Vassal Clash III - 4th place
|190||Furious Inspiration||Choose a friendly fighter. The become Inspired.||-||-||-||-||2/38 (5.26%)|
|N319||Fired Up||Score this in an end phase if at least one surviving friendly fighter is Inspired.||1||-||-||-||22/38 (57.89%)|
|N326||Great Gains||Score this in an end phase if you gained at least 5 glory points in this round.||2||-||-||-||22/38 (57.89%)|
|N368||Solid Gains||Score this in an end phase if you gained at least 3 glory points in this round.||1||-||-||-||17/38 (44.74%)|
|N373||Strong Start||Score this immediately if the first fighter taken out of action in this round is an enemy fighter.||1||-||?||-||4/38 (10.53%)|
|N385||What Armour?||Score this immediately if a friendly fighter's Attack action with Cleave succeeds.||1||-||-||-||4/38 (10.53%)|
|N400||Centre of Attention||(Errata update) Choose a fighter and push all other fighters that are within 2 hexes 1 hex so that they are closer to that fighter in an order you choose.||-||-||-||-||8/38 (21.05%)|
|N499||Faneway Crystal||When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action.||-||-||?||-||19/38 (50%)|
|N503||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||-||18/38 (47.37%)|
|N527||Potion of Constitution||Reaction: During an Attack action or gambit that will damage this fighter, discard this card. Reduce the damage suffered by 1, to a minimum of 1.||-||-||-||-||3/38 (7.89%)|
|N546||Tome of Glories||Katophrane Tome
Action: If this fighter is holding an objective, gain 1 glory point. Place a Charge token next to this fighter.
|P47||Two Steps Forward||Choose two friendly fighters and push each of them one hex. Then choose an opponent: they choose one fighter from their warband and push them up to one hex.||-||-||?||-||16/38 (42.11%)|
|P54||Prized Vendetta||(Errata update) When you give a fighter this upgrade, choose an enemy fighter. You can re-roll any number of dice in this fighter's attack rolls for Attack actions that target the chosen fighter.||-||-||-||-||5/38 (13.16%)|
|P55||Quickening Greaves||In each round, you can do one of the following: push this fighter one hex before the roll to determine who has the first activation. or push this fighter one hex after the final power step.||-||-||?||-||20/38 (52.63%)|
|B280||Frantic Exchange||Surge: Score this immediately after a fifth or subsequent power card is played in the same power step.||1||-||-||-||9/38 (23.68%)|
|B281||Gathered Momentum||Surge, Hybrid: Score this immediately
If: You score your second or subsequent surge objective card in a phase
Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action.
|B295||Path to Victory||Dual: Score this in an end phase
If: One or more enemy fighters were taken out of action in the previous phase
And: Your warband holds two or more objectives.
|B306||Swift Capture||Surge, Dual: Score this immediately after an activation
If: Your warband holds one or more objectives in friendly territory
And: Your warband holds one or more objectives in enemy territory.
|B314||To the End||Score this in an end phase if there are no cards left in your power deck.||2||-||-||-||9/38 (23.68%)|
|B317||Uncontested||Dual: Score this in an end phase
If: Your warband holds two or more objectives
And: No enemy fighters hold objectives.
|B324||Buried Instinct||Reaction: Play this during an Attack action, that targets a friendly fighter, before the attack roll. Give that friendly fighter one Guard token. If that friendly fighter is Quarry, you can also re-roll 1 dice in the defence roll for that Attack action.||-||-||-||-||15/38 (39.47%)|
|B341||Frenzied Search||Play this only if your warband holds one or more objectives. Discard one power card. If you do, draw up to three power cards.
|B363||Restless Prize||Pick one objective token and move it into an adjacent hex up to two times. You cannot move it into a lethal hex or a hex that includes a feature token.
|B366||Sidestep||Choose a friendly fighter and push them one hex.||-||-||-||NewestDuplicate||11/38 (28.95%)|
|B375||Unnatural Truce||Draw up to two power cards. Each other player draws up to one power card.||-||-||-||-||13/38 (34.21%)|
|B393||Cryptic Companion||This fighter is a Quarry. If this fighter is a Quarry and is holding an objective at the end of an action phase, gain 1 glory point.
|B396||Great Fortitude||+1 Wounds.||-||-||-||NewestDuplicate||20/38 (52.63%)|
|B398||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||28/38 (73.68%)|
|B427||Sting of the Ur-Grub||Ur-grub Aspect
+1 Damage to this fighter's Range 1 Attack actions.
If this fighter has three or more Ur-grub Aspects, remove those cards from the game (they do not go into a discard pile) and give the Avatar of the Ur-grub upgrade to this fighter.
|G7||Steadfast Defender||Surge: Score this immediately after an Attack action that targets a friendly fighter holding an objective, if that fighter is still holding that objective.||1||-||?||-||4/38 (10.53%)|
|G14||Distraction||Choose one enemy fighter and push them 1 hex.||-||-||-||NewestDuplicate||30/38 (78.95%)|
|G22||Spectral Wings||+2 Move to the first fighter to make a Move action in the next activation.||-||-||?||NewestDuplicate||20/38 (52.63%)|