# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
N70 | Deceitful Step | Choose a friendly fighter that is not adjacent to an enemy fighter and roll a magic dice. On a roll of Channel, place them on any starting hex. Otherwise, place them on any objective token. If you cannot, nothing happens. | - | - | - | - | ||||||
B257 | Absolute Stillness | Dual: Score this in an end phase If: A friendly Quarry is holding an objective And: That fighter has no Move or Charge tokens. |
2 | - | - | - | ||||||
B280 | Frantic Exchange | Surge: Score this immediately after a fifth or subsequent power card is played in the same power step. | 1 | - | - | - | ||||||
B282 | Hidden Purpose | Surge: Score this immediately after an activation if your warband holds two or more objectives. | 1 | - | - | - | ||||||
B300 | Set the Tempo | Dual: Score this in an end phase If: You have scored 2 or more dual objective cards and 2 or more hybrid objective cards And: You have scored 6 or more objective cards. |
3 | - | - | - | ||||||
B301 | Show of Force | Surge, Hybrid: Score this immediately after an activation If: Three or more friendly fighters are in enemy territory Or: One or more friendly fighters each have three or more upgrades. |
1 | - | - | - | ||||||
B306 | Swift Capture | Surge, Dual: Score this immediately after an activation If: Your warband holds one or more objectives in friendly territory And: Your warband holds one or more objectives in enemy territory. |
1 | - | - | - | ||||||
B317 | Uncontested | Dual: Score this in an end phase If: Your warband holds two or more objectives And: No enemy fighters hold objectives. |
3 | - | - | - | ||||||
B363 | Restless Prize | Pick one objective token and move it into an adjacent hex up to two times. You cannot move it into a lethal hex or a hex that includes a feature token. | - | - | - | - | ||||||
B375 | Unnatural Truce | Draw up to two power cards. Each other player draws up to one power card. | - | - | - | - | ||||||
B393 | Cryptic Companion | This fighter is a Quarry. If this fighter is a Quarry and is holding an objective at the end of an action phase, gain 1 glory point. | - | - | - | - | ||||||
B430 | Substance Siphon | This fighter's Defence characteristic is Dodge X where X is the round number. Their Defence characteristic cannot be modified, and you cannot re-roll dice in the defence roll when this fighter is the target of an Attack action. | - | - | ? | - | ||||||
G14 | Distraction | Choose one enemy fighter and push them 1 hex. | - | - | ? | NewestDuplicate | ||||||
G18 | Mischievous Spirits | Starting with you and going clockwise, each player does the following: pick one objective that has not been moved with this ploy, and move that objective into an adjacent hex. Do this until each objective has been moved once. | - | - | - | NewestDuplicate | ||||||
A23 | Deserved Confidence | This fighter has the following cumulative benefits, depending on how many upgrades they have: 3+: +1 Wound and this fighter cannot be driven back. 5+: +1 Move 9+: This fighter's Attack actions have Innate (Fury Smash). |
- | - | - | - | ||||||
A28 | Gauntlet of Command | Mortis Relic If this fighter has two or more Mortis Relics, +1 Wounds. Reaction: After this fighter's activation, spend 1 glory point. If you do, push one friendly fighter 1 hex. |
- | - | - | - | ||||||
A37 | The Crown of the Dead | Mortis Relic If this fighter has two or more Mortis Relics, you can re-roll one attack dice in this fighter's attack rolls. Reaction: After this fighter's activation, spend 1 glory point. If you do, draw two power cards and then discard one power card. |
- | - | - | - | ||||||
DC272 | Dominant Position | Score this in an end phase if your warband holds more objectives than any other warband. | 2 | - | - | - | ||||||
DC273 | Everything to Prove | Surge, Hybrid: Score this immediately after an activation if: An opponent has the Primacy token Or: There is one or more surviving friendly Quarry and you have the Primacy token. |
1 | - | - | - | ||||||
DC276 | Fleeting Primacy | Surge, Hybrid: Score this immediately after an activation if: Your warband holds three or more objectives or: Your warband holds two or more objectives in enemy territory and you have the Primacy token. |
1 | - | - | - | ||||||
DC336 | Underdog | Hybrid: Score this in an end phase if: An opponent has the Primacy token Or: Each opponent has scored 3 or more objective cards more than you. |
2 | - | - | - | ||||||
DC366 | Heeded Instinct | Choose one friendly fighter. Push the chosen fighter 1 hex, or up to 2 hexes if that fighter is a Quarry. | - | - | - | - | ||||||
DC405 | Slickrock | Trap Reaction: Play this after an enemy fighter's Move action that ends in the same hex as an objective token. Scatter 1 from that hex and push that enemy fighter to the end of the chain. If that enemy fighter cannot be pushed into a hex, that fighter is not pushed. |
- | - | - | - | ||||||
DC414 | Symbiote's Call | Pick one feature token within 1 hex of one or more friendly fighters, then pick one: flip that token, or push one friendly fighter 1 hex so that they are in the same hex as that token. | - | - | - | - | ||||||
DC434 | Dominant Defender | If this fighter is holding an objective, this fighter is on Guard. If this fighter's defence roll includes no successes, discard the Primacy token. Reaction: After an Attack action in which this fighter's defence roll included one or more Critical success, gain the Primacy token. |
- | - | - | - | ||||||
DC454 | Impressive Bulk | -1 Move, to a minimum of 0 +1 Wounds This fighter is Quarry. |
- | - | - | - | ||||||
DC483 | Silent Helm | Silent Relic This fighter is a Quarry. If this fighter is a Quarry, each time this fighter is the target of an Attack action, one Critical success in the attack roll is considered to be a success instead. If this fighter has three or more Silent Relics, you can re-roll one dice in this fighter's defence rolls. |
- | - | - | - | ||||||
E13 | Path to Victory | Dual: Score this in an end phase if One or more enemy fighters were taken out of action in the preceding action phase And: Your warband holds two or more objectives. |
2 | - | - | NewestDuplicate | 5/44 (11.36%) | |||||
E23 | Confusion | Choose two fighters that are adjacent to each other. Place each fighter in the hex that was occupied by the other fighter when you chose them. | - | - | - | NewestDuplicate | 3/44 (6.82%) | |||||
E27 | Duel of Wits | Reaction: Play this after an opponent plays a ploy. Draw two power cards. Restricted |
- | - | - | NewestDuplicate | 11/44 (25%) | |||||
E40 | Sidestep | Choose one friendly fighter and push that fighter 1 hex. | - | - | - | NewestDuplicate | 10/44 (22.73%) | |||||
E48 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NewestDuplicate | 35/44 (79.55%) | |||||
E49 | Great Fortitude | +1 Wounds. | - | - | - | NewestDuplicate | 19/44 (43.18%) | |||||
E51 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | NewestDuplicate | 37/44 (84.09%) |