|B262||Aggressive Strategy||Score this in an end phase if you have scored 5 or more surge objective cards.||2||-||-||-||6/56 (10.71%)|
|B281||Gathered Momentum||Surge, Hybrid: Score this immediately
If: You score your second or subsequent surge objective card in a phase
Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action.
|B288||Master of Battle||Score this in an end phase if one surviving friendly fighter took three or more actions in the previous phase.||1||-||-||-||12/56 (21.43%)|
|B301||Show of Force||Surge, Hybrid: Score this immediately after an activation
If: Three or more friendly fighters are in enemy territory
Or: One or more friendly fighters each have three or more upgrades.
|B324||Buried Instinct||Reaction: Play this during an Attack action, that targets a friendly fighter, before the attack roll. Give that friendly fighter one Guard token. If that friendly fighter is Quarry, you can also re-roll 1 dice in the defence roll for that Attack action.||-||-||-||-||9/56 (16.07%)|
|B429||Strength of Terror||This fighter is a Quarry. If this fighter is a Quarry, +1 Dice to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||-||9/56 (16.07%)|
|G14||Distraction||Choose one enemy fighter and push them 1 hex.||-||-||-||BGduplicate||43/56 (76.79%)|
|G22||Spectral Wings||+2 Move to the first fighter to make a Move action in the next activation.||-||-||?||BGduplicate||25/56 (44.64%)|
|DC231||Speed of the Flood Tide||Surge: Score this immediately after an activation if three or more friendly fighters are in enemy territory.||1||-||-||-||3/56 (5.36%)|
|DC232||Surging Tide||Surge: Score this immediately after one friendly fighter's second or subsequent Move action in the same phase.||1||-||-||-|
|DC239||Cloud of Midnight||Choose one friendly fighter. Until the end of the next activation, that fighter cannot be the target of Attack actions, cannot be chosen or damaged by gambits, and cannot be pushed.||-||-||-||-||2/56 (3.57%)|
|DC242||Fury of the Storm||Play this only in the third round. Each surviving friendly fighter is Inspired, unless another player discards two power cards, in which case nothing happens.||-||-||-||-|
|DC243||Phantasmal Forms||In the next activation, friendly fighters have a Defence characteristic of Dodge 3.||-||-||-||-|
|DC247||Armour of the Cythai||-1 Dice from adjacent fighters' Attack actions that target this fighter, to a minimum of 1.||-||Idoneth||-||-|
|DC248||Born From Agony||+1 Wounds
Lethal hexes cannot deal damage to this fighter.
|DC253||Sanguine Pearl||Reduce the damage dealt to this fighter by adjacent enemy fighters' Attack actions by 1, to a minimum of 1.||-||Idoneth||-||-|
|DC271||Dominant Display||Dual: Score this in an end phase if:
Each surviving friendly fighter is in enemy territory
And: You have the Primacy token.
|DC273||Everything to Prove||Surge, Hybrid: Score this immediately after an activation if:
An opponent has the Primacy token
Or: There is one or more surviving friendly Quarry and you have the Primacy token.
|DC287||Intimidating Display||Hybrid: Score this in an end phase if:
A surviving friendly fighter has a higher Wounds characteristic than any other surviving fighter
Or: Three or more friendly fighters are in enemy territory.
|DC296||Moment of Glory||Surge, Dual: Score this immediately after an activation if:
There are three or more surviving friendly fighters
And: Each surviving friendly fighter is Inspired.
|DC336||Underdog||Hybrid: Score this in an end phase if:
An opponent has the Primacy token
Or: Each opponent has scored 3 or more objective cards more than you.
|DC348||Claim to Domination||At the end of the next activation, the player with the highest number of surviving fighters in enemy territory gains the Primacy token.||-||-||-||-||2/56 (3.57%)|
|DC366||Heeded Instinct||Choose one friendly fighter. Push the chosen fighter 1 hex, or up to 2 hexes if that fighter is a Quarry.||-||-||-||-||6/56 (10.71%)|
|DC392||Outrun Death||Choose one fighter. That fighter is a Quarry. If that fighter is a Quarry, that fighter has +2 Move. This effect persists until the end of the round or until that fighter is taken out of action.||-||-||-||-||9/56 (16.07%)|
|DC412||Swarming Advance||Choose one friendly fighter in enemy territory. Push up to two other friendly fighters 1 hex so that they are closer to the chosen fighter.||-||-||-||-|
|DC469||Proud Runner||+1 Move
Each time this fighter finishes a Move action 5 or more hexes from where the Move action began, gain the Primacy token. At the end of the action phase, if this fighter has no Move or Charge tokens, discard the Primacy token.
|DC478||Savage Strength||This fighter is a Hunter.
+1 Damage to this fighter's Range 1 or Range 2 Attack actions.
-1 Defence (to a minimum of 1).
|DC480||Scavenged Armour||You cannot give this upgrade to a fighter in your territory. When you give this upgrade to a fighter, give that fighter one Guard token.
|E3||Conquest||Score this in the third end phase if each surviving friendly fighter is in one opponent's territory.||2||-||?||NewestDuplicate|
|E48||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||NewestDuplicate|
|E49||Great Fortitude||+1 Wounds.||-||-||-||NewestDuplicate||17/56 (30.36%)|
|E51||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||19/56 (33.93%)|