holds three or more objectives.
|B75||Pervasive Delusion||Surge: Score this immediately when you play your third or subsequent gambit card in a single round.||1||-||-||-|
|B76||Shifting Madness||Surge: Score this immediately after an activation if your warband holds the objective when the same number as the current round (e.g. objective 1 in the first round).
|B77||Appalling Visage||Choose one friendly fighter and one adjacent enemy fighter. Push the chosen enemy fighter up to 2 hexes away from the chosen friendly fighter.||-||-||-||-||2/48 (4.17%)|
|B81||Pack, Advance!||Choose one or more friendly Crypt Ghouls and push each of the chosen fighters up to 2 hexes.||-||-||-||-||2/48 (4.17%)|
|B90||Heroic Vision||+1 Dice to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||-||2/48 (4.17%)|
|B92||Impervious Delusion||If this fighter would be dealt more than 2 damage by an Attack action or gambit, they are instead dealt 2 damage. This damage cannot be further modified.||-||-||-||-||2/48 (4.17%)|
|B96||Well Motivated||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||-||2/48 (4.17%)|
|B295||Path to Victory||Dual: Score this in an end phase
If: One or more enemy fighters were taken out of action in the previous phase
And: Your warband holds two or more objectives.
|B299||Scrum||Surge: Score this immediately after an activation if four or more fighters on the battlefield are in a single group in which each fighter is adjacent to at least one other fighter in that group.
|B306||Swift Capture||Surge, Dual: Score this immediately after an activation
If: Your warband holds one or more objectives in friendly territory
And: Your warband holds one or more objectives in enemy territory.
|B341||Frenzied Search||Play this only if your warband holds one or more objectives. Discard one power card. If you do, draw up to three power cards.
|B363||Restless Prize||Pick one objective token and move it into an adjacent hex up to two times. You cannot move it into a lethal hex or a hex that includes a feature token.
2 Smash - -This Attack action's Dice and Damage characteristics are equal to the current round number (e.g. 1 in the first round). They cannot be modified.
|B434||Trophy Belt||Gain 1 spent glory point when this fighter's Attack action takes an adjacent enemy fighter out of action. Gain 1 unspent glory point instead if the target was a Quarry.