Grymwatch Core Deck
|B67||Conquering Heroes||Score this in an end phase if your warband holds one or more objectives in enemy territory.||1||-||-||-|
|B68||Defending the Hearth||Surge: Score this immediately when an enemy fighter is taken out of action in your territory.||1||-||-||-|
|B71||In the Name of the King||Surge: Score this immediately after an activation if your warband holds three or more objectives.
|B72||Incomprehensible Scheme||Score this in an end phase if your warband holds more objectives than each enemy warband.||1||-||-||-|
|B73||Mordant Triumph||Score this in an end phase if you have scored five or more surge objective cards in this game.||2||-||-||-|
|B75||Pervasive Delusion||Surge: Score this immediately when you play your third or subsequent gambit card in a single round.||1||-||-||-|
|B76||Shifting Madness||Surge: Score this immediately after an activation if your warband holds the objective when the same number as the current round (e.g. objective 1 in the first round).
|B77||Appalling Visage||Choose one friendly fighter and one adjacent enemy fighter. Push the chosen enemy fighter up to 2 hexes away from the chosen friendly fighter.||-||-||-||-|
|B78||Combat Drill||Reaction: After a friendly fighter's Move action made as part of a Charge action, choose another friendly fighter. The chosen fighter makes a Move action. The chosen fighter must end that Move action adjacent to the fighter making the Charge action.||-||-||-||-|
|B81||Pack, Advance!||Choose one or more friendly Crypt Ghouls and push each of the chosen fighters up to 2 hexes.||-||-||-||-|
|B82||Recycled Riches||Take all the cards from your power discard pile that have the Grymwatch warband symbol. Shuffle them face down, then add the top card to your hand. Return the other cards to your power discard pile.||-||-||-||-|
|B86||Strident Summons||A friendly Crakmarrow makes the Ghoul Call action.||-||Duke Crakmarrow||-||-|
|B90||Heroic Vision||+1 Dice to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||-|
|B92||Impervious Delusion||If this fighter would be dealt more than 2 damage by an Attack action or gambit, they are instead dealt 2 damage. This damage cannot be further modified.||-||-||-||-|
|B94||Seized Weapon||When you give this upgrade to a friendly fighter from your hand, one adjacent enemy fighter is dealt 1 damage.
1 Fury 3 2
|B96||Well Motivated||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||-|
|B275||Denial||Score this in the third end phase if there are no enemy fighters in your territory.||3||-||-||BGduplicate|
|B295||Path to Victory||Dual: Score this in an end phase
If: One or more enemy fighters were taken out of action in the previous phase
And: Your warband holds two or more objectives.
|B299||Scrum||Surge: Score this immediately after an activation if four or more fighters on the battlefield are in a single group in which each fighter is adjacent to at least one other fighter in that group.||1||-||-||-|
|B305||Supremacy||Score this in an end phase if your warband holds three or more objectives.||3||-||-||BGduplicate|
|B306||Swift Capture||Surge, Dual: Score this immediately after an activation
If: Your warband holds one or more objectives in friendly territory
And: Your warband holds one or more objectives in enemy territory.
|B329||Confusion||Choose two fighters that are adjacent to each other. Place each fighter in the hex that was occupied by the other fighter when you chose them.||-||-||-||BGduplicate||6/12 (50%)|
|B363||Restless Prize||Pick one objective token and move it into an adjacent hex up to two times. You cannot move it into a lethal hex or a hex that includes a feature token.||-||-||-||-|
|B366||Sidestep||Choose a friendly fighter and push them one hex.||-||-||-||BGduplicate||6/12 (50%)|
|B367||Sitting Target||The first Attack action made by a friendly fighter in the next activation has +1 Dice and Ensnare if the target has no Move or Charge tokens.||-||-||-||-|
|B368||Snare||Reaction: Play this during a friendly Hunter's Attack action, after it drives back an enemy fighter. The enemy fighter is dealt 1 damage.||-||-||-||-|
3 Smash 2 1After this fighter makes this Attack action, discard this card.
1 Smash 2 2If this Attack action takes an enemy fighter out of action, discard this card and gain 1 glory point.
|B396||Great Fortitude||+1 Wounds.||-||-||-||BGduplicate||7/12 (58.33%)|
|B398||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||BGduplicate||12/12 (100%)|
2 Smash - -This Attack action's Dice and Damage characteristics are equal to the current round number (e.g. 1 in the first round). They cannot be modified.
|B431||Survival Instincts||This fighter is a Quarry. If this fighter is a Quarry, this fighter is on Guard.||-||-||?||-|
|B434||Trophy Belt||Gain 1 spent glory point when this fighter's Attack action takes an adjacent enemy fighter out of action. Gain 1 unspent glory point instead if the target was a Quarry.||-||Hunter||-||-|