|N302||Calculated Risk||Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action.||1||-||?||-|
|N305||Combination Strike||Score this in an end phase if you scored at least two objective cards in the preceding action phase.||2||-||-||-|
|N313||Digging Deep||Score this in an end phase if you drew at least four power and/or objective cards in the preceding action phase.||1||-||-||-|
|N319||Fired Up||Score this in an end phase if at least one surviving friendly fighter is Inspired.||1||-||-||-|
|N368||Solid Gains||Score this in an end phase if you gained at least 3 glory points in this round.||1||-||-||-|
|N373||Strong Start||Score this immediately if the first fighter taken out of action in this round is an enemy fighter.||1||-||?||NVduplicate||4/56 (7.14%)|
|N477||Bag of Tricks||Action: Search your power deck for a card, reveal it and add it to your hand. Then shuffle your power deck and place a Charge token next to this fighter.||-||-||-||NVduplicate|
|N493||Duellist's Speed||Reaction: After this fighter's Attack action, push them up to one hex.||-||-||-||NVduplicate|
|N499||Faneway Crystal||When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action.||-||-||?||-|
|N503||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||NVduplicate||15/56 (26.79%)|
|P41||Inspired Attack||The first Attack action with a Range of 1 made by an Inspired friendly fighter in the next activation has +1 Dice and +1 Damage.||-||-||-||NVduplicate|
|B230||Got It, Boss||Surge: Score this immediately after an activation if your warband holds one or more objectives in enemy territory.
|B232||Might of the Orruk||Surge: Score this immediately when a friendly fighter's Attack action with a Damage characteristic of 4 or more succeeds.||1||-||-||-|
|B233||Now Wot?||Surge: Score this immediately after an activation if your warband holds two or more objectives.||1||-||-||-||6/56 (10.71%)|
|B234||Orruk Kunnin'||Surge: Score this immediately when you play your third or subsequent gambit in this round.||1||-||-||-||6/56 (10.71%)|
|B240||Brutal Attack||+1 Dice to the first Attack action made by a friendly fighter in the next activation. After that Attack action, place one Waaagh! counter on that fighter's fighter card.||-||-||-||-||4/56 (7.14%)|
|B241||Brutal Kunnin'||Reaction: Play this after a friendly fighter's Move action but not during a superaction. That fighter make an Attack action.||-||-||-||-|
|B242||Brutal Reprisal||Reaction: Play this during an Attack action that targets a friendly fighter and succeeds, before the drive back step. The friendly fighter cannot be driven back, and makes an Attack action that must target the attacker.||-||-||-||-||6/56 (10.71%)|
|B243||Eager Advance||Choose one friendly fighter and push them 1 hex. Place one Waaagh! counter on the chosen fighter's fighter card.||-||-||-||-||6/56 (10.71%)|
|B244||Kunnin' Brutality||Reaction: Play this after a friendly fighter's Attack action (but not during a superaction). Push them up to 3 hexes.||-||-||-||-|
|B251||Inured to Pain||When this fighter is dealt damage, reduce that damage by 1 (to a minimum of 1).
|B295||Path to Victory||Dual: Score this in an end phase
If: One or more enemy fighters were taken out of action in the previous phase
And: Your warband holds two or more objectives.
|B310||The Avatar Risen||Score this in an end phase if a surviving friendly fighter has the Avatar of the Ur-grub upgrade.||3||-||-||-||5/56 (8.93%)|
|B341||Frenzied Search||Play this only if your warband holds one or more objectives. Discard one power card. If you do, draw up to three power cards.||-||-||-||-||6/56 (10.71%)|
|B362||Quick Search||Play this only if your warband holds one or more objectives. Draw up to 2 power cards.||-||-||-||-||4/56 (7.14%)|
|B392||Claws of the Ur-grub||Ur-grub Aspect
This fighter's Range 1 Attack actions have Ensnare.
|B396||Great Fortitude||+1 Wounds.||-||-||-||BGduplicate||17/56 (30.36%)|
|B398||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||BGduplicate||26/56 (46.43%)|
|B413||Mandibles of the Ur-grub||Ur-grub Aspect
Reaction: After this fighter's successful Range 1 Attack action, Heal (1) this fighter.
|B427||Sting of the Ur-Grub||Ur-grub Aspect
+1 Damage to this fighter's Range 1 Attack actions.
If this fighter has three or more Ur-grub Aspects, remove those cards from the game (they do not go into a discard pile) and give the Avatar of the Ur-grub upgrade to this fighter.
|G18||Mischievous Spirits||Starting with you and going clockwise, each player does the following: pick one objective that has not been moved with this ploy, and move that objective into an adjacent hex. Do this until each objective has been moved once.||-||-||-||BGduplicate||28/56 (50%)|
|G22||Spectral Wings||+2 Move to the first fighter to make a Move action in the next activation.||-||-||?||BGduplicate||25/56 (44.64%)|