Warhammer World Grand Clash January 2020 - 3rd place
|N37||Treacherous Foe||Score this immediately if your warband makes a reaction.||1||-||-||-||8/74 (10.81%)|
|N40||Endless Malice||Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter.||-||-||-||-||6/74 (8.11%)|
|N42||Howling Vortex||Gambit Spell (Focus): If this spell is cast, push all enemy fighters up to one hex.||-||-||-||-||8/74 (10.81%)|
|N43||Maddening Cackle||Reaction: Play this after an enemy fighter's Attack action that fails. That fighter is no longer Inspired, and cannot be Inspired. This effect persists.||-||-||?||-||4/74 (5.41%)|
|N47||Sudden Appearance||Choose a friendly fighter and place them on any starting hex.
|N326||Great Gains||Score this in an end phase if you gained at least 5 glory points in this round.||2||-||-||-||32/74 (43.24%)|
|N376||Tactical Supremacy 1-4||Score this in an end phase if you hold objectives 1 and 4.||2||-||-||-||2/74 (2.7%)|
|N404||Countercharge||Reaction: Play this after an enemy fighter's Move action that is part of a Charge action. Choose a friendly fighter and push them up to three hexes. They must end this push adjacent to the enemy fighter.||-||-||?||-||6/74 (8.11%)|
|N445||Shifting Reflection||Choose a friendly fighter and an enemy fighter that are both holding an objective. Switch those fighters' positions.||-||-||-||-||20/74 (27.03%)|
|N499||Faneway Crystal||When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action.||-||-||?||-||30/74 (40.54%)|
|N543||Sudden Growth||-2 Move (to a minimum of 0), +2 Wounds.
|P32||Shortcut||Score this immediately when a friendly fighter is taken out of one hex and immediately placed in a different hex, but not as a result of a push or a Move action.||1||-||?||-||20/74 (27.03%)|
|P47||Two Steps Forward||Choose two friendly fighters and push each of them one hex. Then choose an opponent: they choose one fighter from their warband and push them up to one hex.||-||-||?||-||22/74 (29.73%)|
|P55||Quickening Greaves||In each round, you can do one of the following: push this fighter one hex before the roll to determine who has the first activation. or push this fighter one hex after the final power step.||-||-||?||-||31/74 (41.89%)|
|P56||Spectral Armour||If this fighter's Defence characteristic is Dodge, they have +1 Defence.||-||-||-||-||20/74 (27.03%)|
|B274||Coveted Spoils||Score this in an end phase if all objectives are held.||3||-||-||-||10/74 (13.51%)|
|B295||Path to Victory||Dual: Score this in an end phase
If: One or more enemy fighters were taken out of action in the previous phase
And: Your warband holds two or more objectives.
|B299||Scrum||Surge: Score this immediately after an activation if four or more fighters on the battlefield are in a single group in which each fighter is adjacent to at least one other fighter in that group.
|B305||Supremacy||Score this in an end phase if your warband holds three or more objectives.||3||-||-||NewestDuplicate||29/74 (39.19%)|
|B306||Swift Capture||Surge, Dual: Score this immediately after an activation
If: Your warband holds one or more objectives in friendly territory
And: Your warband holds one or more objectives in enemy territory.
|B308||Temporary Victory||Surge: Score this immediately after an activation if your warband holds three or more objectives.
|B341||Frenzied Search||Play this only if your warband holds one or more objectives. Discard one power card. If you do, draw up to three power cards.
|B363||Restless Prize||Pick one objective token and move it into an adjacent hex up to two times. You cannot move it into a lethal hex or a hex that includes a feature token.
|B398||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||54/74 (72.97%)|
2 Smash - -This Attack action's Dice and Damage characteristics are equal to the current round number (e.g. 1 in the first round). They cannot be modified.
|B431||Survival Instincts||This fighter is a Quarry. If this fighter is a Quarry, this fighter is on Guard.
|G1||Bold Conquest||Surge, Dual: Score this immediately after an activation
If: Your leader made a Charge action in that activation
And: your leader is holding an objective.
|G10||Tactical Supremacy 1-2||Score this in an end phase if your warband holds objectives 1 and 2.||2||-||-||NewestDuplicate|
|G14||Distraction||Choose one enemy fighter and push them 1 hex.||-||-||-||NewestDuplicate||58/74 (78.38%)|
|G28||The Dazzling Key||Cursed Key
If this fighter is holding objective 4 in the third end phase, gain 2 glory points.
|G31||The Hallowed Key||Cursed Key
If this fighter is holding objective 1 in the third end phase, gain 2 glory points.
|G32||The Shadowed Key||Cursed Key
If this fighter is holding objective 2 in the third end phase, gain 2 glory points.