# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
161 | Scratching in the Shadows | Choose an enemy fighter and push them one hex. Forsaken Forsaken |
- | - | - | - | ||||||
164 | There Are Always More | Choose one friendly fighter that is out of action (other than Skritch or Krrk). Remove all wound tokens from them and place them on any starting hex. Forsaken Forsaken |
- | - | ? | - | ||||||
167 | Expendable | (Errata update) Reaction: During an enemy fighter's Attack action that targets this fighter, after the determine success step, if the Attack action is successful, deal 1 damage to the attacker. Then the Attack action fails, the combat sequence ends, and this fighter is taken out of action. No player gains a glory point for this fighter being taken out of action in this way. Forsaken Forsaken |
- | Lurking Skaven, Hungering Skaven, Festering Skaven | - | - | ||||||
168 | Festering Blades | On a critical hit, this fighter's Attack actions with a Range of 1 or 2 have +2 Damage. Forsaken Forsaken |
- | Festering Skaven | - | - | ||||||
B257 | Absolute Stillness | Dual: Score this in an end phase If: A friendly Quarry is holding an objective And: That fighter has no Move or Charge tokens. |
2 | - | - | - | ||||||
B281 | Gathered Momentum | Surge, Hybrid: Score this immediately If: You score your second or subsequent surge objective card in a phase Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action. |
1 | - | - | - | ||||||
B282 | Hidden Purpose | Surge: Score this immediately after an activation if your warband holds two or more objectives. | 1 | - | - | - | ||||||
B300 | Set the Tempo | Dual: Score this in an end phase If: You have scored 2 or more dual objective cards and 2 or more hybrid objective cards And: You have scored 6 or more objective cards. |
3 | - | - | - | ||||||
B301 | Show of Force | Surge, Hybrid: Score this immediately after an activation If: Three or more friendly fighters are in enemy territory Or: One or more friendly fighters each have three or more upgrades. |
1 | - | - | - | ||||||
B306 | Swift Capture | Surge, Dual: Score this immediately after an activation If: Your warband holds one or more objectives in friendly territory And: Your warband holds one or more objectives in enemy territory. |
1 | - | - | - | ||||||
B324 | Buried Instinct | Reaction: Play this during an Attack action, that targets a friendly fighter, before the attack roll. Give that friendly fighter one Guard token. If that friendly fighter is Quarry, you can also re-roll 1 dice in the defence roll for that Attack action. | - | - | - | - | ||||||
B393 | Cryptic Companion | This fighter is a Quarry. If this fighter is a Quarry and is holding an objective at the end of an action phase, gain 1 glory point. | - | - | - | - | ||||||
B429 | Strength of Terror | This fighter is a Quarry. If this fighter is a Quarry, +1 Dice to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | - | ||||||
G1 | Bold Conquest | Surge, Dual: Score this immediately after an activation If: Your leader made a Charge action in that activation And: your leader is holding an objective. |
1 | - | - | - | ||||||
G18 | Mischievous Spirits | Starting with you and going clockwise, each player does the following: pick one objective that has not been moved with this ploy, and move that objective into an adjacent hex. Do this until each objective has been moved once. | - | - | - | NewestDuplicate | ||||||
DC272 | Dominant Position | Score this in an end phase if your warband holds more objectives than any other warband. | 2 | - | - | - | ||||||
DC273 | Everything to Prove | Surge, Hybrid: Score this immediately after an activation if: An opponent has the Primacy token Or: There is one or more surviving friendly Quarry and you have the Primacy token. |
1 | - | - | - | ||||||
DC294 | Martial Adept | Hybrid: Score this in an end phase if: One or more friendly fighters each have two or more Attack action upgrades Or: one or more friendly fighters each have three or more upgrades. |
1 | - | - | - | ||||||
DC336 | Underdog | Hybrid: Score this in an end phase if: An opponent has the Primacy token Or: Each opponent has scored 3 or more objective cards more than you. |
2 | - | - | - | ||||||
DC347 | Carnivores All | Starting with you, each player can choose one or more fighters from their warband. Give each chosen fighter one Hunger counter. Each fighter with two or more Hunger counters is a Hunter. This effect persists until the end of the round. |
- | - | - | - | ||||||
DC366 | Heeded Instinct | Choose one friendly fighter. Push the chosen fighter 1 hex, or up to 2 hexes if that fighter is a Quarry. | - | - | - | - | ||||||
DC392 | Outrun Death | Choose one fighter. That fighter is a Quarry. If that fighter is a Quarry, that fighter has +2 Move. This effect persists until the end of the round or until that fighter is taken out of action. | - | - | - | - | ||||||
DC398 | Punching Up | Choose one fighter with the lowest Wounds characteristic of any surviving fighters. In the next activation, that fighter is a Hunter and has +1 Dice and +1 Damage to their Range 1 and Range 2 Attack actions. | - | - | ? | - | ||||||
DC425 | Augmented Limbs | This fighter is a Quarry. If this fighter is a Quarry, this fighter's Range 1 Attack actions have +1 Dice. | - | - | - | - | ||||||
DC430 | Chitin Scimitar | 1 Fury 3 2 |
- | - | - | - | ||||||
DC469 | Proud Runner | +1 Move Each time this fighter finishes a Move action 5 or more hexes from where the Move action began, gain the Primacy token. At the end of the action phase, if this fighter has no Move or Charge tokens, discard the Primacy token. |
- | - | ? | - | ||||||
DC488 | Soultooth Dagger | (Errata update) The Grievous 1 keyword replaces the similar ability on this card. This fighter is a Hunter. 1 Fury 3 2 +1 Damage on a critical hit. You can re-roll one dice in the attack roll if the target has one or more Move and/or Charge tokens. |
- | - | - | - | ||||||
E13 | Path to Victory | Dual: Score this in an end phase if One or more enemy fighters were taken out of action in the preceding action phase And: Your warband holds two or more objectives. |
2 | - | - | NewestDuplicate | 5/44 (11.36%) | |||||
E31 | Inspired Attack | +1 Dice and +1 Damage to the first Range 1 Attack action made by an Inspired friendly fighter in the next activation. | - | - | - | NewestDuplicate | 6/44 (13.64%) | |||||
E40 | Sidestep | Choose one friendly fighter and push that fighter 1 hex. | - | - | - | NewestDuplicate | 10/44 (22.73%) | |||||
E48 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NewestDuplicate | 35/44 (79.55%) | |||||
E51 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | NewestDuplicate | 37/44 (84.09%) |