|N218||Predatory Growls||Choose an enemy fighter and push them one hex.||-||-||-||-||3/56 (5.36%)|
|B263||Ahead of the Hunt||Score this in an end phase if there is at least one surviving friendly Quarry.||1||-||-||-||15/56 (26.79%)|
|B268||Beyond Mortal||Hybrid: Score this in an end phase
If: A friendly fighter has 4 or more wound tokens
Or: A surviving friendly fighter has a Move and/or Wounds characteristic or 8 or more.
|B280||Frantic Exchange||Surge: Score this immediately after a fifth or subsequent power card is played in the same power step.||1||-||-||-||15/56 (26.79%)|
|B281||Gathered Momentum||Surge, Hybrid: Score this immediately
If: You score your second or subsequent surge objective card in a phase
Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action.
|B288||Master of Battle||Score this in an end phase if one surviving friendly fighter took three or more actions in the previous phase.||1||-||-||-||12/56 (21.43%)|
|B304||Steady Assault||Surge: Score this immediately after the same friendly fighter's third or subsequent Attack action in a single phase.||1||-||-||-||6/56 (10.71%)|
|B314||To the End||Score this in an end phase if there are no cards left in your power deck.||2||-||-||-||12/56 (21.43%)|
|B362||Quick Search||Play this only if your warband holds one or more objectives. Draw up to 2 power cards.||-||-||-||-||4/56 (7.14%)|
|B375||Unnatural Truce||Draw up to two power cards. Each other player draws up to one power card.||-||-||-||-||27/56 (48.21%)|
|B396||Great Fortitude||+1 Wounds.||-||-||-||BGduplicate||17/56 (30.36%)|
|B404||Hunter's Talisman||+1 Dice to this fighter's Attack actions. If the target is a Quarry, you can re-roll one attack dice in the attack roll.||-||Hunter||-||-||18/56 (32.14%)|
|B416||Predator's Trinket||This fighter is a Quarry. If this fighter is a Quarry, this fighter's Range 1 or Range 2 Attack actions have Cleave.||-||-||-||-||5/56 (8.93%)|
|B429||Strength of Terror||This fighter is a Quarry. If this fighter is a Quarry, +1 Dice to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||-||9/56 (16.07%)|
|B434||Trophy Belt||Gain 1 spent glory point when this fighter's Attack action takes an adjacent enemy fighter out of action. Gain 1 unspent glory point instead if the target was a Quarry.||-||Hunter||-||-||5/56 (8.93%)|
|G1||Bold Conquest||Surge, Dual: Score this immediately after an activation
If: Your leader made a Charge action in that activation
And: your leader is holding an objective.
|G14||Distraction||Choose one enemy fighter and push them 1 hex.||-||-||-||BGduplicate||43/56 (76.79%)|
|G17||Jealous Defence||Choose one friendly fighter with no Charge tokens holding an objective. The chosen fighter makes one Attack action.||-||-||?||-||3/56 (5.36%)|
|A23||Deserved Confidence||This fighter has the following cumulative benefits, depending on how many upgrades they have:
3+: +1 Wound and this fighter cannot be driven back.
5+: +1 Move
9+: This fighter's Attack actions have Innate (Fury Smash).
|DC262||Awesome Predator||Hybrid: Score this in an end phase if:
You have the Primacy token
Or: One or more surviving friendly fighters have one or more Attack actions with a Damage characteristic of 4+.
|DC287||Intimidating Display||Hybrid: Score this in an end phase if:
A surviving friendly fighter has a higher Wounds characteristic than any other surviving fighter
Or: Three or more friendly fighters are in enemy territory.
|DC315||Savage Exemplar||Surge: Score this immediately after your leader's Attack action that takes an enemy fighter out of action.||1||-||-||-||5/56 (8.93%)|
|DC326||Surge of Aggression||Surge, Hybrid: Score this immediately after:
You gain the Primacy token
Or: A friendly fighter's successful Attack action with a Damage characteristic of 4+.
|DC363||Ferocious Resistance||Choose one friendly fighter. Roll one magic dice for each of the chosen fighter's wound counters, and one additional magic dice if that fighter has one or more Hunger counters. For each roll of Channel, Heal (1) that fighter.
|DC375||Hunting Season||Each fighter is a Hunter and each fighter is a Quarry. This effect persists until the end of the round.||-||-||-||-||2/56 (3.57%)|
|DC392||Outrun Death||Choose one fighter. That fighter is a Quarry. If that fighter is a Quarry, that fighter has +2 Move. This effect persists until the end of the round or until that fighter is taken out of action.||-||-||-||-||9/56 (16.07%)|
|DC477||Savage Speed||This fighter is a Hunter.
-1 Defence (to a minimum of 1).
|DC478||Savage Strength||This fighter is a Hunter.
+1 Damage to this fighter's Range 1 or Range 2 Attack actions.
-1 Defence (to a minimum of 1).
|DC479||Savage Visage||This fighter is a Hunter.
You can re-roll one dice in this fighter's attack rolls for Range 1 Attack actions for each of this fighter's upgrades that have one or more instances of the Hunter keyword.
|E22||Commanding Stride||Push your leader up to 3 hexes. After this push your leader must be in a starting hex.||-||-||-||NewestDuplicate||5/56 (8.93%)|
|E27||Duel of Wits||Reaction: Play this after an opponent plays a ploy. Draw two power cards.||-||-||?||NewestDuplicate||22/56 (39.29%)|
|E45||Duellist's Speed||Reaction: After this fighter's Attack action, but not during a superaction, push this fighter 1 hex.||-||-||-||NewestDuplicate|