Grymwatch from Markiz
|292||Supremacy||Score this in an end phase if you hold three or more objectives.||3||-||-||SSduplicate|
|389||Great Fortitude||+1 Wounds.||-||-||-||SSduplicate||17/23 (73.91%)|
|N347||Martyred||Score this immediately if the first fighter taken out of action in this round is a friendly fighter.||1||-||?||-|
|N357||Opening Gambit||Score this in an end phase if you scored at least one objective card in the preceding action phase.||1||-||-||-|
|N400||Centre of Attention||(Errata update) Choose a fighter and push all other fighters that are within 2 hexes 1 hex so that they are closer to that fighter in an order you choose.||-||-||-||-|
|N436||Pit Trap||Reaction: Play this after an Attack action that drives an enemy fighter back. They suffer 1 damage.||-||-||?||-|
|N446||Sidestep||Choose a friendly fighter and push them one hex.||-||-||-||NVduplicate||14/23 (60.87%)|
|N539||Slumbering Key||If this fighter is not out of action in the third end phase, gain 1 glory point.||-||-||-||-|
|P47||Two Steps Forward||Choose two friendly fighters and push each of them one hex. Then choose an opponent: they choose one fighter from their warband and push them up to one hex.||-||-||?||-|
|B67||Conquering Heroes||Score this in an end phase if your warband holds one or more objectives in enemy territory.||1||-||-||-|
|B68||Defending the Hearth||Surge: Score this immediately when an enemy fighter is taken out of action in your territory.||1||-||-||-|
|B71||In the Name of the King||Surge: Score this immediately after an activation if your warband holds three or more objectives.
|B72||Incomprehensible Scheme||Score this in an end phase if your warband holds more objectives than each enemy warband.||1||-||-||-|
|B76||Shifting Madness||Surge: Score this immediately after an activation if your warband holds the objective when the same number as the current round (e.g. objective 1 in the first round).
|B77||Appalling Visage||Choose one friendly fighter and one adjacent enemy fighter. Push the chosen enemy fighter up to 2 hexes away from the chosen friendly fighter.||-||-||-||-||2/23 (8.7%)|
|B81||Pack, Advance!||Choose one or more friendly Crypt Ghouls and push each of the chosen fighters up to 2 hexes.||-||-||-||-||2/23 (8.7%)|
|B86||Strident Summons||A friendly Crakmarrow makes the Ghoul Call action.||-||Duke Crakmarrow||-||-|
|B87||Aura of Command||Action: Choose two other friendly fighters. You cannot choose fighters with any Move or Charge tokens. Each of the chosen fighters makes a Move action.||-||Duke Crakmarrow||-||-|
|B90||Heroic Vision||+1 Dice to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||-||2/23 (8.7%)|
|B92||Impervious Delusion||If this fighter would be dealt more than 2 damage by an Attack action or gambit, they are instead dealt 2 damage. This damage cannot be further modified.||-||-||-||-||2/23 (8.7%)|
|B94||Seized Weapon||When you give this upgrade to a friendly fighter from your hand, one adjacent enemy fighter is dealt 1 damage.
1 Fury 3 2
|B96||Well Motivated||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||-||2/23 (8.7%)|
|B295||Path to Victory||Dual: Score this in an end phase
If: One or more enemy fighters were taken out of action in the previous phase
And: Your warband holds two or more objectives.
|B306||Swift Capture||Surge, Dual: Score this immediately after an activation
If: Your warband holds one or more objectives in friendly territory
And: Your warband holds one or more objectives in enemy territory.
|B308||Temporary Victory||Surge: Score this immediately after an activation if your warband holds three or more objectives.
|B312||The Great Hunt||Hybrid: Score this in an end phase
If: One or more friendly Hunters each have three or more upgrades
Or: Three or more friendly Hunters each have one or more upgrades.
|B341||Frenzied Search||Play this only if your warband holds one or more objectives. Discard one power card. If you do, draw up to three power cards.
|B363||Restless Prize||Pick one objective token and move it into an adjacent hex up to two times. You cannot move it into a lethal hex or a hex that includes a feature token.
|B368||Snare||Reaction: Play this during a friendly Hunter's Attack action, after it drives back an enemy fighter. The enemy fighter is dealt 1 damage.||-||-||?||-||2/23 (8.7%)|
1 Smash 2 2Reaction: After this Attack action, if it succeeded, Heal (2) this fighter and discard this card.
2 Smash - -This Attack action's Dice and Damage characteristics are equal to the current round number (e.g. 1 in the first round). They cannot be modified.
|B431||Survival Instincts||This fighter is a Quarry. If this fighter is a Quarry, this fighter is on Guard.