|296||Tactical Supremacy 1-2||Score this in an end phase if you hold objectives 1 and 2.||2||-||-||SSduplicate|
|297||Tactical Supremacy 3-4||Score this in an end phase if you hold objectives 3 and 4.||2||-||-||SSduplicate||2/38 (5.26%)|
|N376||Tactical Supremacy 1-4||Score this in an end phase if you hold objectives 1 and 4.||2||-||-||-||2/38 (5.26%)|
1 Smash 2 1Reaction: During an Attack action that targets this fighter and fails, this fighter cannot be pushed back and you make this Attack action.
|N543||Sudden Growth||-2 Move (to a minimum of 0), +2 Wounds.
|P55||Quickening Greaves||In each round, you can do one of the following: push this fighter one hex before the roll to determine who has the first activation. or push this fighter one hex after the final power step.||-||-||?||-||20/38 (52.63%)|
|B230||Got It, Boss||Surge: Score this immediately after an activation if your warband holds one or more objectives in enemy territory.||1||-||-||-|
|B233||Now Wot?||Surge: Score this immediately after an activation if your warband holds two or more objectives.||1||-||-||-|
|B234||Orruk Kunnin'||Surge: Score this immediately when you play your third or subsequent gambit in this round.||1||-||-||-|
|B237||Berserk Fortitude||Reaction: Play this during an Attack action that targets a friendly fighter, before the deal damage step. Remove any number of Waaagh! counters from that fighter's fighter card. The Attack action has -1 Damage for each counter removed (to a minimum of 1).||-||-||-||-|
|B241||Brutal Kunnin'||Reaction: Play this after a friendly fighter's Move action but not during a superaction. That fighter make an Attack action.||-||-||-||-|
|B243||Eager Advance||Choose one friendly fighter and push them 1 hex. Place one Waaagh! counter on the chosen fighter's fighter card.||-||-||-||-|
|B244||Kunnin' Brutality||Reaction: Play this after a friendly fighter's Attack action (but not during a superaction). Push them up to 3 hexes.||-||-||-||-|
|B250||Incredible Bellow||Action: Pick one: push all adjacent enemy fighters up to 2 hexes, or push all other friendly fighters up to 1 hex.||-||Morgok||-||-|
|B251||Inured to Pain||When this fighter is dealt damage, reduce that damage by 1 (to a minimum of 1).||-||-||-||-|
|B257||Absolute Stillness||Dual: Score this in an end phase
If: A friendly Quarry is holding an objective
And: That fighter has no Move or Charge tokens.
|B263||Ahead of the Hunt||Score this in an end phase if there is at least one surviving friendly Quarry.||1||-||-||-|
|B282||Hidden Purpose||Surge: Score this immediately after an activation if your warband holds two or more objectives.||1||-||-||-||10/38 (26.32%)|
|B295||Path to Victory||Dual: Score this in an end phase
If: One or more enemy fighters were taken out of action in the previous phase
And: Your warband holds two or more objectives.
|B306||Swift Capture||Surge, Dual: Score this immediately after an activation
If: Your warband holds one or more objectives in friendly territory
And: Your warband holds one or more objectives in enemy territory.
|B307||Team Effort||Dual: Score this in an end phase
If: There are two or more surviving friendly fighters
And: Each surviving friendly fighter made one or more actions in the previous phase.
|B332||Desperate Flight||Choose one friendly fighter and Scatter 4 from that fighter's hex. Push that fighter 3 hexes along the chain. If a hex that fighter would be pushed into is blocked or occupied, do not push that fighter any further.||-||-||-||-|
|B343||Go to Ground||Choose one friendly fighter with no Move or Charge tokens. Place the chosen fighter on a starting hex in your territory, or if that fighter is a Quarry, place them on any hex in your territory instead. Give the chosen fighter one Charge token.||-||-||-||-|
|B366||Sidestep||Choose a friendly fighter and push them one hex.||-||-||-||NewestDuplicate||11/38 (28.95%)|
|B393||Cryptic Companion||This fighter is a Quarry. If this fighter is a Quarry and is holding an objective at the end of an action phase, gain 1 glory point.
|B400||Hidden Presence||This fighter is a Quarry. If this fighter is a Quarry, players cannot choose this fighter when a gambit is played.||-||-||-||-||2/38 (5.26%)|
1 Fury 1 1
Reaction: During an Attack action that targets this fighter, before the attack roll, make this Attack action.
|B428||Stoneform||-1 Move (to a minimum of 0).
This fighter is a Quarry. If this fighter is a Quarry, this fighter cannot be pushed.
|G14||Distraction||Choose one enemy fighter and push them 1 hex.||-||-||-||NewestDuplicate||30/38 (78.95%)|
|G17||Jealous Defence||Choose one friendly fighter with no Charge tokens holding an objective. The chosen fighter makes one Attack action.||-||-||?||-||2/38 (5.26%)|
|G21||Rebound||Reaction: Play this during an enemy fighter's Attack action, after the defence roll, if that Attack action would succeed. Roll one defence dice. On a roll of Dodge or Critical success the attacker is dealt damage equal to the Damage characteristic of the Attack action, and the combat sequence ends.
|G23||Grim Tenacity||This fighter cannot be driven back.||-||-||-||-|