|292||Supremacy||Score this in an end phase if you hold three or more objectives.||3||-||-||SSduplicate|
|360||Sidestep||Choose a friendly fighter and push them one hex.||-||-||-||SSduplicate||14/48 (29.17%)|
|391||Great Strength||+1 Damage to all Attack actions with a Range of 1 or 2.||-||-||-||SSduplicate||19/48 (39.58%)|
|N302||Calculated Risk||Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action.||1||-||?||-|
|N340||Keep Them Guessing||(Errata update) Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction).
|N347||Martyred||Score this immediately if the first fighter taken out of action in this round is a friendly fighter.||1||-||?||-|
|N357||Opening Gambit||Score this in an end phase if you scored at least one objective card in the preceding action phase.||1||-||-||-|
|N368||Solid Gains||Score this in an end phase if you gained at least 3 glory points in this round.||1||-||-||-|
|N436||Pit Trap||Reaction: Play this after an Attack action that drives an enemy fighter back. They suffer 1 damage.||-||-||?||-|
|N489||Crown of Avarice||(Errata update) Reaction: During an opponent's gambit or during an enemy fighter's Attack action that will take this fighter out of action, after the deal damage step, pick one opponent and take up to one of their unspent glory points.||-||-||?||-|
|N529||Potion of Rage||Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved.||-||-||?||-|
|N543||Sudden Growth||-2 Move (to a minimum of 0), +2 Wounds.||-||-||-||-|
|P48||Upper Hand||Reaction: Play this during a friendly fighter's Attack action, when the attack roll and defence roll are compared. If the rolls are tied, add one success to the attack roll.
|B68||Defending the Hearth||Surge: Score this immediately when an enemy fighter is taken out of action in your territory.||1||-||-||-|
|B71||In the Name of the King||Surge: Score this immediately after an activation if your warband holds three or more objectives.
|B72||Incomprehensible Scheme||Score this in an end phase if your warband holds more objectives than each enemy warband.||1||-||-||-|
|B73||Mordant Triumph||Score this in an end phase if you have scored five or more surge objective cards in this game.||2||-||-||-|
|B75||Pervasive Delusion||Surge: Score this immediately when you play your third or subsequent gambit card in a single round.||1||-||-||-|
|B76||Shifting Madness||Surge: Score this immediately after an activation if your warband holds the objective when the same number as the current round (e.g. objective 1 in the first round).
|B79||Double Time||Reaction: Play this after a friendly fighter's Move action (but not during a superaction). That fighter makes another Move action.||-||-||-||-|
|B81||Pack, Advance!||Choose one or more friendly Crypt Ghouls and push each of the chosen fighters up to 2 hexes.||-||-||-||-||2/48 (4.17%)|
|B82||Recycled Riches||Take all the cards from your power discard pile that have the Grymwatch warband symbol. Shuffle them face down, then add the top card to your hand. Return the other cards to your power discard pile.||-||-||-||-|
|B86||Strident Summons||A friendly Crakmarrow makes the Ghoul Call action.||-||Duke Crakmarrow||-||-|
|B90||Heroic Vision||+1 Dice to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||-||2/48 (4.17%)|
|B92||Impervious Delusion||If this fighter would be dealt more than 2 damage by an Attack action or gambit, they are instead dealt 2 damage. This damage cannot be further modified.||-||-||-||-||2/48 (4.17%)|
|B94||Seized Weapon||When you give this upgrade to a friendly fighter from your hand, one adjacent enemy fighter is dealt 1 damage.
1 Fury 3 2
|B95||Severed Trophy||When this fighter's Attack action takes an adjacent enemy fighter out of action, gain 1 additional glory point.||-||Duke Crakmarrow||-||-|
|B96||Well Motivated||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||-||2/48 (4.17%)|
Choose one enemy fighter adjacent to one or more friendly fighters. The chosen fighter's Attack actions have the Fury characteristic instead of their printed characteristic. This effect persists until the chosen fighter is taken out of action.
|B363||Restless Prize||Pick one objective token and move it into an adjacent hex up to two times. You cannot move it into a lethal hex or a hex that includes a feature token.
|B368||Snare||Reaction: Play this during a friendly Hunter's Attack action, after it drives back an enemy fighter. The enemy fighter is dealt 1 damage.||-||-||?||-||7/48 (14.58%)|
2 Smash - -This Attack action's Dice and Damage characteristics are equal to the current round number (e.g. 1 in the first round). They cannot be modified.