# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
292 | Supremacy | Score this in an end phase if you hold three or more objectives. | 3 | - | - | SSduplicate | 3/37 (8.11%) | |||||
389 | Great Fortitude | +1 Wounds. | - | - | - | SSduplicate | 17/37 (45.95%) | |||||
N347 | Martyred | Score this immediately if the first fighter taken out of action in this round is a friendly fighter. | 1 | - | ? | - | ||||||
N357 | Opening Gambit | Score this in an end phase if you scored at least one objective card in the preceding action phase. | 1 | - | - | - | ||||||
N400 | Centre of Attention | Choose a fighter and push all other fighters that are within two hexes of that fighter up to one hex so that they are closer to that fighter in an order you choose. If a fighter cannot be pushed in this way, do not push them. | - | - | - | NVduplicate | 17/37 (45.95%) | |||||
N436 | Pit Trap | Reaction: Play this after an Attack action that drives an enemy fighter back. They suffer 1 damage. | - | - | - | - | ||||||
N446 | Sidestep | Choose a friendly fighter and push them one hex. | - | - | - | NVduplicate | 9/37 (24.32%) | |||||
N539 | Slumbering Key | If this fighter is not out of action in the third end phase, gain 1 glory point. | - | - | - | - | ||||||
P47 | Two Steps Forward | Choose two friendly fighters and push each of them one hex. Then choose an opponent: they choose one fighter from their warband and push them up to one hex. | - | - | ? | - | ||||||
B67 | Conquering Heroes | Score this in an end phase if your warband holds one or more objectives in enemy territory. | 1 | - | - | - | ||||||
B68 | Defending the Hearth | Surge: Score this immediately when an enemy fighter is taken out of action in your territory. | 1 | - | - | - | ||||||
B71 | In the Name of the King | Surge: Score this immediately after an activation if your warband holds three or more objectives. Restricted |
2 | - | - | - | ||||||
B72 | Incomprehensible Scheme | Score this in an end phase if your warband holds more objectives than each enemy warband. | 1 | - | - | - | ||||||
B76 | Shifting Madness | Surge: Score this immediately after an activation if your warband holds the objective when the same number as the current round (e.g. objective 1 in the first round). | 1 | - | - | - | ||||||
B77 | Appalling Visage | Choose one friendly fighter and one adjacent enemy fighter. Push the chosen enemy fighter up to 2 hexes away from the chosen friendly fighter. | - | - | - | - | ||||||
B81 | Pack, Advance! | Choose one or more friendly Crypt Ghouls and push each of the chosen fighters up to 2 hexes. | - | - | - | - | ||||||
B86 | Strident Summons | A friendly Crakmarrow makes the Ghoul Call action. | - | Duke Crakmarrow | - | - | ||||||
B87 | Aura of Command | Action: Choose two other friendly fighters. You cannot choose fighters with any Move or Charge tokens. Each of the chosen fighters makes a Move action. | - | Duke Crakmarrow | - | - | ||||||
B90 | Heroic Vision | +1 Dice to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | - | ||||||
B92 | Impervious Delusion | If this fighter would be dealt more than 2 damage by an Attack action or gambit, they are instead dealt 2 damage. This damage cannot be further modified. | - | - | - | - | ||||||
B94 | Seized Weapon | When you give this upgrade to a friendly fighter from your hand, one adjacent enemy fighter is dealt 1 damage. 1 Fury 3 2 |
- | - | ? | - | ||||||
B96 | Well Motivated | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | - | ||||||
B295 | Path to Victory | Dual: Score this in an end phase If: One or more enemy fighters were taken out of action in the previous phase And: Your warband holds two or more objectives. |
2 | - | - | BGduplicate | 5/37 (13.51%) | |||||
B306 | Swift Capture | Surge, Dual: Score this immediately after an activation If: Your warband holds one or more objectives in friendly territory And: Your warband holds one or more objectives in enemy territory. |
1 | - | - | - | ||||||
B308 | Temporary Victory | Surge: Score this immediately after an activation if your warband holds three or more objectives. | 2 | - | - | - | ||||||
B312 | The Great Hunt | Hybrid: Score this in an end phase If: One or more friendly Hunters each have three or more upgrades Or: Three or more friendly Hunters each have one or more upgrades. |
1 | - | - | - | ||||||
B341 | Frenzied Search | Play this only if your warband holds one or more objectives. Discard one power card. If you do, draw up to three power cards. | - | - | - | - | ||||||
B363 | Restless Prize | Pick one objective token and move it into an adjacent hex up to two times. You cannot move it into a lethal hex or a hex that includes a feature token. | - | - | - | - | ||||||
B368 | Snare | Reaction: Play this during a friendly Hunter's Attack action, after it drives back an enemy fighter. The enemy fighter is dealt 1 damage. | - | - | - | - | ||||||
B389 | Bloodthief | 1 Smash 2 2 Reaction: After this Attack action, if it succeeded, Heal (2) this fighter and discard this card. |
- | - | - | - | ||||||
B411 | Larval Lance | 2 Smash - - This Attack action's Dice and Damage characteristics are equal to the current round number (e.g. 1 in the first round). They cannot be modified. |
- | - | ? | - | ||||||
B431 | Survival Instincts | This fighter is a Quarry. If this fighter is a Quarry, this fighter is on Guard. | - | - | ? | - |